686 lines
12 KiB
Scheme
686 lines
12 KiB
Scheme
//WEAPONS & INTERFACE
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schema underwater
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archetype AMB_M03
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mono_loop 0 0
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volume -1
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underwat
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/////////////
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//INVENTORY//
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/////////////
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//PICKUP STUFF
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schema pickup
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volume -1500
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pickup
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//PICKUP LOOT
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schema pickup_loot
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volume -800
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pickloot
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//PICKUP KEY
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schema pickup_key
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volume -1500
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pickkey
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//PICKUP POWERUP
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schema pickup_power
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volume -1500
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pickpwr
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//FROB HOLYWATER FONT
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schema pickup_holy
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volume -750
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frobholy
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env_tag (Event Activate) (DeviceType HolyH20)
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//NEW OBJECTIVE
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schema new_obj
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volume -1800
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newobj2
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//ARROW TO & FROM INVENTORY
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schema bow_begin
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archetype WEAPONS
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volume -1500
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bowbegin
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schema bow_end
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archetype WEAPONS
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volume -1500
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bowend
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//SWORD TO & FROM INVENTORY
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schema sword_begin
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archetype WEAPONS
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volume -1500
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unsheath
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schema sword_end
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archetype WEAPONS
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volume -1500
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sheath
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//BLACKJACK TO & FROM INVENTORY
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schema bjack_begin
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archetype WEAPONS
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volume -2000
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bj_begin
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schema bjack_end
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archetype WEAPONS
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volume -2000
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bj_end
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//DROP COIN IN METAL PLATE -MISSION 7
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schema coindrop
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volume -1500
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coindrop
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/////////////////
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//WEAPONS USAGE//
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/////////////////
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//BOW
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schema bowpull
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archetype WEAPONS
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volume -1800
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bowpull
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schema bow_abort
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archetype WEAPONS
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volume -1200
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bowabort
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schema bow_abort_auto
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archetype WEAPONS
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volume -800
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bowabor2
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schema bowtwang_player
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archetype WEAPONS
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volume -1200 //vol was -1000
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bowtwngp
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schema bowtwang_ai
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archetype WEAPONS
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volume -1
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bowtwnga
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env_tag (Event Launch) (LaunchVel 1 1) (CreatureType Guard) (ArrowType Broadhead)
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//EMITTER TRAP LAUNCH
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schema emit_trap
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archetype WEAPONS
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volume -1
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emitter1 emitter2
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env_tag (Event Launch) (LaunchVel 1 1) (WeaponType Emitter) (ArrowType Broadhead)
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//LAUNCH MAGIC MISSILE
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schema fire_magic
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archetype WEAPONS
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volume -1
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fmagic1 fmagic2 fmagic3
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env_tag (Event Launch) (LaunchVel 1 1) (ArrowType MagicMissile)
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//LAUNCH FIREBOLT
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schema fire_firebolt
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archetype WEAPONS
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volume -1
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ffbolt3
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env_tag (Event Launch) (LaunchVel 1 1) (ArrowType FireBolt)
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//LAUNCH WEB
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schema fire_web
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archetype WEAPONS
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volume -1
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webshot1 webshot2
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env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Web) (CreatureType Spider)
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//GHOST SHOT LAUNCH
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schema fire_gs
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archetype WEAPONS
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f_gs1
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env_tag (Event Launch) (LaunchVel 1 1) (ArrowType GhostShot)
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//HAMMER SPEEL LAUNCH
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schema fire_hs
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archetype WEAPONS
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f_hm1
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env_tag (Event Launch) (LaunchVel 1 1) (ArrowType HammerSpell)
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//MAGE FIRE BOLT
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schema fire_mgfire
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archetype WEAPONS
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mgfire
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env_tag (Event Launch) (LaunchVel 1 1) (MageShotType MageFire)
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//MAGE WATER SHOT
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schema fire_mgwater
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archetype WEAPONS
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mgwater
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env_tag (Event Launch) (LaunchVel 1 1) (MageShotType MageWater)
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//MAGE EARTH SHOT
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schema fire_mgearth
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archetype WEAPONS
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mgearth
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env_tag (Event Launch) (LaunchVel 1 1) (MageShotType MageEarth)
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//MAGE AIR SHOT
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schema fire_mgair
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archetype WEAPONS
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mgair
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env_tag (Event Launch) (LaunchVel 1 1) (MageShotType MageAir)
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//PLAYER ARROW WHOOSHES [OUTGOING]
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schema arrow_out_norm
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archetype WEAPONS
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//delay 80
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volume -1500 //vol was -1000
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ao_norm1 ao_norm2
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env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Broadhead Rope) (CreatureType Player)
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schema arrow_out_water
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archetype WEAPONS
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//delay 80
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volume -1500
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ao_wat1 ao_wat2
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env_tag (Event Launch) (LaunchVel 1 1) (ArrowType HolyWater Water) (CreatureType Player)
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schema arrow_out_fire
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archetype WEAPONS
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//delay 80
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volume -500
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ao_fire1 ao_fire2 missfire
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env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Fire) (CreatureType Player)
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schema arrow_out_gas
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archetype WEAPONS
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//delay 80
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volume -2000
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ao_gas
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env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Gas) (CreatureType Player)
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schema arrow_out_noise
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archetype WEAPONS
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//delay 80
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volume -1000
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ao_noiz
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env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Noisemaker) (CreatureType Player)
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//ENEMY ARROWS WHOOSHES [INCOMING]
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schema arrow_inc_norm
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archetype WEAPONS
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volume -1000
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ai_norm1 ai_norm2 ai_norm3
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//SWING LEFT
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schema sw_left
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archetype WEAPONS
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delay 350
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sword2
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env_tag (Event Motion) (CreatureType Player) (PlyrSword 2 2) (PlyrSwordSwing 1 1) (Direction 1 1)
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//SWING RIGHT
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schema sw_right
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archetype WEAPONS
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delay 350
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sword4
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env_tag (Event Motion) (CreatureType Player) (PlyrSword 2 2) (PlyrSwordSwing 1 1) (Direction 2 2)
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//SWING OVER
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schema sw_over
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archetype WEAPONS
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delay 200
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sword1 sword3
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env_tag (Event Motion) (CreatureType Player) (PlyrSword 2 2) (PlyrSwordSwing 2 2)
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//BLACKJACK WHOOSHES
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schema sw_bjack
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archetype WEAPONS
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delay 350
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volume -500
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bj_swng1 bj_swng2
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env_tag (Event Motion) (CreatureType Player) (PlyrSword 2 2) (PlyrSwordSwing 0 0)
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//GRENADES
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//Flashbomb exploding
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schema flashbomb_exp
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archetype COLLISIONS
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volume -1
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flashbmb
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env_tag (Event Death) (WeaponType FlashBomb)
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//Mine arming
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schema mine_arming
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archetype WEAPONS
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volume -500
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minearmg
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env_tag (Event Activate) (WeaponType Mine GasMine)
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//Mine proximity triggered
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schema mine_prox
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archetype WEAPONS
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volume -500
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mineprox
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env_tag (Event Activate) (WeaponType ActiveMine ActiveGasMine)
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//Mine exploding
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schema mine_explode
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archetype COLLISIONS
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volume -1
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expmine
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env_tag (Event Death) (WeaponType ActiveMine)
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//GasMine exploding
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schema gasmine_explode
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archetype COLLISIONS
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volume -1
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expgas
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env_tag (Event Death) (WeaponType ActiveGasMine)
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//Bang the Gong
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schema gong_ring
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archetype DEVICES
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gong01
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env_tag (Event Activate) (DeviceType Gong)
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//FAKE TALISMAN WHOOSH
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schema faktalis_whoosh
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archetype DEVICES
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whip
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env_tag (Event Activate) (WeaponType FakeTalisman)
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/////////////////////
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//LEVERS & SWITCHES//
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/////////////////////
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//FLOOR LEVER FAST
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schema LvFloor1
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archetype DEVICES
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LvFloor1
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env_tag (Event StateChange) (SwitchType LvFloor1)
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//FLOOR LEVER SLOW PUSH
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schema LvFloor2_push
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archetype DEVICES
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LvCauld1
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env_tag (Event StateChange) (SwitchType LvFloor2) (DirectionState Forward)
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//FLOOR LEVER SLOW RESET
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schema LvFloor2_reset
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archetype DEVICES
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LvCauld2
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env_tag (Event StateChange) (SwitchType LvFloor2) (DirectionState Reverse)
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//WALL LEVER
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schema LvWall
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archetype DEVICES
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volume -1000
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LvWall
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env_tag (Event StateChange) (SwitchType LvWall) (DirectionState Forward Reverse)
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//PANEL LEVER
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schema LvPanel
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archetype DEVICES
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volume -1000
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LvPanel
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env_tag (Event StateChange) (SwitchType LvPanel) (DirectionState Forward Reverse)
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//SLIDE LEVER
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schema LvSlide
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archetype DEVICES
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volume -1000
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LvSlide
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env_tag (Event StateChange) (SwitchType LvSlide) (DirectionState Forward Reverse)
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//TELESCOPE TILE
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schema LvScope
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archetype DEVICES
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volume -300
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LvScope
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env_tag (Event StateChange) (SwitchType LvScope) (DirectionState Forward Reverse)
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//THROW SWITCH ON
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schema LvThrow_on
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archetype DEVICES
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LvThrow1
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env_tag (Event StateChange) (SwitchType LvThrow) (DirectionState Reverse)
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//THROW SWITCH OFF
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schema LvThrow_off
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archetype DEVICES
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LvThrow2
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env_tag (Event StateChange) (SwitchType LvThrow) (DirectionState Forward)
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//Lever pull snd that tips cauldron
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schema lvr_cauld_pour
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archetype DEVICES
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lvcauld1
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env_tag (Event StateChange) (DeviceType CauldLvr) (DirectionState Forward)
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//Lever push snd that resets cauldron
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schema lvr_cauld_reset
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archetype DEVICES
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lvcauld2
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env_tag (Event StateChange) (DeviceType CauldLvr) (DirectionState Reverse)
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//Lever that opens/closes hammer mold
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schema lvr_mold
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archetype DEVICES
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lvmold1
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env_tag (Event StateChange) (DeviceType MoldLvr)
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//Cauldron pivoting snd
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schema cauldron_pivot
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archetype DEVICES
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cauldron
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//Lava bubbling in cauldron
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schema lava_loop1
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archetype DEVICES
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mono_loop 0 0
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volume -1500
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lavalp1
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//Lava pouring into mold
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schema lava_pour
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archetype DEVICES
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mono_loop 0 0
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lavapour
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//Steam blasts when mold opens with newly forged hammer inside.
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schema steam_blast
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archetype DEVICES
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volume -1000
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steambla
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//Steampuff spout
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schema steam_puff
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archetype DEVICES
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audio_class ambient
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volume -1000
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puff1 puff2
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env_tag (Event Launch) (LaunchVel 1 1) (ArrowType Steampuff)
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//Factory error buzzer
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schema buzzer_error
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archetype DEVICES
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buzzer
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//Prison alarm
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schema alarm
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archetype DEVICES
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mono_loop 0 0
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alarm
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env_tag (Event ActiveLoop) (DeviceType Alarm)
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//Prison alarm ramp up
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schema alarm_begin
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archetype DEVICES
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alarmbeg
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env_tag (Event Activate) (DeviceType Alarm)
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//Prison alarm ramp down
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schema alarm_end
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archetype DEVICES
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alarmend
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env_tag (Event Deactivate) (DeviceType Alarm)
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//Rameriz's house alarm
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schema rmz_alarm
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archetype DEVICES
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mono_loop 0 0
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alarm
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env_tag (Event Activate) (DeviceType RmzAlarm)
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//Button Push
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schema Button_push
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archetype DEVICES
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b_push
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env_tag (Event Activate) (SwitchType BPush)
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//Button Pull
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schema Button_Pull
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archetype DEVICES
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b_pull
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env_tag (Event Activate) (SwitchType BPull)
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//Button Elevator
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schema Button_elev
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archetype DEVICES
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b_elev
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env_tag (Event Activate) (SwitchType BElev)
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//Button Ramirez
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schema Button_rmz
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archetype DEVICES
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B_rmz
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env_tag (Event Activate) (SwitchType BRmz)
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//Button Book
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schema Button_book
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archetype DEVICES
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volume -2000
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B_book
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env_tag (Event Activate) (SwitchType BBook)
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//Pressure Plate
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schema pplate1
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archetype DEVICES
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volume -1
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pplate
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env_tag (Event Activate) (SwitchType PPlate)
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/////////
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//LIFTS//
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/////////
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//ELEVATOR1
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schema elev1_loop
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archetype DEVICES
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mono_loop 0 0
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volume -500
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elev1lp
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env_tag (Event ActiveLoop) (DeviceType ElevPlat)
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schema elev1_stop
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archetype DEVICES
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elev1st
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env_tag (Event Deactivate) (DeviceType ElevPlat)
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//ELEVATOR2
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schema elev2_loop
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archetype DEVICES
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mono_loop 0 0
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volume -500
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elev2lp
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env_tag (Event ActiveLoop) (DeviceType ElevHmr)
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schema elev2_stop
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archetype DEVICES
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elev2st
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env_tag (Event Deactivate) (DeviceType ElevHmr)
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////////////
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//MACHINES//
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////////////
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//TURBINE LOOP
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schema turbine_lp
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archetype DEVICES
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mono_loop 0 0
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volume -1000
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turb2lp
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env_tag (Event Activate) (MachType Turbine)
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//TURBINE STOP
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schema turbine_st
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archetype DEVICES
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volume -1000
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turb2st
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env_tag (Event Deactivate) (MachType Turbine)
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//SWING ARM PUMP LOOP
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schema swarmpump_lp
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archetype DEVICES
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mono_loop 0 0
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volume -1000
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saplp
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env_tag (Event Activate) (MachType SwingArmPump)
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//SWING ARM PUMP STOP
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schema swarmpump_st
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archetype DEVICES
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volume -1000
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sapst
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env_tag (Event Deactivate) (MachType SwingArmPump)
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//Dinner Bell
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schema dinner_bell
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archetype DEVICES
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volume -1000
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belldinn
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env_tag (Event Activate) (DeviceType DinnerBell)
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//GAMBLING WHEEL SPIN
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schema wheel_spin
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archetype DEVICES
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volume -800
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wheelspn
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env_tag (Event Activate) (MachType GWheel)
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//GAMBLING WHEEL STOP
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schema wheel_stop
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archetype DEVICES
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volume -800
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wheelstp
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env_tag (Event Deactivate) (MachType GWheel)
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//PLUCK HARP
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schema pluck_harp
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archetype DEVICES
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volume -1000
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harp1 harp2 harp3
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env_tag (Event Activate) (MachType Harp)
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//MAGE STATUES
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schema statue_mgearth
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archetype DEVICES
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volume -1000
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statueme
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env_tag (Event Activate) (WardType StatueMgE)
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schema statue_mgair
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archetype DEVICES
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volume -1000
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statuema
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env_tag (Event Activate) (WardType StatueMgA)
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schema statue_mgwater
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archetype DEVICES
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volume -1000
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statuemw
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env_tag (Event Activate) (WardType StatueMgW)
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schema statue_mgfire
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archetype DEVICES
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volume -1000
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statuemf
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env_tag (Event Activate) (WardType StatueMgF)
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//POTIONS////////////////////////////////
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// drink healing potion
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schema potion_heal
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archetype DEVICES
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tstheal
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env_tag (Event Activate) (DeviceType HealPot)
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schema potion_air
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archetype DEVICES
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tstairp
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env_tag (Event Activate) (DeviceType AirPot)
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//eating crunchy food
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schema eat_crunchy
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archetype DEVICES
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eatcrnch
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env_tag (Event Activate) (DeviceType CrunchyFood)
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//eating soft food
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schema eat_soft
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archetype DEVICES
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eatsoft
|
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env_tag (Event Activate) (DeviceType SoftFood)
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|
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//Talisman alarm
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schema alarm_talisman
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archetype DEVICES
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mono_loop 0 0
|
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volume -1000
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alarm3
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|
|
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//AMBIENT LOOPS ON OBJECTS
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//TORCHES
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schema torch_flame
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archetype DEVICES
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mono_loop 0 0
|
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volume -1700
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firelp1 firelp8 firelp9
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|
|
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//Fireplace snd
|
|
schema fire_flame
|
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archetype DEVICES
|
|
mono_loop 0 0
|
|
volume -1000
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firelp1 firelp8 firelp9
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|
|
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//BUG CLOUDS
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|
schema bugcloud_lp
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archetype DEVICES
|
|
mono_loop 0 0
|
|
volume -1500
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|
bugclou1 bugclou2 bugclou3
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|
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//BUG HALO AROUND ZOMBIES
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|
schema bughalo_lp
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archetype DEVICES
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|
mono_loop 0 0
|
|
volume -1550
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|
bughalo
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|
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//GLOW BALL
|
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schema glowball_lp
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archetype DEVICES
|
|
mono_loop 0 0
|
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volume -100
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glowball glowbal2 |