449 lines
9.2 KiB
XML
449 lines
9.2 KiB
XML
//HAMMER 2 BROADCASTS -Geoff Stewart
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//SLEEPING
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schema hm2a0sn
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archetype AI_NONE
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volume -500
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mono_loop 2000 3000
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hm2a0sn1 hm2a0sn2 hm2a0sn3
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schema_voice hammer2 1 sleeping
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//AT ALERT 0 MORE REPEATABLE
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schema hm2a0
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archetype AI_NONE
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volume -500
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mono_loop 7500 10000
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hm2a0co1 hm2a0co2 hm2a0co3
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hm2a0hu1 hm2a0hu2 hm2a0hu3
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hm2a0th1 hm2a0th2 hm2a0th3
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hm2a0wh1 hm2a0wh2 hm2a0wh3
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schema_voice hammer2 3 atlevelzero
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//AT ALERT 0 LESS REPEATABLE
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schema hm2a0ch
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archetype AI_NONE
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volume -1000
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mono_loop 7500 10000
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hm2a0ch1 hm2a0ch2 hm2a0ch3
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hm2a0mu1 hm2a0mu2 hm2a0mu3
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schema_voice hammer2 1 atlevelzero
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//TO ALERT 1
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schema hm2a1
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archetype AI_NONE
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hm2a1__1 hm2a1__2 hm2a1__3 hm2a1__4
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schema_voice hammer2 1 tolevelone
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//TO ALERT 1 +sighted
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schema hm2a1v
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archetype AI_NONE
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hm2a1v_1
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schema_voice hammer2 1 tolevelone (Sense Sight)
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//TO ALERT 1 +heard
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schema hm2a1h
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archetype AI_NONE
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hm2a1h_1 hm2a1h_2
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schema_voice hammer2 2 tolevelone (Sense Sound)
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//TO ALERT 1 +w/co
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schema hm2a1_w
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archetype AI_MINOR
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hm2a1_w1
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schema_voice hammer2 2 tolevelone (NearbyFriends 0 20)
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//TO ALERT 1 +sighted +w/co
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schema hm2a1vw
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archetype AI_MINOR
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hm2a1vw1 hm2a1vw2 hm2a1vw3
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schema_voice hammer2 3 tolevelone (Sense Sight) (NearbyFriends 0 20)
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//TO ALERT 1 +heard +w/co
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schema hm2a1hw
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archetype AI_MINOR
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hm2a1hw1 hm2a1hw2 hm2a1hw3
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schema_voice hammer2 3 tolevelone (Sense Sound) (NearbyFriends 0 20)
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//TO ALERT 2
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schema hm2a2
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archetype AI_MINOR
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hm2a2__1 hm2a2__2 hm2a2__3 hm2a2__4
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schema_voice hammer2 1 toleveltwo
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//TO ALERT 2 +sighted
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schema hm2a2v
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archetype AI_MINOR
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hm2a2v_1
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schema_voice hammer2 1 toleveltwo (Sense Sight)
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//TO ALERT 2 +heard
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schema hm2a2h
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archetype AI_MINOR
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hm2a2h_1 hm2a2h_2
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schema_voice hammer2 2 toleveltwo (Sense Sound)
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//TO ALERT 3
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schema hm2a3
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archetype AI_MAJOR
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Hm2a3na3
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schema_voice hammer2 1 tolevelthree
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//AT ALERT 1
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schema hm2at1
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archetype AI_NONE
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delay 5000
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mono_loop 5000 10000
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Hm2a0ch1 Hm2a0ch3 Hm2a0ch3
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schema_voice hammer2 1 atlevelone
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//AT ALERT 2
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schema hm2at2
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archetype AI_MINOR
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delay 4500
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no_repeat
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mono_loop 10000 30000
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hm2a2se1 hm2a2se2 hm2a2se3 hm2a2se4
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schema_voice hammer2 99 atleveltwo (Investigate True)
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//AT ALERT 3
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schema hm2at3
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archetype AI_MAJOR
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delay 4500
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no_repeat
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mono_loop 15000 30000
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hm2a3se1 hm2a3se2 hm2a3se3 hm2a3se4
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schema_voice hammer2 99 atlevelthree (Investigate True)
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//SPOTTED THE PLAYER +startled
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schema hm2a3s
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archetype AI_MORE_MAJOR
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hm2a3s_1 hm2a3s_2 hm2a3s_3
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schema_voice hammer2 1 spotplayer
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//SPOTTED THE PLAYER +not startled +alone
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schema hm2a3na
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archetype AI_MORE_MAJOR
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hm2a3na1 hm2a3na2 hm2a3na3
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schema_voice hammer2 1 spotplayer
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//SPOTTED THE PLAYER +carrying a body
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schema hm2a3b
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archetype AI_MORE_MAJOR
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hm2a3b_1 hm2a3b_2
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schema_voice hammer2 9 spotplayer (CarryBody True)
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//REACT CHARGE +alone
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schema hm2chga
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archetype AI_MORE_MAJOR
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hm2chga1 hm2chga2
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schema_voice hammer2 1 reactcharge
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//REACT CHARGE +w/co
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schema hm2chgw
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archetype AI_COMBAT
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hm2chgw1 hm2chgw2 hm2chgw3
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schema_voice hammer2 2 reactcharge (NearbyFriends 0 20)
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//REACT RUN AWAY +alone
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schema hm2runa
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archetype AI_MAJOR
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hm2runa1 hm2runa2 hm2runa3
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schema_voice hammer2 1 reactrun
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//REACT I SOUND THE ALARMS +alone
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schema hm2alma
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archetype AI_MORE_MAJOR
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hm2alma1 hm2alma2 hm2alma3
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schema_voice hammer2 1 reactalarm
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//REACT I TELL YOU TO SOUND THE ALARMS +w/co
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schema hm2almw
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archetype AI_COMBAT
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hm2almw1
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schema_voice hammer2 9 reactalarm (NearbyFriends 0 20)
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//REACT TELL FRIEND BY REVELATION +w/co
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schema hm2telr
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archetype AI_COMBAT
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hm2telr1 hm2telr2 hm2telr3 hm2telr4
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schema_voice hammer2 5 spotplayer (NearbyFriends 0 20)
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//REACT TELL FRIEND BY CONFIRMATION +w/co
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schema hm2telc
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archetype AI_COMBAT
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hm2telc1 hm2telc2 hm2telc3
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schema_voice hammer2 5 spotplayer (NearbyFriends 0 20) (Reacquire true)
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//BACK TO ALERT 0
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schema hm2bak
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archetype AI_NONE
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hm2bak_1 hm2bak_2 hm2bak_3 hm2bak_4
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hm2bak_5 hm2bak_6
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schema_voice hammer2 1 backtozero
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//LOST CONTACT W/PLAYER
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schema hm2los
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archetype AI_NONE
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hm2los_1 hm2los_2 hm2los_3
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schema_voice hammer2 1 lostcontact
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//FRUSTRATION
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schema hm2frust
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archetype AI_MAJOR
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hm2a3se2 hm2amb_3 hm2bkd_1 hm2bkd_2
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schema_voice hammer2 1 outofreach
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//FOUND BODY
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schema hm2bod
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archetype AI_MORE_MAJOR
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hm2bod_1 hm2bod_2 hm2bod_3
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schema_voice hammer2 1 foundbody
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//FOUND SOMETHING MISSING
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schema hm2mis
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archetype AI_MAJOR
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hm2mis_1 hm2mis_2
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schema_voice hammer2 1 foundmissing
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//NOTICED A TORCH BEING DOUSED
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schema hm2torch
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archetype AI_MINOR
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delay 1000
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Hm2a1__4 Hm2a1__2
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schema_voice hammer2 1 noticetorch
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//FOUND A SMALL ANOMALY
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schema hm2sma
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archetype AI_MAJOR
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hm2sma_1 hm2sma_2
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schema_voice hammer2 1 foundsmall
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//FOUND A LARGE ANOMALY
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schema hm2lar
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archetype AI_MAJOR
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hm2lar_1 hm2lar_2
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schema_voice hammer2 1 foundlarge
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//FOUND A SECURITY BREACH
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schema hm2sec
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archetype AI_MORE_MAJOR
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hm2sec_1 hm2sec_2 hm2sec_3
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schema_voice hammer2 1 foundbreach
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//RECENTLY SAW THE PLAYER +w/co
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schema hm2rint
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archetype AI_INFORM
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hm2rint1 hm2rint2 hm2rint3
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schema_voice hammer2 1 recentintruder
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//RECENTLY FOUND BODY +w/co
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schema hm2rbod
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archetype AI_INFORM
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hm2rbod1 hm2rbod2
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schema_voice hammer2 1 recentbody
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//RECENTLY FOUND SOMETHING MISSING +w/co
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schema hm2rmis
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archetype AI_INFORM
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hm2rmis2
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schema_voice hammer2 1 recentmissing
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//RECENTLY FOUND MISC ANAMOLY +w/co
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schema hm2roth
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archetype AI_INFORM
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hm2roth1 hm2roth2 hm2roth3
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schema_voice hammer2 1 recentother
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//COMBAT
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//ATTACKING +not losing
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schema hm2atn
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archetype AI_COMBAT
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hm2atn_1 freq 1
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hm2atn_2 freq 1
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hm2atn_3 freq 6
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hm2atn_4 freq 6
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hm2atn_5 freq 6
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hm2atn_6 freq 1
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hm2atn_7 freq 1
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hm2atn_8 freq 1
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hm2atn_9 freq 1
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schema_voice hammer2 1 comattack (ComBal Winning Even)
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//ATTACKING +winning
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schema hm2atnw
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archetype AI_COMBAT
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hm2atw_1 hm2atw_1
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schema_voice hammer2 3 comattack (ComBal Winning)
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//ATTACKING +winning +w/co
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schema hm2atww
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archetype AI_COMBAT
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hm2atww1
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schema_voice hammer2 4 comattack (ComBal Winning) (NearbyFriends 0 20)
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//ATTACKING +losing
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schema hm2atl
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archetype AI_COMBAT
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hm2atl_1 freq 1
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hm2atl_2 freq 1
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hm2atl_3 freq 2
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hm2atl_4 freq 2
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hm2atl_5 freq 2
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schema_voice hammer2 1 comattack (ComBal Losing)
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//SUCCESSFULLY HIT THE PLAYER +not losing
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schema hm2hit
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archetype AI_COMBAT
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hm2hit_1 hm2hit_2 hm2hit_3 hm2hit_4
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schema_voice hammer2 1 comsucchit (ComBal Winning Even)
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//SUCCESSFULLY HIT THE PLAYER +not losing +w/co
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schema hm2hit
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archetype AI_COMBAT
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hm2hitw1 hm2hitw2
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schema_voice hammer2 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
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//SUCCESSFULLY BLOCKED THE PLAYER +not losing
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schema hm2blk
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archetype AI_COMBAT
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hm2blk_1 hm2blk_2 hm2blk_3
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schema_voice hammer2 1 comsuccblock (ComBal Winning Even)
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//SUCCESSFULLY BLOCKED THE PLAYER +not losing +w/co
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schema hm2blkw
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archetype AI_COMBAT
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hm2blkw1
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schema_voice hammer2 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
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//HIT BY THE PLAYER W/HI HIT PTS
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schema hm2hhi
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archetype AI_MAJOR
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hm2hhi_1 hm2hhi_2 hm2hhi_3
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schema_voice hammer2 1 comhithigh
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//HIT BY THE PLAYER W/LO PTS
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schema hm2hlo
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archetype AI_MORE_MAJOR
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hm2hlo_1 freq 1
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hm2hlo_2 freq 2
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hm2hlo_3 freq 2
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hm2hlo_4 freq 2
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schema_voice hammer2 1 comhitlow
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//HIT BY THE PLAYER W/LO PTS +w/co
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schema hm2hlow
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archetype AI_COMBAT
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hm2hlow1 freq 1
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hm2hlo_1 freq 2
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hm2hlo_2 freq 2
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schema_voice hammer2 2 comhitlow (NearbyFriends 0 20)
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//HIT BY THE PLAYER NO DAMAGE
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schema hm2hnd
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archetype AI_MAJOR
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hm2hnd_1 hm2hnd_2 hm2hnd_3
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schema_voice hammer2 1 comhitnodam
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//BLOCKED BY THE PLAYER +not losing
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schema hm2bkd
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archetype AI_COMBAT
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hm2bkd_1 hm2bkd_2 hm2bkd_3
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schema_voice hammer2 1 comblocked (ComBal Winning Even)
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//BLOCKED BY THE PLAYER +not losing +w/co
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schema hm2bkdw
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archetype AI_COMBAT
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hm2bkdw1
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schema_voice hammer2 2 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
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//DETECTED PLAYER TRYING TO BLOCK +not losing
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schema hm2det
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archetype AI_COMBAT
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hm2det_1 hm2det_2 hm2det_3
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schema_voice hammer2 1 comdetblock(ComBal Winning Even)
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//DETECTED PLAYER TRYING TO BLOCK +not losing +w/co
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schema hm2detw
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archetype AI_COMBAT
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hm2detw1
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schema_voice hammer2 2 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
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//AMBUSHED -HIT BY UNSEEN PLAYER
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schema hm2amb
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archetype AI_MAJOR
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hm2amb_1 hm2amb_2 hm2amb_3 hm2amb_4
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schema_voice hammer2 1 comhitamb
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//AMBUSHED -HIT BY UNSEEN PLAYER +w/co
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schema hm2ambw
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archetype AI_COMBAT
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hm2ambw1 hm2ambw2 hm2ambw3
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schema_voice hammer2 2 comhitamb (NearbyFriends 0 20)
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//DEATH BY COMBAT -LOUD
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schema hm2diec
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archetype AI_COMBAT
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hm2diec1 hm2diec2 hm2diec3
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schema_voice hammer2 1 comdieloud
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//DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
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schema hm2diea
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archetype AI_MINOR
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hm2diea1 hm2diea2 hm2diea3
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schema_voice hammer2 1 comdiesoft
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////////////////////
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//MISSION SPECIFIC//
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////////////////////
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//MISSION 10
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schema hm2m1001
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archetype AI_MORE_MAJOR
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hm2m1001
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schema_voice hammer2 1 m1001
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schema hm2m1002
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archetype AI_NONE
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hm2m1002
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schema_voice hammer2 1 m1002
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schema hm2m1003
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archetype AI_MINOR
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hm2m1003
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schema_voice hammer2 1 m1003
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schema hm2m1004
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archetype AI_NONE
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hm2m1004
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schema_voice hammer2 1 m1004
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schema hm2m1005
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archetype AI_NONE
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hm2m1005
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schema_voice hammer2 1 m1005
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schema hm2m1006
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archetype AI_NONE
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hm2m1006
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schema_voice hammer2 1 m1006
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schema hm2m1007
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archetype AI_NONE
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hm2m1007
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schema_voice hammer2 1 m1007
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schema hm2m1008
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archetype AI_NONE
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hm2m1008
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schema_voice hammer2 1 m1008
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schema hm2m1009
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archetype AI_NONE
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hm2m1009
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schema_voice hammer2 1 m1009
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schema hm2m1010
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archetype AI_NONE
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hm2m1010
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schema_voice hammer2 1 m1010 |