402 lines
9.9 KiB
Scheme
402 lines
9.9 KiB
Scheme
//DOORS & LOCKS
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////////////////////////////
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//DOORS USED BY THE PLAYER//
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////////////////////////////
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//PLAYER OPENING WOODEN DOOR 1
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schema doorwood1_op_p
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archetype PLAYER_DOOR
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volume -1500 //was -2000
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doorw1o
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env_tag (Event StateChange) (DoorType Wood1sm) (OpenState Opening) (OldOpenState Closed) (CreatureType Player)
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//PLAYER CLOSING WOODEN DOORS 1 & 2
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schema doorwood_sq_p
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archetype PLAYER_DOOR
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volume -2500
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doorws1 doorws2 doorws3
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env_tag (Event StateChange) (DoorType Wood1sm Wood2lg) (OpenState Closing) (OldOpenState Open Opening Closing) (CreatureType Player)
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//PLAYER CLOSED WOODEN DOOR 1
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schema doorwood1_cl_p
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archetype PLAYER_DOOR
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volume -2000 //was -2500
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doorw1c
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env_tag (Event StateChange) (DoorType Wood1sm) (OpenState Closed) (OldOpenState Open Opening Closing) (CreatureType Player)
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//PLAYER OPENING WOODEN DOOR 2
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schema doorwood2_op_p
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archetype PLAYER_DOOR
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volume -1500 //was -2000
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doorw2o
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env_tag (Event StateChange) (DoorType Wood2lg) (OpenState Opening) (OldOpenState Closed) (CreatureType Player)
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//PLAYER CLOSED WOODEN DOOR 2
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schema doorwood2_cl_p
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archetype PLAYER_DOOR
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volume -1800 //was -2500
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doorw2c
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env_tag (Event StateChange) (DoorType Wood2lg) (OpenState Closed) (OldOpenState Open Opening Closing) (CreatureType Player)
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//PLAYER OPENING METAL DOOR 1
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schema doormet1_op_p
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archetype PLAYER_DOOR
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volume -1500
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doorm1o
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env_tag (Event StateChange) (DoorType Metal) (OpenState Opening) (OldOpenState Closed) (CreatureType Player)
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//PLAYER CLOSING METAL DOOR 1
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schema doormet_sq_p
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archetype PLAYER_DOOR
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volume -2000
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doorws1 doorws2 doorws3
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env_tag (Event StateChange) (DoorType Metal) (OpenState Opening Closing) (OldOpenState Open Opening Closing) (CreatureType Player)
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//PLAYER CLOSED METAL DOOR 1
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schema doormet1_cl_p
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archetype PLAYER_DOOR
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volume -1500
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doorm1c
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env_tag (Event StateChange) (DoorType Metal) (OpenState Closed) (OldOpenState Opening Closing) (CreatureType Player)
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//PLAYER OPENING METAL DOOR 2 -HVY
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schema doormet2_op_p
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archetype PLAYER_DOOR
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volume -500
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doorm2o
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env_tag (Event StateChange) (DoorType Metal2Hvy) (OpenState Opening Closing) (OldOpenState Open Opening Closed Closing) (CreatureType Player)
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//PLAYER CLOSED METAL DOOR 2
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schema doormet2_cl_p
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archetype PLAYER_DOOR
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volume -500
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doorm2c
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env_tag (Event StateChange) (DoorType Metal2Hvy) (OpenState Open Closed) (OldOpenState Opening Closing) (CreatureType Player)
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//PLAYER OPENING/CLOSING SLIDING DOOR 1
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schema doorsld1_op_p
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archetype PLAYER_DOOR
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volume -1
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doors1o
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env_tag (Event StateChange) (DoorType Sliding) (OpenState Opening Closing) (OldOpenState Open Closed Opening Closing) (CreatureType Player)
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//PLAYER OPEN/CLOSED SLIDING DOOR 1
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schema doorsld1_cl_p
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archetype PLAYER_DOOR
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volume -1
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doors1c
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env_tag (Event StateChange) (DoorType Sliding) (OpenState Open Closed) (OldOpenState Open Closed Opening Closing) (CreatureType Player)
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//OBLONG MANHOLE OPENING
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schema oblmanhole_op
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archetype PLAYER_DOOR
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volume -1000
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oblmh_op
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env_tag (Event StateChange) (DoorType OblManhole) (OpenState Opening) (OldOpenState Closing Closed) (CreatureType Player)
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//OBLONG MANHOLE CLOSING
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schema oblmanhole_sq
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archetype PLAYER_DOOR
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volume -1500
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oblmh_sq
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env_tag (Event StateChange) (DoorType OblManhole) (OpenState Closing) (OldOpenState Open Opening) (CreatureType Player)
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//OBLONG MANHOLE CLOSED
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schema oblmanhole_cl
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archetype PLAYER_DOOR
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volume -1000
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doorm1c
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env_tag (Event StateChange) (DoorType OblManhole) (OpenState Closed) (OldOpenState Opening Closing) (CreatureType Player)
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//PLAYER OPENING CHAIN/BAR DOORS
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schema doorbars_op_p
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archetype PLAYER_DOOR
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mono_loop 0 0
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volume -300
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doorb1o
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env_tag (Event StateChange) (DoorType Chain) (OpenState Opening Closing) (OldOpenState Open Closed Opening Closing) (CreatureType Player)
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//CLOSED CHAIN/BAR DOORS
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schema doorbars_cl_p
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archetype PLAYER_DOOR
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volume -1
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doorb1c
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env_tag (Event StateChange) (DoorType Chain) (OpenState Open Closed) (OldOpenState Opening Closing) (CreatureType Player)
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/////////////////////
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//DOORS USED BY AIS//
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/////////////////////
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//AI OPENING WOODEN DOOR 1
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schema doorwood1_op_ai
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archetype AI_DOOR
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volume -300
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doorw1o
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env_tag (Event StateChange) (DoorType Wood1sm) (OpenState Opening) (OldOpenState Closed)
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//AI CLOSING WOODEN DOORS 1 & 2
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schema doorwood_sq_ai
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archetype AI_DOOR
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volume -1000
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doorws1 doorws2 doorws3
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env_tag (Event StateChange) (DoorType Wood1sm Wood2lg) (OpenState Closing) (OldOpenState Open Opening Closing)
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//AI CLOSED WOODEN DOOR 1
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schema doorwood1_cl_ai
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archetype AI_DOOR
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volume -300
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doorw1c
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env_tag (Event StateChange) (DoorType Wood1sm) (OpenState Closed) (OldOpenState Open Opening Closing)
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//AI OPENING WOODEN DOOR 2
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schema doorwood2_op_ai
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archetype AI_DOOR
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volume -300
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doorw2o
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env_tag (Event StateChange) (DoorType Wood2lg) (OpenState Opening) (OldOpenState Closed)
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//AI CLOSED WOODEN DOOR 2
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schema doorwood2_cl_ai
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archetype AI_DOOR
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volume -300
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doorw2c
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env_tag (Event StateChange) (DoorType Wood2lg) (OpenState Closed) (OldOpenState Open Opening Closing)
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//AI OPENING METAL DOOR 1
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schema doormet1_op_ai
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archetype AI_DOOR
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volume -300
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doorm1o
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env_tag (Event StateChange) (DoorType Metal) (OpenState Opening) (OldOpenState Closed)
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//AI CLOSING METAL DOOR 1
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schema doormet_sq_ai
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archetype AI_DOOR
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volume -1000
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doorws1 doorws2 doorws3
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env_tag (Event StateChange) (DoorType Metal) (OpenState Opening Closing) (OldOpenState Open Opening Closing)
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//AI CLOSED METAL DOOR 1
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schema doormet1_cl_ai
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archetype AI_DOOR
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volume -300
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doorm1c
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env_tag (Event StateChange) (DoorType Metal) (OpenState Closed) (OldOpenState Opening Closing)
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//AI OPENING METAL DOOR 2 -HVY
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schema doormet2_op_ai
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archetype AI_DOOR
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volume -1
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doorm2o
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env_tag (Event StateChange) (DoorType Metal2Hvy) (OpenState Opening Closing) (OldOpenState Open Opening Closed Closing)
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//AI CLOSED METAL DOOR 2 HVY
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schema doormet2_cl_ai
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archetype AI_DOOR
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volume -1
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doorm2c
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env_tag (Event StateChange) (DoorType Metal2Hvy) (OpenState Open Closed) (OldOpenState Opening Closing)
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//AI OPENING SLIDING DOOR 1
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schema doorsld1_op_ai
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archetype AI_DOOR
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volume -1
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doors1o
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env_tag (Event StateChange) (DoorType Sliding) (OpenState Opening Closing) (OldOpenState Open Closed Opening Closing)
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//AI CLOSED SLIDING DOOR 1
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schema doorsld1_cl
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archetype AI_DOOR
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volume -1
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doors1c
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env_tag (Event StateChange) (DoorType Sliding) (OpenState Open Closed) (OldOpenState Open Closed Opening Closing)
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//AI OPENING CHAIN/BAR DOORS
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schema doorbars_op
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archetype AI_DOOR
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mono_loop 0 0
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volume -300
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doorb1o
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env_tag (Event StateChange) (DoorType Chain) (OpenState Opening Closing) (OldOpenState Open Closed Opening Closing)
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//AI CLOSED CHAIN/BAR DOORS
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schema doorbars_cl
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archetype AI_DOOR
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volume -1
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doorb1c
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env_tag (Event StateChange) (DoorType Chain) (OpenState Open Closed) (OldOpenState Opening Closing)
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/////////////////////////
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//DOORS USED BY ANYBODY//
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/////////////////////////
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//OPENING JAIL CELL DOOR
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schema doorcell_op
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archetype DOORS
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volume -1
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doorc1o
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env_tag (Event StateChange) (DoorType Cell) (OpenState Opening) (OldOpenState Closed Opening Closing)
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//CLOSED JAIL CELL DOOR
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schema doorcell_cl
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archetype DOORS
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volume -1
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doorc1c
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env_tag (Event StateChange) (DoorType Cell) (OpenState Closing) (OldOpenState Open Opening Closing)
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//FOOTLOCKER OPEN
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schema boxwood_op
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archetype DOORS
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volume -800
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boxw_op
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env_tag (Event StateChange) (DoorType BoxWood) (OpenState Opening) (OldOpenState Closed)
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//FOOTLOCKER SQUEAK
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schema boxwood_sq
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archetype DOORS
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volume -2100
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boxw_sq
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env_tag (Event StateChange) (DoorType BoxWood) (OpenState Closing) (OldOpenState Open Opening Closing)
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//FOOTLOCKER CLOSED
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schema boxwood_cl
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archetype DOORS
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volume -800
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boxw_cl
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env_tag (Event StateChange) (DoorType BoxWood) (OpenState Closed) (OldOpenState Opening Closing)
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//MONEY BOX OPEN
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schema boxmoney_op
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archetype DOORS
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volume -800
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boxm_op
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env_tag (Event StateChange) (DoorType BoxMoney) (OpenState Opening) (OldOpenState Closed)
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//MONEY BOX SQUEAK
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schema boxmoney_sq
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archetype DOORS
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volume -1500
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boxm_sq
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env_tag (Event StateChange) (DoorType BoxMoney) (OpenState Closing) (OldOpenState Open Opening Closing)
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//MONEY BOX CLOSED
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schema boxmoney_cl
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archetype DOORS
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volume -800
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boxm_cl
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env_tag (Event StateChange) (DoorType BoxMoney) (OpenState Closed) (OldOpenState Opening Closing)
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//CHEST BOX OPEN
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schema boxchest_op
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archetype DOORS
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volume -800
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boxc_op
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env_tag (Event StateChange) (DoorType BoxChest) (OpenState Open) (OldOpenState Opening)
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//CHEST BOX SQUEAK
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schema boxchest_sq
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archetype DOORS
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volume -800
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boxc_sq
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env_tag (Event StateChange) (DoorType BoxChest) (OpenState Opening) (OldOpenState Opening Closing Closed)
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//CHEST BOX CLOSED
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schema boxchest_cl
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archetype DOORS
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volume -800
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boxc_cl
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env_tag (Event StateChange) (DoorType BoxChest) (OpenState Closed) (OldOpenState Opening Closing)
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//SARCOFAGUS
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schema doorsarcof
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archetype DOORS
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volume -500
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pplate
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env_tag (Event StateChange) (DoorType Sarcof) (OpenState Opening Closing) (OldOpenState Open Opening Closed Closing)
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//SKYLIGHT
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schema skylight_op
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archetype PLAYER_DOOR
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volume -400
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mono_loop 0 0
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elev1lp
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env_tag (Event StateChange) (DoorType Skylight) (OpenState Opening Closing) (OldOpenState Open Closed)
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schema skylight_cl
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archetype PLAYER_DOOR
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volume -1
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elev2st
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env_tag (Event StateChange) (DoorType Skylight) (OpenState Open Closed) (OldOpenState Opening Closing)
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/////////
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//LOCKS//
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/////////
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//DOOR UNLOCKS
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schema unlocked
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archetype DEVICES
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unlocked
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env_tag (Event StateChange) (LockState Unlocked)
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//DOOR UNLOCKS
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schema unlocked_sky
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archetype DEVICES
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volume -1
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pplate
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env_tag (Event StateChange) (LockState Unlocked) (DoorType Skylight)
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//DOOR LOCKS OR IS LOCKED
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schema locked
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archetype DEVICES
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locked
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env_tag (Event StateChange) (LockState Locked)
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env_tag (Event Reject) (Operation OpenDoor)
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//YOU GOT THE WRONG KEY
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schema wrongkey
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archetype DEVICES
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wrongkey
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env_tag (Event Reject) (Operation KeyFit)
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//LOCKPICKING
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schema lockpik
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archetype DEVICES
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mono_loop 0 0
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lockpik2
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//LOCKPICKING STARTING TO WORK
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schema pinset
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archetype DEVICES
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pinset
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//LOCKPICKING REALLY WORKING
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schema tumblerset
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archetype DEVICES
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pinset1 pinset2
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//LOCKPICKING NOT WORKING
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schema noluck
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archetype DEVICES
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noluck1 noluck2
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