godot-parkour/addons/godot_state_charts/utilities/state_chart_util.gd

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2024-02-23 20:37:00 +00:00
@tool
## Finds the first ancestor of the given node which is a state
## chart. Returns null when none is found.
static func find_parent_state_chart(node:Node) -> StateChart:
if node is StateChart:
return node
var parent = node.get_parent()
while parent != null:
if parent is StateChart:
return parent
parent = parent.get_parent()
return null
## Returns an array with all event names currently used in the given
## state chart.
static func events_of(chart:StateChart) -> Array[StringName]:
var result:Array[StringName] = []
# now collect all events below the state chart
_collect_events(chart, result)
result.sort_custom(func(a, b): return a.naturalnocasecmp_to(b) < 0)
return result
static func _collect_events(node:Node, events:Array[StringName]):
if node is Transition:
if node.event != "" and not events.has(node.event):
events.append(node.event)
for child in node.get_children():
_collect_events(child, events)
## Returns all transitions of the given state chart.
static func transitions_of(chart:StateChart) -> Array[Transition]:
var result:Array[Transition] = []
_collect_transitions(chart, result)
return result
static func _collect_transitions(node:Node, result:Array[Transition]):
if node is Transition:
result.append(node)
for child in node.get_children():
_collect_transitions(child, result)