205 lines
3.9 KiB
XML
205 lines
3.9 KiB
XML
//Servant 1
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//Unaware (Alert Level 0)
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schema sv1a0hu
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archetype AI_NONE
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no_repeat
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mono_loop 3000 15000
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volume -500
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sv1a0hu1 sv1a0hu2 sv1a0hu3
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sv1a0hu4 sv1a0hu5
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schema_voice normal1 2 atlevelzero
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schema sv1a0wh
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archetype AI_NONE
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mono_loop 3000 15000
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volume -500
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sv1a0wh1 sv1a0wh2 sv1a0wh3
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sv1a0wh4
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schema_voice normal1 1 atlevelzero
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//Sleeping
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schema sv1a0sn
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archetype AI_NONE
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mono_loop 1000 2000
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sv1a0sn1 freq 3
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sv1a0sn2 freq 1
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sv1a0sn3 freq 3
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sv1a0sn4 freq 1
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schema_voice normal1 1 sleeping
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//to Alert Level 1
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schema sv1a1
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archetype AI_NONE
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sv1a1__1 sv1a1__2 sv1a1__3 sv1a1__4
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schema_voice normal1 1 tolevelone
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//to Alert Level 1 +heard
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schema sv1a1h
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archetype AI_NONE
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sv1a1h_1 sv1a1h_2 sv1a1h_3
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schema_voice normal1 1 tolevelone (Sense Sound)
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//to Alert Level 1 +sighted
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schema sv1a1v
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archetype AI_NONE
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sv1a1v_1 sv1a1v_2 sv1a1v_3
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schema_voice normal1 2 tolevelone (Sense Sight)
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//to Alert Level 2
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schema sv1a2
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archetype AI_MINOR
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sv1a2__1 sv1a2__2 sv1a2__3 sv1a2__4
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schema_voice normal1 1 toleveltwo
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//to Alert Level3
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schema sv1a3
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archetype AI_MAJOR
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sv1a3__1
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schema_voice normal1 1 tolevelthree
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//Spotted the player
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schema sv1a3s
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archetype AI_MORE_MAJOR
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sv1a3s_1 sv1a3s_2 sv1a3s_3 sv1a3s_4
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schema_voice normal1 1 spotplayer
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//Spotted the player +w/co
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schema sv1a3sw
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archetype AI_COMBAT
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sv1telc1 sv1telc2
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schema_voice normal1 5 spotplayer (NearbyFriends 0 20)
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//Spotted the player +CarryBody
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schema sv1a3b
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archetype AI_MORE_MAJOR
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sv1a3b_1
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schema_voice normal1 9 spotplayer (CarryBody True)
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//React run away
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schema sv1run
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archetype AI_MAJOR
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sv1run_1 sv1run_2 sv1run_3 sv1run_4 sv1run_5 sv1run_6
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schema_voice normal1 1 reactrun
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//React tell friend to sound alarm
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schema sv1almw
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archetype AI_MORE_MAJOR
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sv1almw1
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schema_voice normal1 1 reactalarm (NearbyFriends 0 20)
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//Back to Alert 0
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schema sv1bak
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archetype AI_NONE
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sv1bak_1 sv1bak_2 sv1bak_3 sv1bak_4 sv1bak_5 sv1bak_6 sv1bak_7
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schema_voice normal1 1 backtozero
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//Noticed a torch being doused
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schema sv1torch
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archetype AI_MINOR
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delay 1000
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Sv1a1__1 Sv1a1__4 Sv1bak_1 Sv1bak_4 Sv1sma_1
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schema_voice normal1 1 noticetorch
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//Found a body
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schema sv1bod
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archetype AI_MORE_MAJOR
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sv1bod_1 sv1bod_2 sv1bod_3 sv1bod_4
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schema_voice normal1 1 foundbody
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//Found a small anomaly
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schema sv1sma
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archetype AI_MINOR
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sv1sma_1 sv1sma_2
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schema_voice normal1 1 foundsmall
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//Found a large anomaly
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schema sv1lar
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archetype AI_MAJOR
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sv1lar_1 sv1lar_2
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schema_voice normal1 1 foundlarge
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//Found something missing
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schema sv1mis
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archetype AI_MAJOR
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sv1mis_1 sv1mis_2 sv1mis_3
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schema_voice normal1 1 foundmissing
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//Found security breach
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schema sv1sec
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archetype AI_MORE_MAJOR
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sv1sec_1 sv1sec_2
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schema_voice normal1 1 foundbreach
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//Recently saw an intruder
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schema sv1rint
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archetype AI_INFORM
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sv1rint1 sv1rint2 sv1rint3
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schema_voice normal1 1 recentintruder
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//Recently found a body
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schema sv1rbod
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archetype AI_INFORM
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sv1rbod1
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schema_voice normal1 1 recentbody
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//Recently found something missing
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schema sv1rmis
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archetype AI_INFORM
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sv1rmis1 sv1rmis2
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schema_voice normal1 1 recentmissing
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//Recent found other
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schema sv1roth
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archetype AI_INFORM
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sv1roth1 sv1roth2
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schema_voice normal1 1 recentother
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//Hit by the player
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schema sv1hit
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archetype AI_MAJOR
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sv1hlo_1 sv1hlo_3 sv1hlo_3
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schema_voice normal1 1 comhitlow
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schema_voice normal1 1 comhithigh
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//Hit by the player +w/co
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schema sv1hitw
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archetype AI_MORE_MAJOR
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sv1hlow1
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schema_voice normal1 2 comhitlow (NearbyFriends 0 20)
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schema_voice normal1 2 comhithigh (NearbyFriends 0 20)
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//Die in Combat -Loud
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schema sv1diec
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archetype AI_COMBAT
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sv1diec1 sv1diec2 sv1diec3
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schema_voice normal1 1 comdieloud
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//Die/Knocked out soft
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schema sv1diea
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archetype AI_MINOR
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volume -500
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sv1diea1 sv1diea2 sv1diea3
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schema_voice normal1 1 comdiesoft
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//MISSION SPECIFIC
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//Carrying the tray, complaining about Ramirez
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schema sv1m0501
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archetype AI_NONE
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play_once
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volume -1
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sv1m0501
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schema_voice normal1 1 sv_m0501
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//Ramirez is missing
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schema sv1m0503
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archetype AI_NONE
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play_once
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volume -1
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sv1m0503
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schema_voice normal1 1 sv_m0503
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