327 lines
5.9 KiB
XML
327 lines
5.9 KiB
XML
//OUTTAKES MISSION 18
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//TOILET
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schema flush_toilet
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archetype DEVICES
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volume -800
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toilet
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env_tag (Event StateChange) (MachType Toilet) (DirectionState Reverse)
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//FAKE WIND ENVIRONMENT
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schema m18wind
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archetype AMB_M02
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delay 2000
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poly_loop 2 3500 4000
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pan_range 2500
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volume -1400
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fakwind1 fakwind2 fakwind3 fakwind4 fakwind5
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//FAKE WIND OBJECT
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schema m18windobj
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archetype AMB_M02
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poly_loop 2 3500 4000
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volume -1400
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fakwind1 fakwind2 fakwind3 fakwind4 fakwind5
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/////////////
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//AI SPEECH//
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/////////////
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//LITTLE GUARD IN MISS 18
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//AT ALERT 0
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schema ss1a0
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archetype AI_NONE
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volume -500
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mono_loop 1000 8000
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ss1a0hu1 ss1a0hu2 ss1a0hu3 ss1a0dr1 ss1a0dr2 ss1a0dr3 ss1a0co1 ss1a0co2 ss1a0co3
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schema_voice vshrimp 1 atlevelzero
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//TO ALERT 1
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schema ss1a1
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archetype AI_NONE
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ss1a1__1 ss1a1__2 ss1h_2
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schema_voice vshrimp 1 tolevelone
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// +w/co
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schema ss1a1_w
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archetype AI_MINOR
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ss1a1_w1 ss1a1hw3 ss1a1vw1 ss1a1vw2
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schema_voice vshrimp 2 tolevelone (NearbyFriends 0 20)
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//AT ALERT 1, 2 & 3
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schema ss1at1
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archetype AI_NONE
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delay 5000
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volume -500
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mono_loop 1000 8000
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ss1a0hu1 ss1a0hu2 ss1a0hu3 ss1a0dr1 ss1a0dr2 ss1a0dr3 ss1a0co1 ss1a0co2 ss1a0co3
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schema_voice vshrimp 1 atlevelone
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schema_voice vshrimp 1 atleveltwo
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schema_voice vshrimp 1 atlevelthree
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//BACK TO ALERT 0
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schema ss1bak
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archetype AI_NONE
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ss1bak_2 ss1bak_6 ss1bak_8
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schema_voice vshrimp 1 backtozero
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//TO ALERT 2
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schema ss1a2
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archetype AI_MINOR
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ss1a2__1 ss1a2__5 ss1a2h_2 ss1wrn11
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schema_voice vshrimp 1 toleveltwo
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//AT ALERT 2 +Investigating
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schema ss1at2se
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archetype AI_MINOR
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delay 3000
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mono_loop 4000 10000
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no_repeat
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ss1a2se2 ss1a2se3 ss1a2se4 ss1a3se2 ss1a3se3 ss1a3se4
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schema_voice vshrimp 99 atleveltwo (Investigate True)
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//SPOTTED THE PLAYER
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schema ss1a3s
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archetype AI_MORE_MAJOR
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ss1a3dr1 ss1a3na3 ss1a3s_1 ss1a3s_2 ss1a3s_3
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schema_voice vshrimp 1 spotplayer
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schema_voice vshrimp 1 tolevelthree
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// +w/co
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schema ss1telr
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archetype AI_COMBAT
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ss1telr3
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schema_voice vshrimp 3 spotplayer (NearbyFriends 0 20)
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//LOST CONTACT W/PLAYER
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schema ss1los
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archetype AI_NONE
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ss1los_3
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schema_voice vshrimp 1 lostcontact
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//RE-SPOTTED THE PLAYER +w/co -All except THIEVE's
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schema ss1telc
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archetype AI_COMBAT
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ss1telc3
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schema_voice vshrimp 5 spotplayer (NearbyFriends 0 20) (Reacquire True)
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//REACT 1ST WARNING
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schema ss1warn1
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archetype AI_NONE
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ss1wrn11
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schema_voice vshrimp 1 reactwarn
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//REACT ATTACK AFTER FINAL WARNING
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schema ss1warnf
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archetype AI_MAJOR
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ss1wrnf1
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schema_voice vshrimp 9 reactcharge (Reiterate 9 9)
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//REACT CHARGE +alone
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schema ss1chga
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archetype AI_MORE_MAJOR
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ss1chga1 ss1chgw2 ss1wrnf1
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schema_voice vshrimp 1 reactcharge
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// +w/co -All except THIEVE's
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schema ss1chgw
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archetype AI_COMBAT
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ss1chgw1 ss1chgw2 ss1chgw3 ss1chgw4
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schema_voice vshrimp 2 reactcharge (NearbyFriends 0 20)
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//REACT GET READY TO FIRE YOUR BOW
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schema ss1bow
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archetype AI_MORE_MAJOR
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no_repeat
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ss1atb_3 ss1atn_1
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schema_voice vshrimp 1 reactshoot
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//REACT RUN AWAY -All except THIEVE's
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schema ss1runa
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archetype AI_MAJOR
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ss1runa1 ss1runa3
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schema_voice vshrimp 1 reactrun
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schema_voice vshrimp 1 reactalarm
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//FRUSTRATION
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schema ss1frust
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archetype AI_MAJOR
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ss1det_2 ss1runa3 ss1a3s_3 ss1a3se3
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schema_voice vshrimp 1 outofreach
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//FOUND A BODY
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schema ss1bod
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archetype AI_MAJOR
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ss1bod_2
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schema_voice vshrimp 2 foundbody
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//FOUND SOMETHING MISSING
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schema ss1mis
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archetype AI_MAJOR
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ss1mis_1
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schema_voice vshrimp 2 foundmissing
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//FOUND A SMALL ANOMALY
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schema ss1sma
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archetype AI_MINOR
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ss1sma_2 ss1lar_3
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schema_voice vshrimp 1 foundsmall
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schema_voice vshrimp 1 foundlarge
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//FOUND A SECURITY BREACH -All except THIEVE's
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schema ss1sec
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archetype AI_MORE_MAJOR
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ss1sec_1
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schema_voice vshrimp 1 foundbreach
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//RECENTLY SAW THE PLAYER +w/co -All except THIEVE's
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schema ss1rint
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archetype AI_INFORM
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ss1rint2
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schema_voice vshrimp 1 recentintruder
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//RECENTLY FOUND BODY +w/co
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schema ss1rbod
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archetype AI_INFORM
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ss1rbod1
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schema_voice vshrimp 1 recentbody
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//RECENTLY FOUND SOMETHING MISSING +w/co
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schema ss1rmis
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archetype AI_INFORM
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ss1rmis1
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schema_voice vshrimp 1 recentmissing
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//RECENTLY FOUND MISC ANAMOLY +w/co -All except THIEVE's
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schema ss1roth
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archetype AI_INFORM
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ss1roth4
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schema_voice vshrimp 1 recentother
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//COMBAT
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//ATTACKING +not losing
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schema ss1atn
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archetype AI_COMBAT
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ss1atn_1 ss1atn_2 ss1atn_3 ss1atn_4 ss1atn_5 ss1atn_6
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schema_voice vshrimp 1 comattack (ComBal Winning Even)
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// +losing
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schema ss1atl
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archetype AI_COMBAT
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ss1atl_1 ss1atl_2 ss1atl_3
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schema_voice vshrimp 5 comattack (ComBal Losing)
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//SUCCESSFULLY HIT THE PLAYER +not losing
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schema ss1hit
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archetype AI_COMBAT
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ss1hit_2 ss1hitw1
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schema_voice vshrimp 1 comsucchit (ComBal Winning Even)
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//SUCCESSFULLY BLOCKED THE PLAYER +not losing
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schema ss1blk
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archetype AI_COMBAT
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ss1blk_2
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schema_voice vshrimp 1 comsuccblock (ComBal Winning Even)
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//HIT BY THE PLAYER W/HI HIT PTS
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schema ss1hhi
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archetype AI_MAJOR
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ss1hhi_1 ss1hhi_2 ss1hhi_3
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schema_voice vshrimp 1 comhithigh
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//HIT BY THE PLAYER W/LO PTS
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schema ss1hlo
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archetype AI_MORE_MAJOR
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ss1hlo_2 ss1hlo_4
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schema_voice vshrimp 1 comhitlow
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// +w/co
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schema ss1hlow
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archetype AI_COMBAT
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ss1hlow1
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schema_voice vshrimp 2 comhitlow (NearbyFriends 0 20)
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//HIT BY THE PLAYER NO DAMAGE
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schema ss1hnd
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archetype AI_MAJOR
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ss1hnd_1
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schema_voice vshrimp 1 comhitnodam
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//BLOCKED BY THE PLAYER +not losing
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schema ss1bkd
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archetype AI_COMBAT
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ss1bkd_2
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schema_voice vshrimp 1 comblocked
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//DETECTED PLAYER TRYING TO BLOCK +not losing
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schema ss1det
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archetype AI_COMBAT
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ss1det_2
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schema_voice vshrimp 1 comdetblock
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// +not losing +w/co
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schema ss1detw
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archetype AI_COMBAT
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ss1detw1
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schema_voice vshrimp 5 comdetblock (NearbyFriends 0 20)
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//AMBUSHED -HIT BY UNSEEN PLAYER
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schema ss1amb
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archetype AI_MAJOR
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ss1amb_4 ss1ambw2
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schema_voice vshrimp 1 comhitamb
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//DEATH BY COMBAT -LOUD
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schema ss1diec
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archetype AI_COMBAT
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ss1diec1
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schema_voice vshrimp 1 comdieloud
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//DEATH (or knocked out)BY AMBUSH -MORE MUFFLED
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schema ss1diea
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archetype AI_MINOR
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volume -500
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ss1diea3
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schema_voice vshrimp 1 comdiesoft
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