[gd_resource type="Resource" script_class="QodotFGDSolidClass" load_steps=3 format=3 uid="uid://de6w02sa4ckl5"]

[ext_resource type="Script" path="res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_solid_class.gd" id="1"]
[ext_resource type="Script" path="res://addons/qodot/game_definitions/fgd/solid_classes/rotate.gd" id="2_kxqod"]

[resource]
script = ExtResource("1")
spawn = "----------------------------------------------------------------"
spawn_type = 2
visual_build = "================================================================"
build_visuals = true
collision_build = "----------------------------------------------------------------"
collision_shape_type = 1
scripting = "----------------------------------------------------------------"
script_class = ExtResource("2_kxqod")
class_options = "----------------------------------------------------------------"
classname = "rotate"
description = "Rotating Brush"
qodot_internal = false
base_classes = Array[Resource]([])
class_properties = {
"axis": Vector3(0, 1, 0),
"speed": 360.0
}
class_property_descriptions = {
"axis": "Rotation Axis",
"speed": "Rotation Speed"
}
meta_properties = {}
node_options = "----------------------------------------------------------------"
node_class = "CharacterBody3D"
transient_node = false
