[configuration]

entry_symbol = "godot_jolt_main"
compatibility_minimum = "4.2"

[libraries]

windows.release.x86_64 = "windows/godot-jolt_windows-x64.dll"
windows.debug.x86_64 = "windows/godot-jolt_windows-x64_editor.dll"

windows.release.x86_32 = "windows/godot-jolt_windows-x86.dll"
windows.debug.x86_32 = "windows/godot-jolt_windows-x86_editor.dll"

linux.release.x86_64 = "linux/godot-jolt_linux-x64.so"
linux.debug.x86_64 = "linux/godot-jolt_linux-x64_editor.so"

linux.release.x86_32 = "linux/godot-jolt_linux-x86.so"
linux.debug.x86_32 = "linux/godot-jolt_linux-x86_editor.so"

macos.release = "macos/godot-jolt_macos.framework"
macos.debug = "macos/godot-jolt_macos_editor.framework"

ios.release = "ios/godot-jolt_ios.framework"
ios.debug = "ios/godot-jolt_ios_editor.framework"

android.release.arm64 = "android/libgodot-jolt_android-arm64.so"
android.debug.arm64 = "android/libgodot-jolt_android-arm64_editor.so"

android.release.arm32 = "android/libgodot-jolt_android-arm32.so"
android.debug.arm32 = "android/libgodot-jolt_android-arm32_editor.so"

android.release.x86_64 = "android/libgodot-jolt_android-x64.so"
android.debug.x86_64 = "android/libgodot-jolt_android-x64_editor.so"

android.release.x86_32 = "android/libgodot-jolt_android-x86.so"
android.debug.x86_32 = "android/libgodot-jolt_android-x86_editor.so"
