202 lines
3.9 KiB
XML
202 lines
3.9 KiB
XML
//Servant 2
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//Unaware (Alert Level 0)
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schema sv2a0hu
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archetype AI_NONE
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no_repeat
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mono_loop 3000 15000
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volume -500
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sv2a0hu1 sv2a0hu2 sv2a0hu3
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sv2a0hu4
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schema_voice normal2 2 atlevelzero
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schema sv2a0wh
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archetype AI_NONE
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mono_loop 3000 15000
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no_repeat
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volume -500
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sv2a0co1 sv2a0co2 sv2a0co3
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sv2a0co4 sv2a0co5 sv2a0co6
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schema_voice normal2 1 atlevelzero
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//Sleeping
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schema sv2a0sn
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archetype AI_NONE
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mono_loop 1000 2000
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sv2a0sn1 sv2a0sn2
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schema_voice normal2 1 sleeping
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//to Alert Level 1
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schema sv2a1
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archetype AI_NONE
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sv2a1__1 sv2a1__2 sv2a1__3 sv2a1__4
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schema_voice normal2 1 tolevelone
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//to Alert Level 1 +heard
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schema sv2a1h
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archetype AI_NONE
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sv2a1h_1 sv2a1h_2
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schema_voice normal2 2 tolevelone (Sense Sound)
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//to Alert Level 1 +sighted
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schema sv2a1v
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archetype AI_NONE
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sv2a1v_1 sv2a1v_2
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schema_voice normal2 1 tolevelone (Sense Sight)
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//to Alert Level 2
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schema sv2a2
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archetype AI_MINOR
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sv2a2__1 sv2a2__2 sv2a2__3
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schema_voice normal2 1 toleveltwo
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//to Alert Level3
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schema sv2a3
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archetype AI_MAJOR
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sv2a2__4
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schema_voice normal2 1 tolevelthree
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//Spotted the player
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schema sv2a3s
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archetype AI_MORE_MAJOR
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sv2a3s_1 sv2a3s_2 sv2a3s_3 sv2a3s_4
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schema_voice normal2 1 spotplayer
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//Spotted the player +w/co
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schema sv2a3sw
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archetype AI_COMBAT
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sv2telc1 sv2telc2 sv2telc3
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schema_voice normal2 3 spotplayer (NearbyFriends 0 20)
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//Spotted the player +CarryBody
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schema sv2a3b
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archetype AI_MORE_MAJOR
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sv2a3b_1
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schema_voice normal2 9 spotplayer (CarryBody True)
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//React run away
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schema sv2run
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archetype AI_MAJOR
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sv2run_1 sv2run_2 sv2run_3 sv2run_4 sv2run_5 sv2run_6
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schema_voice normal2 1 reactrun
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//React tell friend to sound alarm
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schema sv2almw
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archetype AI_MORE_MAJOR
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sv2almw1
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schema_voice normal2 1 reactalarm (NearbyFriends 0 20)
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//Back to Alert 0
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schema sv2bak
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archetype AI_NONE
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sv2bak_1 sv2bak_2 sv2bak_3 sv2bak_4 sv2bak_5 sv2bak_6 sv2bak_7
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schema_voice normal2 1 backtozero
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//Noticed a torch being doused
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schema sv2torch
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archetype AI_MINOR
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delay 1000
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Sv2a1__1 Sv2a1__2 Sv2a1__3 Sv2a2__1
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schema_voice normal2 1 noticetorch
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//Found a body
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schema sv2bod
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archetype AI_MORE_MAJOR
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sv2bod_1 sv2bod_2 sv2bod_3 sv2bod_4
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schema_voice normal2 1 foundbody
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//Found a large anomaly
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schema sv2lar
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archetype AI_MAJOR
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sv2lar_1 sv2lar_2
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schema_voice normal2 1 foundlarge
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//Found a small anomaly
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schema sv2sma
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archetype AI_MINOR
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sv2sma_1 sv2sma_2
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schema_voice normal2 1 foundsmall
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//Found something missing
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schema sv2mis
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archetype AI_MAJOR
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sv2mis_1 sv2mis_2 sv2mis_3
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schema_voice normal2 1 foundmissing
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//Found security breach
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schema sv2sec
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archetype AI_MORE_MAJOR
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sv2sec_1 sv2sec_2
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schema_voice normal2 1 foundbreach
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//Recently saw an intruder
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schema sv2rint
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archetype AI_INFORM
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sv2rint1 sv2rint2
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schema_voice normal2 1 recentintruder
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//Recently found a body
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schema sv2rbod
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archetype AI_INFORM
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sv2rbod1
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schema_voice normal2 1 recentbody
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//Recently found something missing
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schema sv2rmis
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archetype AI_INFORM
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sv2rmis1 sv2rmis2
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schema_voice normal2 1 recentmissing
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//Recent found other
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schema sv2roth
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archetype AI_INFORM
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sv2roth1 sv2roth2
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schema_voice normal2 1 recentother
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//Hit by the player
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schema sv2hit
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archetype AI_MORE_MAJOR
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sv2hlo_1 sv2hlo_3 sv2hlo_3
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schema_voice normal2 1 comhitlow
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schema_voice normal2 1 comhithigh
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//Hit by the player +w/co
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schema sv2hitw
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archetype AI_MORE_MAJOR
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sv2hlow1
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schema_voice normal2 2 comhitlow (NearbyFriends 0 20)
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schema_voice normal2 2 comhithigh (NearbyFriends 0 20)
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//Die in Combat -Loud
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schema sv2diec
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archetype AI_COMBAT
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sv2diec1 sv2diec2 sv2diec3
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schema_voice normal2 1 comdieloud
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//Die/Knocked out soft
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schema sv2diea
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archetype AI_MINOR
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volume -500
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sv2diea1 sv2diea2
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schema_voice normal2 1 comdiesoft
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//MISSION SPECIFIC
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//Carrying the tray, complaining about Ramirez
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//schema sv2m0501
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//archetype AI_NONE
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//play_once
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//volume -1
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//sv2m0501 sv2m0502
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//schema_voice normal2 1 sv_m0501
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//Ramirez is missing
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schema sv2m0503
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archetype AI_NONE
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play_once
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volume -1
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sv2m0503
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schema_voice normal2 1 sv_m0503
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