[gd_resource type="Resource" script_class="QodotFGDPointClass" load_steps=4 format=3 uid="uid://bu3h1cvdigp1i"]

[ext_resource type="Resource" uid="uid://dgm276g7bw8q5" path="res://addons/qodot/game_definitions/fgd/base_classes/target_base_class.tres" id="1"]
[ext_resource type="Resource" uid="uid://ccdjpf5j25aua" path="res://addons/qodot/game_definitions/fgd/base_classes/targetname_base_class.tres" id="2"]
[ext_resource type="Script" path="res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_point_class.gd" id="3"]

[resource]
script = ExtResource("3")
classname = "signal"
description = "Name of signal to call target."
qodot_internal = false
base_classes = Array[Resource]([ExtResource("2"), ExtResource("1")])
class_properties = {
"signal_name": ""
}
class_property_descriptions = {
"signal_name": "Name of signal to call on target."
}
meta_properties = {
"size": AABB(-8, -8, -8, 8, 8, 8)
}
node_class = ""
transient_node = true
