Thief-Mission-Base/schema/GARRETT.SCH

1374 lines
21 KiB
Scheme
Raw Blame History

//GARRETT
/////////////////
//EFFORT GRUNTS//
/////////////////
//Starting to mantel, climb or jump
schema garclimb
archetype PLAYER_SPEECH
garclim1 garclim2 garclim3
//End of mantelling
schema garclimbend
archetype PLAYER_SPEECH
garbrea1 garbrea2
//STRAINING WHILE HOLDING BOW OR SWORD TOO LONG
schema garstrain
archetype PLAYER_SPEECH
volume -1500
garstrn1 garstrn2
//SWORD AUTO PUT DOWN SIGH
schema garsigh
archetype PLAYER_SPEECH
garsigh
//EFFORT GRUNT -OVERHEAD SWORD SWING
schema gargrunt
archetype PLAYER_SPEECH
volume -1500
gargrun1 gargrun2 empty
env_tag (Event Motion) (CreatureType Player) (PlyrSword 1 1) (PlyrSwordSwing 2 2)
//WRONG WARD IN MISS11
schema garhmmm
archetype PLAYER_SPEECH
garhmmm garm1103
env_tag (Event Reject) (Operation Keyfit) (WardType AirWard EarthWard FireWard WaterWard)
//PICKUP BODY
schema garlift
archetype PLAYER_SPEECH
volume -1300
garpick1 garpick2
//DROP BODY
schema gardrop
archetype PLAYER_SPEECH
volume -1300
gardrop1
//SWORD PULL BACK
schema garsword
archetype PLAYER_SPEECH
volume -1500
garswrd1 garswrd2 garswrd3
/////////////////
//TAKING DAMAGE//
/////////////////
//SMALL BASH
schema ghbash_sm
archetype PLAYER_HITS
volume -1
no_repeat
garoof_1 garoof_2 garoof_3 garoof_4
env_tag (Event Damage) (DamageType Bash Knockout Poke) (Damage 5 19) (Health 11 100) (CreatureType Player)
//MED BASH
schema ghbash_med
archetype PLAYER_HITS
volume -1
no_repeat
garhhi_1 garhhi_2 garhhi_3 garhhi_4
env_tag (Event Damage) (DamageType Bash Knockout Poke Holy) (Damage 20 39) (Health 11 100) (CreatureType Player)
env_tag (Event Damage) (DamageType Bash Knockout Poke Holy) (Damage 5 19) (Health 21 50) (CreatureType Player)
//LARGE BASH
schema ghbash_lg
archetype PLAYER_HITS
volume -1
no_repeat
garhlo_1 garhlo_2 garhlo_3
env_tag (Event Damage) (DamageType Bash Knockout Poke Holy) (Damage 40 100) (Health 1 100) (CreatureType Player)
env_tag (Event Damage) (DamageType Bash Knockout Poke Holy) (Damage 20 39) (Health 1 50) (CreatureType Player)
env_tag (Event Damage) (DamageType Bash Knockout Poke Holy) (Damage 5 19) (Health 1 20) (CreatureType Player)
//SMALL FIRE DAMAGE
schema garfire_sm
archetype PLAYER_HITS
volume -1
no_repeat
garfire3 garfire4 garfire5
env_tag (Event Damage) (DamageType Fire) (Damage 5 69) (Health 30 100) (CreatureType Player)
//LARGE FIRE DAMAGE
schema garfire
archetype PLAYER_HITS
volume -1
no_repeat
garfire
env_tag (Event Damage) (DamageType Fire) (Damage 5 69) (Health 1 29) (CreatureType Player)
env_tag (Event Damage) (DamageType Fire) (Damage 70 100) (Health 1 100) (CreatureType Player)
//TAKING HAMMER DAMAGE
schema ghhammer_sm
archetype PLAYER_HITS
volume -1
no_repeat
ghhammr1 ghhammr2 ghhammr3 ghhammr4
env_tag (Event Damage) (DamageType Bash Knockout) (Damage 5 39) (Health 11 100) (CreatureType Player) (WeaponType FakeTalisman Hammer)
schema ghhammer_lg
archetype PLAYER_HITS
volume -1
no_repeat
ghhammr5 ghhammr6 ghhammr7 ghhammr8
env_tag (Event Damage) (DamageType Bash Knockout) (Damage 5 39) (Health 1 50) (CreatureType Player) (WeaponType FakeTalisman Hammer)
env_tag (Event Damage) (DamageType Bash Knockout) (Damage 40 100) (Health 1 100) (CreatureType Player) (WeaponType FakeTalisman Hammer)
//TAKING SWORD DAMAGE
schema ghsword_sm
archetype PLAYER_HITS
volume -1
no_repeat
ghsword1 ghsword2 ghsword3 ghsword4
env_tag (Event Damage) (DamageType Slash) (Damage 5 39) (Health 11 100) (CreatureType Player) (WeaponType Sword)
schema ghsword_lg
archetype PLAYER_HITS
volume -1
no_repeat
ghsword5 ghsword6 ghsword7 ghsword8
env_tag (Event Damage) (DamageType Slash) (Damage 5 39) (Health 1 50) (CreatureType Player) (WeaponType Sword)
env_tag (Event Damage) (DamageType Slash) (Damage 40 100) (Health 1 100) (CreatureType Player) (WeaponType Sword)
//TAKING ARROW DAMAGE
schema gharrow
archetype PLAYER_HITS
volume -1
no_repeat
gharrow1 gharrow2 gharrow3
env_tag (Event Damage) (DamageType Poke) (Damage 5 100) (Health 1 100) (CreatureType Player) (ArrowType Broadhead)
//TAKING BUGPOKE DAMAGE
schema ghbugpoke
archetype PLAYER_HITS
volume -1
no_repeat
ghbugpk1 ghbugpk2 ghbugpk3
env_tag (Event Damage) (DamageType Poke) (Damage 5 100) (Health 1 100) (CreatureType Player) (ArrowType BugShot)
//TAKING ZAP DAMAGE
schema ghmagic
archetype PLAYER_HITS
volume -1
no_repeat
ghmagic1 ghmagic2 ghmagic3
env_tag (Event Damage) (DamageType Zap) (Damage 5 100) (Health 1 100) (CreatureType Player) (ArrowType MagicMissile)
//TAKING FIREBOLT DAMAGE
schema ghfirebolt
archetype PLAYER_HITS
volume -1
no_repeat
ghhammr5 ghhammr6 ghhammr7 ghhammr8
env_tag (Event Damage) (DamageType Fire) (Damage 5 100) (Health 1 100) (CreatureType Player) (ArrowType Firebolt)
//TAKING MISC PROJECTILE DAMAGE
schema ghprojectile
archetype PLAYER_HITS
volume -1
no_repeat
garhhi_1 garhhi_2 garhhi_3 garhhi_4
env_tag (Event Damage) (DamageType Bash Knockout Poke Holy) (Damage 5 100) (Health 1 100) (CreatureType Player) (ArrowType GhostShot HammerSpell Web)
//TAKING MAGE WATER & AIR DAMAGE
schema ghmagebolt
archetype PLAYER_HITS
volume -1
ghhammr2 Ghhammr7
env_tag (Event Damage) (DamageType Slash) (Damage 5 100) (Health 1 100) (CreatureType Player) (MageShotType MageExp)
env_tag (Event Damage) (DamageType Concussion) (Damage 5 100) (Health 1 100) (CreatureType Player)
//TAKING MAGE EARTH DAMAGE
schema ghmageearth
archetype PLAYER_HITS
ghmgear1 ghmgear2 ghmgear3 ghmgear4 ghmgear5 ghmgear6 ghmgear7 ghmgear8
env_tag (Event Damage) (DamageType Bash) (Damage 5 100) (Health 1 100) (CreatureType Player) (MageShotType MageEarth)
//TAKING STENCH DAMAGE
schema ghstench_sm
archetype PLAYER_SPEECH
garcoug1 garcoug2
env_tag (Event Damage) (DamageType Stench) (Health 70 100) (CreatureType Player)
schema ghstench_med
archetype PLAYER_SPEECH
gargag1 gargag2 gargag3
env_tag (Event Damage) (DamageType Stench) (Health 40 69) (CreatureType Player)
schema ghstench_lg
archetype PLAYER_SPEECH
garhack1 garhack2 garhack3
env_tag (Event Damage) (DamageType Stench) (Health 1 39) (CreatureType Player)
//Drowing
schema gar_drown
archetype PLAYER_SPEECH
gardrow1 gardrow2 gardrow3 gardrow4 gardrow5
env_tag (Event Damage) (DamageType Water) (Damage 5 100) (CreatureType Player)
//DEATH SOFT -DROWNING, GAGGING, MAGEEARTH
schema gardeath1
archetype PLAYER_HITS
volume -1
gardie1 gardie2
env_tag (Event Damage) (CreatureType Player) (DamageType Water Knockout Stench Holy) (Damage 1 100) (Health 0 0)
env_tag (Event Damage) (CreatureType Player) (DamageType Bash) (Damage 1 100) (Health 0 0) (MageShotType MageEarth)
//DEATH BY FIRE
schema gardeath2
archetype PLAYER_HITS
volume -1
garfire
env_tag (Event Damage) (CreatureType Player) (DamageType Fire) (Damage 1 100) (Health 0 0)
//DEATH LOUD -IMPACTS
schema gardeath3
archetype PLAYER_HITS
volume -1
garfire1 garfire2
env_tag (Event Damage) (CreatureType Player) (DamageType Bash Concussion Slash Poke Zap) (Damage 1 100) (Health 0 0)
/////////////////
//GLOBAL SPEECH//
/////////////////
//Tries to open an impossible-to-open door inside
schema gar001
archetype PLAYER_SPEECH
gar001 gar100 gar101 gar102 gar103
//Tries to open a locked door that can only be opened with a key
schema gar002
archetype PLAYER_SPEECH
gar002
//Tries to open a locked door that could be opened with either a key or lockpick:
schema gar003
archetype PLAYER_SPEECH
gar003
//Successfully picks a lock:
schema gar004
archetype PLAYER_SPEECH
gar004
//First time you focus on a container:
schema gar005
archetype PLAYER_SPEECH
play_once
gar005
//If the player tries to jump up onto a ledge which is too high to mantle:
schema gar006
archetype PLAYER_SPEECH
gar006
//First time you find a crystal:
schema gar007
archetype PLAYER_SPEECH
play_once
gar007
//First time you find a non-crystal power-up:
schema gar008
archetype PLAYER_SPEECH
play_once
gar008
//Upon firing a rope-arrow into a non-wood surface:
schema gar009
archetype PLAYER_SPEECH
play_once
gar009
//First time you find loot:
schema gar010
archetype PLAYER_SPEECH
play_once
gar010
//First time you pick up loot worth over some amount:
schema gar011
archetype PLAYER_SPEECH
play_once
gar011
//First time you select a fire arrow:
schema gar012
archetype PLAYER_SPEECH
play_once
gar012
//First time you select a water arrow:
schema gar013
archetype PLAYER_SPEECH
play_once
gar013
//First time you select a moss arrow:
schema gar014
archetype PLAYER_SPEECH
play_once
gar014
//Now the bow will shoot gas arrows.
schema gar015
archetype PLAYER_SPEECH
play_once
gar015
//Various lines about stealth:
schema gar016
archetype PLAYER_SPEECH
gar016
schema gar017
archetype PLAYER_SPEECH
gar017
schema gar018
archetype PLAYER_SPEECH
gar018
schema gar019
archetype PLAYER_SPEECH
gar019
schema gar020
archetype PLAYER_SPEECH
gar020
schema gar021
archetype PLAYER_SPEECH
gar021
schema gar022
archetype PLAYER_SPEECH
gar022
schema gar023
archetype PLAYER_SPEECH
gar023
schema gar024
archetype PLAYER_SPEECH
gar024
schema gar025
archetype PLAYER_SPEECH
gar025
//At an early closed door
schema gar026
archetype PLAYER_SPEECH
play_once
gar026
//Combat -using the blackjack
schema gar027
archetype PLAYER_SPEECH
play_once
gar027
//Combat -removing the body
schema gar028
archetype PLAYER_SPEECH
gar028
//When Garrett is in melee combat with more than two enemies at once, and his health goes below 25%:
schema gar029
archetype PLAYER_SPEECH
gar029
//Using an arrow
schema gar030
archetype PLAYER_SPEECH
play_once
gar030
//After your first fire arrow shot:
schema gar031
archetype PLAYER_SPEECH
play_once
gar031
//After your first water arrow shot:
schema gar032
archetype PLAYER_SPEECH
play_once
gar032
//After your first moss arrow shot:
schema gar033
archetype PLAYER_SPEECH
play_once
gar033
//Upon firing a rope-arrow into a floor:
schema gar034
archetype PLAYER_SPEECH
play_once
gar034
//After the first splash that makes a certain amount of noise:
schema gar035
archetype PLAYER_SPEECH
gar035
//When the air-meter first gets below 50%:
schema gar036
archetype PLAYER_SPEECH
play_once
gar036
//When the air-meter first gets below 90%:
schema gar037
archetype PLAYER_SPEECH
play_once
gar037
//I'll never make any headway against this current.
schema gar038
archetype PLAYER_SPEECH
play_once
gar038
//Barrels like these can provide good cover in a pinch.
schema gar039
archetype PLAYER_SPEECH
play_once
gar039
//Crates like these are useful for concealment.
schema gar040
archetype PLAYER_SPEECH
play_once
gar040
//First time a key is centered:
schema gar041
archetype PLAYER_SPEECH
play_once
gar041
//Hm. Not so secret anymore, is it?
schema gar042
archetype PLAYER_SPEECH
gar042
//Walking on tile
schema gar043
archetype PLAYER_SPEECH
play_once
gar043
//Walking on metal
schema gar044
archetype PLAYER_SPEECH
play_once
gar044
//I have a bad feeling about this
schema gar045
archetype PLAYER_SPEECH
play_once
gar045
//Hmmm<EFBFBD>this looks interesting.
schema gar046
archetype PLAYER_SPEECH
gar046
//I wonder what happened here.
schema gar047
archetype PLAYER_SPEECH
gar047
//Looks like this hasn't worked in years.
schema gar048
archetype PLAYER_SPEECH
gar048
//I wonder how I can get up there?
schema gar049
archetype PLAYER_SPEECH
gar049
/Hm. There must be a way down there.
schema gar050
archetype PLAYER_SPEECH
gar050
//Tries to open an impossible door outside (like a house)
schema gar104
archetype PLAYER_SPEECH
gar104
//Non-functional device
schema gar110
archetype PLAYER_SPEECH
gar110 gar111
//Crate or barrel that isn't a container
schema gar120
archetype PLAYER_SPEECH
gar120 gar121
///////////////////////////
//MISSION SPECIFIC SPEECH//
///////////////////////////
//MISSION 1 -TRAINING
//GARRETT-FINAL:
schema GARTR001
archetype PLAYER_SPEECH
delay 1000
play_once
GARM0101
//MISSION 2 -BAFFORD
//AT ENTRANCE
schema garm0201
archetype PLAYER_SPEECH
play_once
garm0201
//AT THE WELL HOUSE
schema garm0202
archetype PLAYER_SPEECH
play_once
garm0202
//BASEMENT ENTRANCE
schema garm0203
archetype PLAYER_SPEECH
play_once
garm0203
//GUY FACING AWAY AT DOCKS
schema garm0204
archetype PLAYER_SPEECH
play_once
garm0204
//AFTER TAKING SOMEONE OUT INSIDE
schema garm0205
archetype PLAYER_SPEECH
play_once
garm0205
//LIBRARY
schema garm0206
archetype PLAYER_SPEECH
delay 1500
play_once
garm0206
//GETTING LOOT
schema garm0207
archetype PLAYER_SPEECH
delay 1000
play_once
garm0207
//THORNE ROOM
schema garm0208
archetype PLAYER_SPEECH
play_once
delay 1200
garm0208
//SCEPTRE
schema garm0209
archetype PLAYER_SPEECH
play_once
garm0209
//MISSION 3 -HAMMER PRISON
//CONVERSATION WITH CUTTY
schema garc0101
archetype PLAYER_SPEECH
garc0101
schema garc0103
archetype PLAYER_SPEECH
garc0103
//OLD MISSION 3 STUFF
schema GA1V0301
archetype PLAYER_SPEECH
play_once
GARM0301
schema GA1V0302
archetype PLAYER_SPEECH
play_once
GARM0302
schema GA1V0303
archetype PLAYER_SPEECH
delay 1000
play_once
GARM0303
schema GA1V0304
archetype PLAYER_SPEECH
play_once
GARM0304
schema GA1V0305
archetype PLAYER_SPEECH
play_once
GARM0305
schema GA1V0306
archetype PLAYER_SPEECH
play_once
GARM0306
schema GA1V0307
archetype PLAYER_SPEECH
play_once
GARM0307
schema GA1V0308
archetype PLAYER_SPEECH
play_once
GARM0308
schema GA1V0309
archetype PLAYER_SPEECH
play_once
GARM0309
schema GA1V0310
archetype PLAYER_SPEECH
play_once
GARM0310
schema GA1V0311
archetype PLAYER_SPEECH
play_once
GARM0311
schema GA1V0312
archetype PLAYER_SPEECH
play_once
GARM0312
schema GA1V0313
archetype PLAYER_SPEECH
play_once
GARM0313
schema GA1V0314
archetype PLAYER_SPEECH
play_once
GARM0314
schema GA1V0315
archetype PLAYER_SPEECH
play_once
GARM0315
schema GA1V0316
archetype PLAYER_SPEECH
play_once
GARM0316
schema GA1V0317
archetype PLAYER_SPEECH
play_once
GARM0317
schema GA1V0318
archetype PLAYER_SPEECH
play_once
GARM0318
schema GA1V0319
archetype PLAYER_SPEECH
play_once
GARM0319
schema GA1V0320
archetype PLAYER_SPEECH
play_once
GARM0320
schema GA1V0321
archetype PLAYER_SPEECH
play_once
GARM0321
schema GA1V0322
archetype PLAYER_SPEECH
play_once
GARM0322
schema GA1V0323
archetype PLAYER_SPEECH
play_once
GARM0323
schema GA1V0324
archetype PLAYER_SPEECH
play_once
GARM0324
schema GA1V0325
archetype PLAYER_SPEECH
play_once
GARM0325
schema GA1V0326
archetype PLAYER_SPEECH
play_once
GARM0326
schema GA1V0327
archetype PLAYER_SPEECH
play_once
GARM0327
schema GA1V0328
archetype PLAYER_SPEECH
play_once
GARM0328
schema GA1V0329
archetype PLAYER_SPEECH
play_once
GARM0329
//BASSO
schema GARM0330
archetype PLAYER_SPEECH
play_once
GARM0330
//MISSION 4 -CATACOMBS
schema garm0401
archetype PLAYER_SPEECH
play_once
GARM0401
schema garm0402
archetype PLAYER_SPEECH
play_once
GARM0402
schema garm0403
archetype PLAYER_SPEECH
play_once
GARM0403
schema garm0404
archetype PLAYER_SPEECH
play_once
GARM0404
schema garm0405
archetype PLAYER_SPEECH
play_once
GARM0405
schema garm0406
archetype PLAYER_SPEECH
play_once
GARM0406
schema garm0407
archetype PLAYER_SPEECH
play_once
GARM0407
schema garm0408
archetype PLAYER_SPEECH
play_once
garm0408
schema garm0409
archetype PLAYER_SPEECH
play_once
garm0409
schema garm0410
archetype PLAYER_SPEECH
play_once
garm0410
schema garm0411
archetype PLAYER_SPEECH
delay 5000
play_once
garm0411
schema garm0412
archetype PLAYER_SPEECH
play_once
garm0412
schema garm0413
archetype PLAYER_SPEECH
play_once
garm0413
schema garm0414
archetype PLAYER_SPEECH
play_once
garm0414
schema garm0415
archetype PLAYER_SPEECH
play_once
garm0415
//MISSION 5 -ASSASSIN
schema garm0501
archetype PLAYER_SPEECH
play_once
garm0501
schema garm0502
archetype PLAYER_SPEECH
play_once
garm0502
schema garm0503
archetype PLAYER_SPEECH
play_once
garm0503
schema garm0504
archetype PLAYER_SPEECH
play_once
garm0504
schema garm0505
archetype PLAYER_SPEECH
play_once
garm0505
schema garm0506
archetype PLAYER_SPEECH
play_once
garm0506
schema garm0507
archetype PLAYER_SPEECH
play_once
garm0507
//MISSION 6
schema garm0601
archetype PLAYER_SPEECH
play_once
garm0601
schema garm0602
archetype PLAYER_SPEECH
play_once
garm0602
schema garm0603
archetype PLAYER_SPEECH
play_once
garm0603
schema garm0604
archetype PLAYER_SPEECH
play_once
garm0604
schema garm0605
archetype PLAYER_SPEECH
play_once
garm0605
//MISSION 7
schema garm0701
archetype PLAYER_SPEECH
play_once
garm0701
//MISSION 9
schema garm0901
archetype PLAYER_SPEECH
play_once
garm0901
schema garm0902
archetype PLAYER_SPEECH
play_once
garm0902
schema garm0903
archetype PLAYER_SPEECH
play_once
garm0903
schema garm0904
archetype PLAYER_SPEECH
play_once
garm0904
schema garm0905
archetype PLAYER_SPEECH
play_once
garm0905
schema garm0906
archetype PLAYER_SPEECH
play_once
garm0906
schema garm0907
archetype PLAYER_SPEECH
play_once
garm0907
schema garm0908
archetype PLAYER_SPEECH
play_once
garm0908
schema garm0909
archetype PLAYER_SPEECH
play_once
garm0909
schema garm0910
archetype PLAYER_SPEECH
play_once
garm0910
schema garm0911
archetype PLAYER_SPEECH
play_once
garm0911
schema garm0912
archetype PLAYER_SPEECH
play_once
garm0912
schema garm0913
archetype PLAYER_SPEECH
play_once
garm0913
//MISSION 10
schema garm1001
archetype PLAYER_SPEECH
play_once
garm1001
schema garm1002
archetype PLAYER_SPEECH
play_once
garm1002
schema garm1003
archetype PLAYER_SPEECH
play_once
garm1003
//MISSION 11
schema garm1101
archetype PLAYER_SPEECH
play_once
garm1101
schema garm1102
archetype PLAYER_SPEECH
play_once
garm1102
schema garm1103
archetype PLAYER_SPEECH
play_once
garm1103
schema garm1104
archetype PLAYER_SPEECH
play_once
garm1104
schema garm1105
archetype PLAYER_SPEECH
play_once
garm1105
schema garm1106
archetype PLAYER_SPEECH
play_once
garm1106
schema garm1107
archetype PLAYER_SPEECH
play_once
garm1107
schema garm1108
archetype PLAYER_SPEECH
play_once
garm1108
schema garm1109
archetype PLAYER_SPEECH
play_once
garm1109
schema garm1110
archetype PLAYER_SPEECH
play_once
garm1110
//MISSION 12
schema garm1202
archetype PLAYER_SPEECH
play_once
garm1202
schema garm1203
archetype PLAYER_SPEECH
play_once
garm1203
//MISSION 13
schema garm1301
archetype PLAYER_SPEECH
play_once
garm1301
schema garm1302
archetype PLAYER_SPEECH
delay 1000
play_once
garm1302
schema garm1303
archetype PLAYER_SPEECH
play_once
garm1303
//MISSION 14 -ENDGAME
schema garm1401
archetype PLAYER_SPEECH
play_once
garm1401
schema garm1402
archetype PLAYER_SPEECH
play_once
garm1402
schema garm1403
archetype PLAYER_SPEECH
play_once
garm1403
schema garm1404
archetype PLAYER_SPEECH
delay 1500
play_once
garm1404
schema garm1405
archetype PLAYER_SPEECH
play_once
garm1405
schema garm1406
archetype PLAYER_SPEECH
play_once
garm1406
schema garm1407
archetype PLAYER_SPEECH
play_once
garm1407
schema garm1408
archetype PLAYER_SPEECH
play_once
garm1408
schema garm1409
archetype PLAYER_SPEECH
delay 3500
play_once
garm1409
////////////////////
//THIEFGOLD SPEECH//
////////////////////
//RANDOM SPEECH
schema gar99100
archetype PLAYER_SPEECH
play_once
gar99100
schema gar99102
archetype PLAYER_SPEECH
play_once
gar99102
schema gar99103
archetype PLAYER_SPEECH
play_once
gar99103
schema gar99104
archetype PLAYER_SPEECH
play_once
gar99104
schema gar99105
archetype PLAYER_SPEECH
play_once
gar99105
schema gar99106
archetype PLAYER_SPEECH
play_once
gar99106
schema gar99107
archetype PLAYER_SPEECH
play_once
gar99107
schema gar99108
archetype PLAYER_SPEECH
play_once
gar99108
schema gar99109
archetype PLAYER_SPEECH
play_once
gar99109
schema gar99110
archetype PLAYER_SPEECH
play_once
gar99110
//MISSION 15 -THIEVE'S GUILD
schema gar06100
archetype PLAYER_SPEECH
play_once
gar06100
schema gar06101
archetype PLAYER_SPEECH
play_once
gar06101
schema gar06102
archetype PLAYER_SPEECH
play_once
gar06102
schema gar06103
archetype PLAYER_SPEECH
play_once
gar06103
schema gar06104
archetype PLAYER_SPEECH
play_once
gar06104
schema gar06105
archetype PLAYER_SPEECH
play_once
gar06105
schema gar06106
archetype PLAYER_SPEECH
play_once
gar06106
schema gar06107
archetype PLAYER_SPEECH
play_once
gar06107
schema gar06108
archetype PLAYER_SPEECH
play_once
gar06108
//MISSION 16 -MAGE'S TOWER
schema gar10100
archetype PLAYER_SPEECH
play_once
gar10100
schema gar10101
archetype PLAYER_SPEECH
play_once
gar10101
schema gar10102
archetype PLAYER_SPEECH
play_once
gar10102
schema gar10103
archetype PLAYER_SPEECH
play_once
gar10103
schema gar10104
archetype PLAYER_SPEECH
play_once
gar10104
//MISSION 17 -OPERA
schema gar12100
archetype PLAYER_SPEECH
delay 2000
play_once
gar12100
schema gar12101
archetype PLAYER_SPEECH
delay 1000
play_once
gar12101
schema gar12102
archetype PLAYER_SPEECH
play_once
gar12102
schema gar12103
archetype PLAYER_SPEECH
play_once
gar12103
schema gar12104
archetype PLAYER_SPEECH
play_once
gar12104
schema gar12105
archetype PLAYER_SPEECH
play_once
gar12105
schema gar12106
archetype PLAYER_SPEECH
play_once
gar12106
schema gar12107
archetype PLAYER_SPEECH
play_once
gar12107
schema gar12108
archetype PLAYER_SPEECH
play_once
gar12108
//OUTTAKES
//upon seeing something odd: "I'm not even gonna comment."
schema garOT01
archetype PLAYER_SPEECH
garOT01
//after a program error: "I'd call that a bug."
schema garOT02
archetype PLAYER_SPEECH
garOT02
//after an object dissappears: "Hey, get back here."
schema garOT03
archetype PLAYER_SPEECH
garOT03
//seeing the drunk guard: "Oh yeah...he's gone."
schema garOT04
archetype PLAYER_SPEECH
play_once
garOT04
//when a Burrick farts: "Somebody light a match."
schema garOT05
archetype PLAYER_SPEECH
play_once
garOT05
//asking the obvious question: "What the hell is a 'taffer' anyway?"
schema garOT06
archetype PLAYER_SPEECH
play_once
garOT06
//comments on dancing zombies: "I hate modern trends."
schema garOT07
archetype PLAYER_SPEECH
play_once
garOT07
//about Lord Bafford: "I think Bafford's got too many bats in his bellfry."
schema garOT08
archetype PLAYER_SPEECH
play_once
garOT08