714 lines
15 KiB
XML
714 lines
15 KiB
XML
//GUARD 2 BROADCASTS -Geoff Stewart
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/////////////
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//AI SPEECH//
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/////////////
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//SLEEPING
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schema sg2a0sn
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archetype AI_NONE
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volume -500
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mono_loop 2000 3000
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sg2a0sn1 sg2a0sn2 sg2a0sn3 sg2a0sn4
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schema_voice guard2 1 sleeping
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//AT ALERT 0 -WHISTLING, HUMMING & THROAT CLEARING
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schema sg2a0
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archetype AI_NONE
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volume -500
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mono_loop 7500 15000
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sg2a0hu1 sg2a0hu2 sg2a0hu3 sg2a0wh1 sg2a0wh2 sg2a0wh3 sg2a0th1 sg2a0th2 sg2a0th3 sg2a0th4
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schema_voice guard2 2 atlevelzero
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// -COUGHING & SIGHING
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schema sg2a0co
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archetype AI_NONE
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volume -500
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mono_loop 7500 15000
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sg2a0co1 sg2a0co2 sg2a0co3 sg2a0tc1 sg2a0tc2 sg2a0tc3
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schema_voice guard2 2 atlevelzero
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// -MUTTERING -All except THIEVE's (less freq)
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schema sg2a0ch
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archetype AI_NONE
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volume -500
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mono_loop 7500 15000
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sg2a0mu1 sg2a0mu2 sg2a0mu3 sg2a0cn1 sg2a0cn2 sg2a0cn3
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schema_voice guard2 1 atlevelzero (Mission 1 14)
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schema_voice guard2 1 atlevelzero (Mission 16 17)
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//TO ALERT 1
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schema sg2a1
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archetype AI_NONE
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sg2a1__1 sg2a1__2 sg2a1__3 sg2a1__4 sg2a1__5 sg2a1__6
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schema_voice guard2 1 tolevelone
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// +sighted
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schema sg2a1v
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archetype AI_NONE
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sg2a1v_1 sg2a1v_2
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schema_voice guard2 1 tolevelone (Sense Sight)
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// +heard
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schema sg2a1h
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archetype AI_NONE
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sg2a1h_1 sg2a1h_2 sg2a1h_3
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schema_voice guard2 2 tolevelone (Sense Sound)
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// +w/co
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schema sg2a1_w
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archetype AI_MINOR
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sg2a1_w1 sg2a1_w2
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schema_voice guard2 2 tolevelone (NearbyFriends 0 20)
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// +sighted +w/co
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schema sg2a1vw
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archetype AI_MINOR
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sg2a1vw1 sg2a1vw2 sg2a1vw3 sg2a1vw4
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schema_voice guard2 5 tolevelone (Sense Sight) (NearbyFriends 0 20)
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// +heard +w/co
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schema sg2a1hw
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archetype AI_MINOR
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sg2a1hw1 sg2a1hw2 sg2a1hw3 sg2a1hw4
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schema_voice guard2 5 tolevelone (Sense Sound) (NearbyFriends 0 20)
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//AT ALERT 1, 2 & 3
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schema sg2at1
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archetype AI_NONE
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delay 5000
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volume -500
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mono_loop 5000 20000
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Sg2a0tc1 sg2a0tc2 sg2a0tc3
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schema_voice guard2 1 atlevelone
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schema_voice guard2 1 atleveltwo
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schema_voice guard2 1 atlevelthree
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//BACK TO ALERT 0
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schema sg2bak
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archetype AI_NONE
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sg2bak_1 sg2bak_2 sg2bak_3 sg2bak_4 sg2bak_5 sg2bak_6 sg2bak_7 sg2bak_8
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schema_voice guard2 1 backtozero
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//TO ALERT 2
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schema sg2a2
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archetype AI_MINOR
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sg2a2__1 sg2a2__2 sg2a2__3 sg2a2__4 sg2a2__5
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schema_voice guard2 1 toleveltwo
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// +sighted
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schema sg2a2v
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archetype AI_MINOR
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sg2a2v_1
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schema_voice guard2 1 toleveltwo (Sense Sight)
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// +heard
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schema sg2a2h
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archetype AI_MINOR
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sg2a2h_1 sg2a2h_2 sg2a2h_3
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schema_voice guard2 2 toleveltwo (Sense Sound)
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//AT ALERT 2 +Investigating
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schema sg2at2se
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archetype AI_MINOR
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delay 4500
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mono_loop 10000 20000
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no_repeat
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sg2a2se1 sg2a2se2 sg2a2se3 sg2a2se4 sg2a3se2 sg2a3se3 sg2a3se4
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schema_voice guard2 99 atleveltwo (Investigate True)
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//TO ALERT 3
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schema sg2a3
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archetype AI_MAJOR
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Sg2a3s_2
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schema_voice guard2 1 tolevelthree
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//SPOTTED THE PLAYER
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schema sg2a3s
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archetype AI_MORE_MAJOR
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sg2a3s_1 sg2a3s_2 sg2a3s_3 sg2a3s_4
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schema_voice guard2 1 spotplayer
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//(more s.p.)
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schema sg2a3na
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archetype AI_MORE_MAJOR
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sg2a3na1 sg2a3na2 sg2a3na3 sg2a3na4 sg2a3na5 sg2a3na6
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schema_voice guard2 1 spotplayer
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// +carrying a body
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schema sg2a3b
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archetype AI_MORE_MAJOR
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sg2a3b_1
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schema_voice guard2 9 spotplayer (CarryBody True)
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// +w/co -All except THIEVE's
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schema sg2telr
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archetype AI_COMBAT
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sg2telr1 sg2telr2 sg2telr3 sg2telr4
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schema_voice guard2 3 spotplayer (NearbyFriends 0 20) (Mission 1 14)
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schema_voice guard2 3 spotplayer (NearbyFriends 0 20) (Mission 16 17)
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// +w/co -THIEVE's ONLY
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schema sg2telr_m15
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archetype AI_COMBAT
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sg2telr1 sg2telr2 sg2telr4
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schema_voice guard2 3 spotplayer (NearbyFriends 0 20) (Mission 15 15)
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//LOST CONTACT W/PLAYER
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schema sg2los
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archetype AI_NONE
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sg2los_1 sg2los_2 sg2los_3 sg2los_4
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schema_voice guard2 1 lostcontact
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//AT ALERT 3 +Investigating -All except THIEVES
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schema sg2at3
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delay 4500
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mono_loop 10000 20000
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no_repeat
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archetype AI_MAJOR
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sg2a2se1 sg2a2se2 sg2a2se3 sg2a2se4 sg2a3se1 sg2a3se2 sg2a3se3 sg2a3se4
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schema_voice guard2 99 atlevelthree (Investigate True) (Mission 1 14)
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schema_voice guard2 99 atlevelthree (Investigate True) (Mission 16 17)
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// +Investigating -THIEVE's ONLY
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schema sg2at3_m15
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delay 4500
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mono_loop 15000 25000
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no_repeat
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archetype AI_MAJOR
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sg2a2se2 sg2a2se3 sg2a2se4 sg2a3se2 sg2a3se3 sg2a3se4
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schema_voice guard2 99 atlevelthree (Investigate True) (Mission 15 15)
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//RE-SPOTTED THE PLAYER +w/co -All except THIEVE's
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schema sg2telc
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archetype AI_COMBAT
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sg2telc1 sg2telc2 sg2telc3 sg2telc4 sg2telc5 sg2telc6
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schema_voice guard2 5 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 1 14)
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schema_voice guard2 5 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 16 17)
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// +w/co -THIEVE's ONLY
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schema sg2telc_m15
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archetype AI_COMBAT
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sg2telc1 sg2telc2 sg2telc3 sg2telc5
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schema_voice guard2 5 spotplayer (NearbyFriends 0 20) (Reacquire True) (Mission 15 15)
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//REACT 1ST WARNING
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schema sg2warn1
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archetype AI_NONE
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sg2wrn11
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schema_voice guard2 1 reactwarn
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//REACT 2ND WARNING
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schema sg2warn2
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archetype AI_MINOR
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sg2wrn21
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schema_voice guard2 1 reactwarn2
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//REACT ATTACK AFTER FINAL WARNING
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schema sg2warnf
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archetype AI_MAJOR
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sg2wrnf1
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schema_voice guard2 9 reactcharge (Reiterate 9 9)
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//REACT CHARGE +alone
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schema sg2chga
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archetype AI_MORE_MAJOR
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sg2chga1 sg2chga2 sg2chgw2
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schema_voice guard2 1 reactcharge
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schema_voice vass2 1 reactcharge
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// +w/co -All except THIEVE's
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schema sg2chgw
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archetype AI_COMBAT
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sg2chgw1 sg2chgw2 sg2chgw3 sg2chgw4
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schema_voice guard2 2 reactcharge (NearbyFriends 0 20) (Mission 1 14)
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schema_voice guard2 2 reactcharge (NearbyFriends 0 20) (Mission 16 17)
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schema_voice vass2 2 reactcharge (NearbyFriends 0 20)
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// +w/co -THIEVE's ONLY
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schema sg2chgw_m15
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archetype AI_COMBAT
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sg2chgw2 sg2chgw3 sg2chgw4
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schema_voice guard2 2 reactcharge (NearbyFriends 0 20) (Mission 15 15)
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//REACT GET READY TO FIRE YOUR BOW
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schema sg2bow
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archetype AI_MORE_MAJOR
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no_repeat
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sg2atb_1 sg2atb_2 sg2atb_3 Sg2atn_1 Sg2atw_2
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schema_voice guard2 1 reactshoot
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//REACT RUN AWAY -All except THIEVE's
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schema sg2runa
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archetype AI_MAJOR
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sg2runa1 sg2runa2 sg2runa3 sg2runa4
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schema_voice guard2 1 reactrun (Mission 1 14)
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schema_voice guard2 1 reactrun (Mission 16 17)
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// -THIEVE's ONLY
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schema sg2runa_m15
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archetype AI_MAJOR
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sg2runa1 sg2runa2 sg2runa3
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schema_voice guard2 1 reactrun (Mission 15 15)
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//REACT SOUND THE ALARMS
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schema sg2alma
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archetype AI_MORE_MAJOR
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sg2alma1 sg2alma2 sg2alma3
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schema_voice guard2 1 reactalarm
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// +w/co
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schema sg2almw
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archetype AI_COMBAT
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sg2almw1 sg2almw2
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schema_voice guard2 3 reactalarm (NearbyFriends 0 20)
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//FRUSTRATION
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schema sg2frust
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archetype AI_MAJOR
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Sg2bkd_1 Sg2det_2 sg2runa3 Sg2a3s_3 Sg2a3se3
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schema_voice guard2 1 outofreach
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//FOUND BODY
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schema sg2bod
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archetype AI_MORE_MAJOR
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sg2bod_1 sg2bod_2 sg2bod_3
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schema_voice guard2 1 foundbody
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//FOUND SOMETHING MISSING -All except THIEVE's
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schema sg2mis
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archetype AI_MAJOR
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sg2mis_1 sg2mis_3
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schema_voice guard2 2 foundmissing (Mission 1 14)
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schema_voice guard2 2 foundmissing (Mission 16 17)
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// -BAFFORD ONLY
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schema sg2mis_miss2
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archetype AI_MAJOR
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sg2mis_2
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schema_voice guard2 1 foundmissing (Mission 2 2)
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// -SWORD ONLY
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schema sg2mis_m06
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archetype AI_MAJOR
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sg2mis_4
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schema_voice guard2 1 foundmissing (Mission 6 6)
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// -THIEVE's ONLY
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schema sg2mis_m15
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archetype AI_MAJOR
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sg2mis_3
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schema_voice guard2 1 foundmissing (Mission 15 15)
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//NOTICED A TORCH BEING DOUSED
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schema sg2torch
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archetype AI_MINOR
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delay 1000
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sg2a1__4 sg2a1__5 sg2a1__6
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schema_voice guard2 1 noticetorch
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schema_voice vass2 1 noticetorch
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//FOUND A SMALL ANOMALY
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schema sg2sma
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archetype AI_MINOR
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sg2sma_1 sg2sma_2 sg2sma_3 sg2sma_4
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schema_voice guard2 1 foundsmall
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//FOUND A LARGE ANOMALY
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schema sg2lar
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archetype AI_MAJOR
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sg2lar_1 sg2lar_2 sg2lar_3
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schema_voice guard2 1 foundlarge
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//FOUND A SECURITY BREACH -All except THIEVE's
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schema sg2sec
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archetype AI_MORE_MAJOR
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sg2sec_1 sg2sec_2 sg2sec_3 sg2sec_4
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schema_voice guard2 1 foundbreach (Mission 1 14)
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schema_voice guard2 1 foundbreach (Mission 16 17)
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// -THIEVE's ONLY
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schema sg2sec_m15
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archetype AI_MORE_MAJOR
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sg2sec_1 sg2sec_2 sg2sec_3
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schema_voice guard2 1 foundbreach (Mission 15 15)
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//RECENTLY SAW THE PLAYER +w/co -All except THIEVE's
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schema sg2rint
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archetype AI_INFORM
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sg2rint1 sg2rint2 sg2rint3
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schema_voice guard2 1 recentintruder (Mission 1 14)
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schema_voice guard2 1 recentintruder (Mission 16 17)
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// -THIEVE's ONLY
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schema sg2rint_m15
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archetype AI_INFORM
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sg2rint1 sg2rint2
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schema_voice guard2 1 recentintruder (Mission 15 15)
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//RECENTLY FOUND BODY +w/co
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schema sg2rbod
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archetype AI_INFORM
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sg2rbod1 sg2rbod2 sg2rbod3
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schema_voice guard2 1 recentbody
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//RECENTLY FOUND SOMETHING MISSING +w/co -All except THIEVE's
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schema sg2rmis
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archetype AI_INFORM
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sg2rmis1 sg2rmis2 sg2rmis4
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schema_voice guard2 1 recentmissing (mission 1 14)
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schema_voice guard2 1 recentmissing (mission 16 17)
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// +w/co -BAFF ONLY
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schema sg2rmis_miss2
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archetype AI_INFORM
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sg2rmis3
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schema_voice guard2 1 recentmissing (Mission 2 2)
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// +w/co -THIEVE's ONLY
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schema sg2rmis_m15
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archetype AI_INFORM
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sg2rmis1
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schema_voice guard2 1 recentmissing (Mission 15 15)
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//RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's
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schema sg2roth
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archetype AI_INFORM
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sg2roth1 sg2roth2 sg2roth3 sg2roth4 sg2roth5
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schema_voice guard2 1 recentother (Mission 1 14)
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schema_voice guard2 1 recentother (Mission 16 17)
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// +w/co -THIEVE's ONLY
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schema sg2roth_m15
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archetype AI_INFORM
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sg2roth1 sg2roth2 sg2roth3 sg2roth4
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schema_voice guard2 1 recentother (Mission 15 15)
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//COMBAT
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//ATTACKING +not losing
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schema sg2atn
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archetype AI_COMBAT
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sg2atn_1 sg2atn_2 sg2atn_3 sg2atn_4 sg2atn_5 sg2atn_6
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schema_voice guard2 1 comattack (ComBal Winning Even)
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schema_voice vass2 1 comattack (ComBal Winning Even)
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// +winning
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schema sg2atw
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archetype AI_COMBAT
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sg2atw_1 sg2atw_2
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schema_voice guard2 3 comattack (ComBal Winning)
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// +winning +w/co
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schema sg2atww
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archetype AI_COMBAT
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sg2atww1
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schema_voice guard2 3 comattack (ComBal Winning) (NearbyFriends 0 20)
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// +losing
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schema sg2atl
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archetype AI_COMBAT
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sg2atl_1 sg2atl_2 sg2atl_3
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schema_voice guard2 5 comattack (ComBal Losing)
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schema_voice drunk1 1 comattack
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schema_voice vass2 5 comattack (ComBal Losing)
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//SUCCESSFULLY HIT THE PLAYER +not losing
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schema sg2hit
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archetype AI_COMBAT
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sg2hit_1 sg2hit_2 sg2hit_3 sg2hit_4
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schema_voice guard2 1 comsucchit (ComBal Winning Even)
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// +not losing +w/co
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schema sg2hitw
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archetype AI_COMBAT
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sg2hitw1 sg2hitw2
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schema_voice guard2 2 comsucchit (ComBal Winning Even) (NearbyFriends 0 20)
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//SUCCESSFULLY BLOCKED THE PLAYER +not losing
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schema sg2blk
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archetype AI_COMBAT
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sg2blk_1 sg2blk_2 sg2blk_3
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schema_voice guard2 1 comsuccblock (ComBal Winning Even)
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// +not losing +w/co
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schema sg2blkw
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archetype AI_COMBAT
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sg2blkw1
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schema_voice guard2 2 comsuccblock (ComBal Winning Even) (NearbyFriends 0 20)
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//HIT BY THE PLAYER W/HI HIT PTS
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schema sg2hhi
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archetype AI_MAJOR
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sg2hhi_1 sg2hhi_2 sg2hhi_3
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schema_voice guard2 1 comhithigh
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schema_voice drunk1 1 comhithigh
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schema_voice vass2 1 comhithigh
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//HIT BY THE PLAYER W/LO PTS
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schema sg2hlo
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archetype AI_MORE_MAJOR
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sg2hlo_1 sg2hlo_2 sg2hlo_3 sg2hlo_4
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schema_voice guard2 1 comhitlow
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schema_voice drunk1 1 comhitlow
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schema_voice vass2 1 comhitlow
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// +w/co
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schema sg2hlow
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archetype AI_COMBAT
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sg2hlow1
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schema_voice guard2 2 comhitlow (NearbyFriends 0 20)
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schema_voice vass2 2 comhitlow (NearbyFriends 0 20)
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//HIT BY THE PLAYER NO DAMAGE
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schema sg2hnd
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archetype AI_MAJOR
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sg2hnd_1 sg2hnd_2 sg2hnd_3
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schema_voice guard2 1 comhitnodam
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//BLOCKED BY THE PLAYER +not losing
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schema sg2bkd
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archetype AI_COMBAT
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sg2bkd_1 sg2bkd_2 sg2bkd_3
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schema_voice guard2 1 comblocked (ComBal Winning Even)
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// +not losing +w/co
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schema sg2bkdw
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archetype AI_COMBAT
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sg2bkdw1
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schema_voice guard2 5 comblocked (ComBal Winning Even) (NearbyFriends 0 20)
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//DETECTED PLAYER TRYING TO BLOCK +not losing
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schema sg2det
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archetype AI_COMBAT
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sg2det_1 sg2det_2 sg2det_3
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schema_voice guard2 1 comdetblock (ComBal Winning Even)
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// +not losing +w/co
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schema sg2detw
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archetype AI_COMBAT
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sg2detw1
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schema_voice guard2 5 comdetblock (ComBal Winning Even) (NearbyFriends 0 20)
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//AMBUSHED -HIT BY UNSEEN PLAYER
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schema sg2amb
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archetype AI_MAJOR
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sg2amb_1 sg2amb_2 sg2amb_3 sg2amb_4
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schema_voice guard2 1 comhitamb
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schema_voice vass2 1 comhitamb
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// +w/co
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schema sg2ambw
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archetype AI_COMBAT
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sg2ambw1 sg2ambw2 sg2ambw3
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schema_voice guard2 5 comhitamb (NearbyFriends 0 20)
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schema_voice vass2 5 comhitamb (NearbyFriends 0 20)
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//DEATH BY COMBAT -LOUD
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schema sg2diec
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archetype AI_COMBAT
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sg2diec1 sg2diec2 sg2diec3
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schema_voice guard2 1 comdieloud
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schema_voice drunk1 1 comdieloud
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schema_voice vass2 1 comdieloud
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//DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
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schema sg2diea
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archetype AI_MINOR
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volume -500
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sg2diea1 sg2diea2 sg2diea3
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schema_voice guard2 1 comdiesoft
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schema_voice drunk1 1 comdiesoft
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schema_voice vass2 1 comdieloud
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///////////////////////////////////
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/DRUNKEN GUARD AT ALERT 0
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schema dr2a0
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archetype AI_NONE
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volume -500
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mono_loop 1000 5000
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sg2a0dr1 freq 2
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sg2a0dr2 freq 2
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sg2a0dr3 freq 2
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sg2a0dr4 freq 1
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sg2a0dr5 freq 1
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sg2a0dr6 freq 1
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sg2a0dr7 freq 1
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schema_voice drunk1 1 atlevelzero
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schema_voice drunk1 1 backtozero
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//DRUNKEN GUARD TO ALERT 1
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schema dr2a1
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archetype AI_NONE
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volume -500
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sg2a1dr1
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schema_voice drunk1 1 tolevelone
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schema_voice drunk1 1 noticetorch
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//DRUNKEN GUARD TO ALERT 2
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schema dr2a2
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archetype AI_NONE
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volume -500
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sg2a2dr1
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schema_voice drunk1 1 toleveltwo
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schema_voice drunk1 1 tolevelthree
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schema_voice drunk1 1 comhitamb
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schema_voice drunk1 1 noticetorch
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//DRUNKEN GUARD TO ALERT 3
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schema dr2a3
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archetype AI_MINOR
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volume -500
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sg2a3dr1
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schema_voice drunk1 1 spotplayer
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//DRUNKEN GUARD AT ALERT 1
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schema dr2at1
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archetype AI_NONE
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mono_loop 4000 10000
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volume -500
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sg2a0dr4 sg2a0dr5 sg2a0dr6 sg2a0dr7
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schema_voice drunk1 1 atlevelone
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//DRUNKEN GUARD AT ALERT 2-3
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schema dr2at2
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archetype AI_NONE
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mono_loop 4000 10000
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volume -500
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sg2a0dr4 freq 2
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sg2a0dr5 freq 2
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sg2a0dr6 freq 2
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sg2a0dr7 freq 2
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sg2a2dr2 freq 1
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schema_voice drunk1 1 atleveltwo
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schema_voice drunk1 1 atlevelthree
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//DRUNKEN GUARD LOST CONTACT
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schema dr2lost
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archetype AI_NONE
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volume -500
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sg2a2dr2
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schema_voice drunk1 1 lostcontact
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schema_voice drunk1 1 tolevelthree
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//////////////////////////
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//MISSION SPECIFIC STUFF//
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//////////////////////////
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//MISSION 2
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schema sg2m0201
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archetype AI_NONE
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sg2m0201
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schema_voice guard2 1 SG_m0201
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schema sg2m0202
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archetype AI_NONE
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sg2m0202
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schema_voice guard2 1 SG_m0202
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schema sg2m0203
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archetype AI_NONE
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sg2c3301
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schema_voice guard2 1 SG_M0203
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schema sg2m02d1
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archetype AI_NONE
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sg2m02d1
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schema_voice drunk1 1 drunka3
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//MISSION 5
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//SEEING GARRETT EXIT THE BUILDING
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schema sg2m0501
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archetype AI_MORE_MAJOR
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sg2m0502 sg2m0501
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schema_voice vass2 1 sg_m0502
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schema_voice guard2 1 sg_m0502
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//ASSASSIN TO ALERT 1
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schema as2a1
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archetype AI_NONE
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sg2m0503 sg2m0507 sg2m0508
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schema_voice vass2 1 tolevelone
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//ASSASSIN TO ALERT 2
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schema as1a2
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archetype AI_MINOR
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sg2m0505 sg2m0509 sg2m0510 sg2m0504
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schema_voice vass2 1 toleveltwo
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schema_voice vass2 1 tolevelthree
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//ASSASSIN TO ALERT 3
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schema as2a3
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archetype AI_MAJOR
|
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sg2m0506
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schema_voice vass2 1 spotplayer
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//ASSASSIN REACT TELL FRIEND BY REVELATION +w/co
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schema as2telr
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archetype AI_COMBAT
|
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sg2telr1
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schema_voice vass2 3 spotplayer (NearbyFriends 0 20)
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//ASSASSIN REACT TELL FRIEND BY CONFIRMATION +w/co
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schema as2telc
|
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archetype AI_COMBAT
|
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sg2telc1 sg2telc3 sg2telc5
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schema_voice vass2 5 spotplayer (NearbyFriends 0 20) (Reacquire True)
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//ASSASSIN BACK TO ALERT 0
|
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schema as2bak
|
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archetype AI_NONE
|
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sg2bak_3 sg2bak_5 sg2bak_8
|
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schema_voice vass2 1 backtozero
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