312 lines
4.0 KiB
XML
312 lines
4.0 KiB
XML
//AMBIENT ENVIRONMENTS & OBJECTS
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//WARDS
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schema unlock_fireward
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archetype AMB_M11
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volume -1
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wardfire
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env_tag (Event statechange) (Lockstate unlocked) (WardType FireWard)
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schema unlock_earthward
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archetype AMB_M11
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volume -1
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warderth
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env_tag (Event statechange) (Lockstate unlocked) (WardType EarthWard)
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schema unlock_waterward
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archetype AMB_M11
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volume -1
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wardh20
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env_tag (Event statechange) (Lockstate unlocked) (WardType WaterWard)
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schema unlock_airward
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archetype AMB_M11
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volume -1
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wardair
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env_tag (Event statechange) (Lockstate unlocked) (WardType AirWard)
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//MURUS APPEARING & DISAPPEARING
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schema mur_appear
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archetype AMB_M11
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volume -2000
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murappr
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//TASK DONE
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schema task_done
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archetype AMB_M11
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volume -1500
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taskdone
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//FF IN FRONT OF DOOR
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schema ffield
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archetype AMB_M11
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volume -500
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mono_loop 0 0
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bridge1
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//EYE ACTIVATED
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schema the_eye
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archetype AMB_M11
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volume -1000
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mono_loop 0 0
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theeye
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//OUTSIDE
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//OUTSIDE WIND
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schema m11wind
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archetype AMB_M03
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poly_loop 2 3000 4000
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pan_range 2000
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volume -1700
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wind1 freq 5
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wind2 freq 5
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wind3 freq 5
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wind4 freq 1
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wind5 freq 1
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//MAIN CATHEDRAL
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//GASP AT DOORS
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schema m11gasp
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archetype AMB_m11
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mono_loop 30000 30000
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volume -1000
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whgasp
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//MAIN CATHEDRAL TONE
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schema m11subsonic
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archetype AMB_m11
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mono_loop 0 0
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volume -500
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subson1
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//HOLYWATER ROOM
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schema m11holywater
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archetype AMB_m11
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poly_loop 2 4000 6000
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volume -1300
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aahs1 aahs2 aahs3
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//UPPER FLOORS
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//LEDGE1
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schema m11ledge1
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archetype AMB_m11
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volume -1000
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vbreath
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//LEDGE2
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schema m11ledge2
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archetype AMB_m11
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volume -1000
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vooh
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//LEDGE3
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schema m11ledge3
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archetype AMB_m11
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volume -1500
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vforever
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//ENCLOSED AREAS
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schema m11caveamb
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archetype AMB_m11
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mono_loop 0 0
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volume -1500
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caveamb
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//SPARKLY BELLS AT EYE
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schema m11bells
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archetype AMB_M11
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poly_loop 2 5000 5500
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volume -2700
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bells1 bells2
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//PANTING ON EYE
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schema m11pant
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archetype AMB_M11
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mono_loop 0 0
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volume -2200
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panting
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//BELL TOWER
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schema m11windbells
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archetype AMB_m11
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mono_loop 0 0
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volume -1500
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windbell
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//WE STARVE WHISPERS
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schema m11westarve
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archetype AMB_m11
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poly_loop 2 1500 6000
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pan_range 1500
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volume -2000
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vneedyou vplease vhearme vhungry vwestarv
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//BASEMENT
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//drips
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schema m11drips
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archetype AMB_m11
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mono_loop 10 10000
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volume -2500
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drip1 freq 4
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drip2 freq 4
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drip3 freq 4
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rat1 freq 1
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rat2 freq 1
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//SQUEAKS
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schema m11squeaks
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archetype AMB_m11
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mono_loop 10000 20000
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volume -1500
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squeaks1
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//WATER IN BASEMENT
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schema m11watercalm
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archetype AMB_m11
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mono_loop 0 0
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volume -1500
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waterlp2
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//PIPES IN BASEMENT
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schema m11pipes
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archetype AMB_m11
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mono_loop 0 0
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volume -1000
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bubblelp
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//TRAP1 COLLAPSING CORNER
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schema m11trap1
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archetype AMB_m11
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mono_loop 10000 10000
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volume -1200
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squeaks
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//OUTSIDE IN REAR
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//STILL WIND IN BACK
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schema m11windstil
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archetype AMB_m11
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mono_loop 0 0
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volume -1500
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windstil
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//1ST BUILDING
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//1st BLDG HUM
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schema m11hum
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archetype AMB_m11
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mono_loop 0 0
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volume -600
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hum
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//MOANS
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schema m11moans
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archetype AMB_m11
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volume -2000
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pan_range 2500
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poly_loop 2 4000 15000
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zommoan1 zommoan2 zommoan3 zommoan4
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//BELLTHUMP
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schema m11bellthump
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archetype AMB_m11
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volume -700
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bellthmp
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//WHISPER ONE SHOT
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schema m11comehere
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archetype AMB_m11
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volume -1500
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vcomhere vcomher2 vforever
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//HOLY ROOM
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schema m11holyroom
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archetype AMB_m11
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volume -1500
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mono_loop 0 0
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belltoll
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//2nd BLDG
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schema m11subson2
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archetype AMB_m11
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volume -1200
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mono_loop 0 0
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subson2
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//UNDERGROUND TUNNELS
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schema m11tunnels
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archetype AMB_m11
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volume -2500
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pan_range 1500
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poly_loop 2 3000 15000
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m04cat1a m04cat1c m04cat2a m04cat2b m04cat2c
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//LIBRARY
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//WHISPERS
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schema m11whispers
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archetype AMB_m11
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poly_loop 2 1500 6000
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pan_range 2500
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volume -1500
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vneedyou vplease vhearme vhungry vwestarv
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//PUFFY
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schema m11puffyA
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archetype AMB_m11
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mono_loop 0 0
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pan -3000
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volume -1000
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puffy
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schema m11puffyB
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archetype AMB_m11
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mono_loop 0 0
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delay 50
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pan 3000
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volume -1000
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puffy
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//GRAVEYARD
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schema m11windlite
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archetype AMB_m11
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poly_loop 2 5000 5000
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volume -1000
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windlit1 windlit2
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schema m11aahs
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archetype AMB_m11
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poly_loop 2 5000 6000
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pan_range 3000
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delay 3000
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volume -2500
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aahs1 aahs2 aahs3 empty
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