godot-parkour/addons/godot_state_charts/csharp/Transition.cs

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2024-02-23 20:37:00 +00:00
namespace GodotStateCharts
{
using Godot;
/// <summary>
/// A transition between two states. This class only exists to make the
/// signal names available in C#. It is not intended to be instantiated
/// or otherwise used.
/// </summary>
public class Transition {
public class SignalName : Godot.Node.SignalName
{
/// <summary>
/// Called when the transition is taken.
/// </summary>
public static readonly StringName Taken = "taken";
}
}
}