Thief-Mission-Base/schema/AMB_M11.SCH

312 lines
4.0 KiB
XML

//AMBIENT ENVIRONMENTS & OBJECTS
//WARDS
schema unlock_fireward
archetype AMB_M11
volume -1
wardfire
env_tag (Event statechange) (Lockstate unlocked) (WardType FireWard)
schema unlock_earthward
archetype AMB_M11
volume -1
warderth
env_tag (Event statechange) (Lockstate unlocked) (WardType EarthWard)
schema unlock_waterward
archetype AMB_M11
volume -1
wardh20
env_tag (Event statechange) (Lockstate unlocked) (WardType WaterWard)
schema unlock_airward
archetype AMB_M11
volume -1
wardair
env_tag (Event statechange) (Lockstate unlocked) (WardType AirWard)
//MURUS APPEARING & DISAPPEARING
schema mur_appear
archetype AMB_M11
volume -2000
murappr
//TASK DONE
schema task_done
archetype AMB_M11
volume -1500
taskdone
//FF IN FRONT OF DOOR
schema ffield
archetype AMB_M11
volume -500
mono_loop 0 0
bridge1
//EYE ACTIVATED
schema the_eye
archetype AMB_M11
volume -1000
mono_loop 0 0
theeye
//OUTSIDE
//OUTSIDE WIND
schema m11wind
archetype AMB_M03
poly_loop 2 3000 4000
pan_range 2000
volume -1700
wind1 freq 5
wind2 freq 5
wind3 freq 5
wind4 freq 1
wind5 freq 1
//MAIN CATHEDRAL
//GASP AT DOORS
schema m11gasp
archetype AMB_m11
mono_loop 30000 30000
volume -1000
whgasp
//MAIN CATHEDRAL TONE
schema m11subsonic
archetype AMB_m11
mono_loop 0 0
volume -500
subson1
//HOLYWATER ROOM
schema m11holywater
archetype AMB_m11
poly_loop 2 4000 6000
volume -1300
aahs1 aahs2 aahs3
//UPPER FLOORS
//LEDGE1
schema m11ledge1
archetype AMB_m11
volume -1000
vbreath
//LEDGE2
schema m11ledge2
archetype AMB_m11
volume -1000
vooh
//LEDGE3
schema m11ledge3
archetype AMB_m11
volume -1500
vforever
//ENCLOSED AREAS
schema m11caveamb
archetype AMB_m11
mono_loop 0 0
volume -1500
caveamb
//SPARKLY BELLS AT EYE
schema m11bells
archetype AMB_M11
poly_loop 2 5000 5500
volume -2700
bells1 bells2
//PANTING ON EYE
schema m11pant
archetype AMB_M11
mono_loop 0 0
volume -2200
panting
//BELL TOWER
schema m11windbells
archetype AMB_m11
mono_loop 0 0
volume -1500
windbell
//WE STARVE WHISPERS
schema m11westarve
archetype AMB_m11
poly_loop 2 1500 6000
pan_range 1500
volume -2000
vneedyou vplease vhearme vhungry vwestarv
//BASEMENT
//drips
schema m11drips
archetype AMB_m11
mono_loop 10 10000
volume -2500
drip1 freq 4
drip2 freq 4
drip3 freq 4
rat1 freq 1
rat2 freq 1
//SQUEAKS
schema m11squeaks
archetype AMB_m11
mono_loop 10000 20000
volume -1500
squeaks1
//WATER IN BASEMENT
schema m11watercalm
archetype AMB_m11
mono_loop 0 0
volume -1500
waterlp2
//PIPES IN BASEMENT
schema m11pipes
archetype AMB_m11
mono_loop 0 0
volume -1000
bubblelp
//TRAP1 COLLAPSING CORNER
schema m11trap1
archetype AMB_m11
mono_loop 10000 10000
volume -1200
squeaks
//OUTSIDE IN REAR
//STILL WIND IN BACK
schema m11windstil
archetype AMB_m11
mono_loop 0 0
volume -1500
windstil
//1ST BUILDING
//1st BLDG HUM
schema m11hum
archetype AMB_m11
mono_loop 0 0
volume -600
hum
//MOANS
schema m11moans
archetype AMB_m11
volume -2000
pan_range 2500
poly_loop 2 4000 15000
zommoan1 zommoan2 zommoan3 zommoan4
//BELLTHUMP
schema m11bellthump
archetype AMB_m11
volume -700
bellthmp
//WHISPER ONE SHOT
schema m11comehere
archetype AMB_m11
volume -1500
vcomhere vcomher2 vforever
//HOLY ROOM
schema m11holyroom
archetype AMB_m11
volume -1500
mono_loop 0 0
belltoll
//2nd BLDG
schema m11subson2
archetype AMB_m11
volume -1200
mono_loop 0 0
subson2
//UNDERGROUND TUNNELS
schema m11tunnels
archetype AMB_m11
volume -2500
pan_range 1500
poly_loop 2 3000 15000
m04cat1a m04cat1c m04cat2a m04cat2b m04cat2c
//LIBRARY
//WHISPERS
schema m11whispers
archetype AMB_m11
poly_loop 2 1500 6000
pan_range 2500
volume -1500
vneedyou vplease vhearme vhungry vwestarv
//PUFFY
schema m11puffyA
archetype AMB_m11
mono_loop 0 0
pan -3000
volume -1000
puffy
schema m11puffyB
archetype AMB_m11
mono_loop 0 0
delay 50
pan 3000
volume -1000
puffy
//GRAVEYARD
schema m11windlite
archetype AMB_m11
poly_loop 2 5000 5000
volume -1000
windlit1 windlit2
schema m11aahs
archetype AMB_m11
poly_loop 2 5000 6000
pan_range 3000
delay 3000
volume -2500
aahs1 aahs2 aahs3 empty