[gd_resource type="Resource" script_class="QodotFGDBaseClass" load_steps=2 format=3 uid="uid://c5o31v30rw7v5"]

[ext_resource type="Script" path="res://addons/qodot/src/resources/game-definitions/fgd/qodot_fgd_base_class.gd" id="1"]

[resource]
script = ExtResource("1")
class_options = "----------------------------------------------------------------"
classname = "Light"
description = ""
qodot_internal = false
base_classes = Array[Resource]([])
class_properties = {
"_color": Color(1, 1, 1, 1),
"delay": {
"Inverse distance falloff": 1,
"Inverse distance squared": 2,
"Inverse distance squared B": 5,
"Linear falloff (Default)": 0,
"Local minlight": 4,
"No falloff": 3
},
"light": 300,
"mangle": Vector3(0.005, 0, 0),
"wait": 1
}
class_property_descriptions = {
"_color": "Light color",
"delay": "Attenuation",
"light": "Brightness",
"mangle": "Spotlight angle",
"wait": "Fade distance multiplier"
}
meta_properties = {
"color": Color(1, 1, 0.156863, 1)
}
node_options = "----------------------------------------------------------------"
node_class = ""
transient_node = false
