90 lines
1.5 KiB
XML
90 lines
1.5 KiB
XML
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//AIR ELEMENTAL
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schema EAat3
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archetype AI_NONE
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mono_loop 0 0
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volume -2200
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elemair1 elemair2 elemair3
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schema_voice vair 1 atlevelzero
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schema_voice vair 1 atlevelone
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schema_voice vair 1 atleveltwo
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schema_voice vair 1 atlevelthree
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//FIRE ELEMENTAL
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//Unaware -Alert Level 0 (and Back to 0)
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schema EFa0
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archetype AI_NONE
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poly_loop 2 2000 4000
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volume -1000
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EFa01 EFa02 EFa03
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schema_voice vfire 1 atlevelzero
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schema_voice vfire 1 backtozero
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//to Alert Level 1
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schema EFa1
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archetype AI_NONE
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poly_loop 2 3000 4500
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volume -500
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EFa11 EFa12 EFa13
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schema_voice vfire 1 tolevelone
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schema_voice vfire 1 atlevelone
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schema EFa2
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archetype AI_MINOR
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poly_loop 2 3000 4500
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volume -900
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EFa11 EFa12 EFa13
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schema_voice vfire 1 toleveltwo
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schema_voice vfire 1 atleveltwo
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//to Alert Level 3
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schema EFa3
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archetype AI_MAJOR
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poly_loop 2 3000 4500
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volume -300
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EFa31 EFa32 EFa33
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schema_voice vfire 1 spotplayer
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schema_voice vfire 1 tolevelthree
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schema_voice vfire 1 atlevelthree
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//Hit with HI hit pts -hurts
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schema EFhithi
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archetype AI_COMBAT
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volume -1
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EFhithi1 EFhithi2
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schema_voice vfire 1 comhithigh
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schema_voice vfire 1 comhitamb
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//Hit with LO hit pts -really hurts
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schema EFhitlo
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archetype AI_COMBAT
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volume -1
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EFhitlo1
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schema_voice vfire 1 comhitlow
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//Death
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schema EFdie
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archetype AI_COMBAT
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volume -1
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EFdie1
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env_tag (Event Death) (CreatureType ElemFire)
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//Attacking -firing the fireball
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schema EFatt
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archetype WEAPONS
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volume -1
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EFatt1 EFatt2
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env_tag (Event Launch) (LaunchVel 1 1) (CreatureType ElemFire) (ArrowType Firebolt)
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