[gd_resource type="Resource" script_class="QodotFGDSolidClass" load_steps=3 format=3 uid="uid://b3yn012fy6782"]

[ext_resource type="Script" path="res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_solid_class.gd" id="1"]
[ext_resource type="Script" path="res://addons/qodot/game_definitions/fgd/solid_classes/mover.gd" id="2"]

[resource]
script = ExtResource("1")
spawn_type = 2
build_visuals = true
collision_shape_type = 1
script_class = ExtResource("2")
classname = "mover"
description = "Moving brush."
qodot_internal = false
base_classes = Array[Resource]([])
class_properties = {
"rotation": Vector3(0, 0, 0),
"scale": Vector3(1, 1, 1),
"speed": 1.0,
"translation": Vector3(0, 0, 0),
"targetname": ""
}
class_property_descriptions = {}
meta_properties = {}
node_class = "CharacterBody3D"
transient_node = false
