335 lines
4.2 KiB
XML
335 lines
4.2 KiB
XML
//MISSION 6 -STEAL FROM CON
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//OUTSIDE
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//START WIND
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schema m06wind
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archetype AMB_M06
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delay 2000
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poly_loop 2 5500 6000
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volume -1200
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wind1lo wind2lo wind3lo
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//CRICKETS
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schema m06crickets
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archetype AMB_M06
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mono_loop 0 0
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volume -2000
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crickets
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//NIGHTLOOP
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schema m06nightlp
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archetype AMB_M06
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mono_loop 0 0
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volume -2000
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nightlp
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//TRANS AT FRONT ENTRANCE
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schema m06trans
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archetype AMB_M06
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mono_loop 0 0
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volume -1500
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windstil
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//1ST FLOOR
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//1ST FLOOR MAIN
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schema m06f1
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archetype AMB_M06
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mono_loop 0 0
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volume -1300
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abyss1
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//BALCONY CUE
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schema m06balcue
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archetype AMB_M06
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volume -500
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bellthmp
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//1ST FLOOR CUE1 -IN & OUT OF ROOMS
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schema m06f1cue1
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archetype AMB_M06
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volume -1000
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howltxta //try string or synth note
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//1ST FLOOR CUE2 -IN & OUT OF ROOMS
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schema m06f1cue2
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archetype AMB_M06
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volume -1000
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howltxtb
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//1ST FLOOR CUE3 -IN & OUT OF ROOMS
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schema m06f1cue3
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archetype AMB_M06
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volume -1000
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bellthmp
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//GARDEN
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schema m06garden
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archetype AMB_M06
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mono_loop 0 0
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volume -3000
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nightlp
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//GARDEN RANDOMS
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schema M06forest
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archetype AMB_M06
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mono_loop 0 0
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volume -1500
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forest1 forest2 forest3 forest4 forest5 forest6
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//CAVE BEHIND GARDEN
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schema m06cave
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archetype AMB_M06
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mono_loop 0 0
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volume -500
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subson1
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//CAVE TRANS
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schema m06cavetrans
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archetype AMB_M06
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mono_loop 0 0
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volume -500
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subson1
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//PUFFY
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schema m06puffyL
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archetype AMB_M06
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mono_loop 0 0
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pan -2500
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volume -1200
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puffy
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schema m06puffyR
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archetype AMB_M06
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delay 50
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mono_loop 0 0
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pan 2500
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volume -1200
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puffy
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//2ND FLOOR
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//2ND FLOOR MAIN
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schema m06f2
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archetype AMB_M06
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mono_loop 0 0
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volume -700
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subson2
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//2ND FLOOR CUE1
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schema m06f2cue1
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archetype AMB_M06
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volume -500
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bellthmp
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//2ND FLOOR CUE2
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schema m06f2cue2
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archetype AMB_M06
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volume -1000
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diffuse
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//2ND FLOOR CUE3 -Con's room
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schema m06f2cue3
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archetype AMB_M06
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volume -1000
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voceerie
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//HARSH
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schema m06harsh
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archetype AMB_M06
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mono_loop 0 0
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volume -1000
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harsh1 harsh2
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//3rd FLOOR
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schema m06F3
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archetype AMB_M06
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mono_loop 0 0
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volume -400
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subson1
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//VIK GIGGLE
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schema m06vikgig
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archetype AMB_m06
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mono_loop 1000 5000
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volume -2500
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delay 1000
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pan_range 3000
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vikgig1 vikgig2 vikgig3 vikgig4
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//growls & Vik
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schema m06grvik
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archetype AMB_m06
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mono_loop 1000 5000
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volume -2500
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delay 1000
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pan_range 3000
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vikgig1 vikgig2 vikgig3 vikgig4 gr1 gr2 gr3 gr4 gr5 gr6 gr7 gr8 gr9
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//SPACE WHISPERS
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schema m06westarve
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archetype AMB_m06
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poly_loop 2 1500 8000
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no_repeat
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pan_range 2500
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volume -2500
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vneedyou vplease vhearme vhungry vwestarv
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//CURLY ROOM
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schema m06warble
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archetype AMB_m06
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no_repeat
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poly_loop 2 2000 3000
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pan_range 2500
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volume -3200
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warble1 warble2 warble3
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//SPACE
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schema m06space
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archetype AMB_m06
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mono_loop 0 0
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volume -2200
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bridge1
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/////////
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//WATER//
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/////////
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//WATER SMALL -FOUNTAIN
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schema m06watersm
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archetype AMB_M06
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mono_loop 0 0
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volume -2500
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waterlp1
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//WATERCALM
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schema m06watercalm
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archetype AMB_M06
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mono_loop 0 0
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volume -2000
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waterlp2
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//WATER STREAM
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schema m06water
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archetype AMB_M06
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mono_loop 0 0
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volume -1800
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waterlp1
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//DRIPS IN BATHROOM
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schema m06drips
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archetype AMB_M06
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poly_loop 2 1500 8000
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volume -2500
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drip1 drip2 drip3
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//WATER IN SMALL TOWN & GIANT HOUSE
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//WATER FALL IN SMALL TOWN
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schema m06townfalls
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archetype AMB_M06
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mono_loop 0 0
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volume -1000
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wtr__md2
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//WATER LAKE1 IN SMALL TOWN
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schema m06townlake1
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archetype AMB_M06
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mono_loop 0 0
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volume -1000
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wtr__md3
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//WATER LAKE1 IN SMALL TOWN
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schema m06townlake2
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archetype AMB_M06
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mono_loop 0 0
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volume -1000
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wtr__md4
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//WATER STREAM IN SMALL TOWN
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schema m06townstream
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archetype AMB_M06
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mono_loop 0 0
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volume -1500
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wtr__sm3
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//BIG HOUSE
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//FIRE IN BIG HOUSE
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schema m06bigfire
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archetype AMB_M06
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mono_loop 0 0
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volume -1000
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firelp2
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//BIG HOUSE AMBS
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schema m06belleamb
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archetype AMB_M06
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mono_loop 0 0
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volume -1000
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belles
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schema m06choirLo
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archetype AMB_M06
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mono_loop 0 0
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volume -1500
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choirLo
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schema m06tonebend
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archetype AMB_M06
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mono_loop 0 0
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volume -1000
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tonebend
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//3rd FLOOR-KEMAL///////
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//ENTER 3rd FLOOR GRASS TUNNELS
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schema m06f3cue1
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archetype AMB_M06
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volume -1000
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howltxta
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//change snd to cymbal???
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//ENTER CON'S SWORD ROOM
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schema m06f3cue2
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archetype AMB_M06
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volume -1000
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howltxtb
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//SWORD ROOM
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schema m06sword
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archetype AMB_M06
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poly_loop 2 1500 3300
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volume -2200
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eees1 eees2 eees3
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//replace snd with pulsing sword //sound
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//OVERLOOK GARDEN
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schema m06f3cue3
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archetype AMB_M06
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volume -1000
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bellthmp
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//replace snd with ahh
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//sound
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