[gd_resource type="Resource" script_class="QodotFGDSolidClass" load_steps=2 format=3 uid="uid://dy7undvxjvodx"]

[ext_resource type="Script" path="res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_solid_class.gd" id="1"]

[resource]
script = ExtResource("1")
spawn_type = 1
build_visuals = true
collision_shape_type = 0
classname = "illusionary"
description = "Non-colliding Brush"
qodot_internal = false
base_classes = Array[Resource]([])
class_properties = {}
class_property_descriptions = {}
meta_properties = {}
node_class = "Node3D"
transient_node = false
