[gd_resource type="Resource" script_class="QodotFGDSolidClass" load_steps=2 format=3 uid="uid://dxp37dladbquv"]

[ext_resource type="Script" path="res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_solid_class.gd" id="1"]

[resource]
script = ExtResource("1")
spawn_type = 0
build_visuals = true
use_in_baked_light = true
shadow_casting_setting = 1
build_occlusion = true
render_layers = 1
collision_shape_type = 1
collision_layer = 1
collision_mask = 1
collision_priority = 1.0
collision_shape_margin = 0.04
classname = "worldspawn"
description = "World Entity"
qodot_internal = false
base_classes = Array[Resource]([])
class_properties = {}
class_property_descriptions = {}
meta_properties = {}
node_class = "StaticBody3D"
transient_node = false
