godot-parkour/content/scenes/player.tscn

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[gd_scene load_steps=9 format=3 uid="uid://ul8o2n823qod"]
[ext_resource type="Script" path="res://content/scripts/player.gd" id="1_i6r2s"]
[ext_resource type="Script" path="res://content/scripts/smoother.gd" id="2_dpu6i"]
[ext_resource type="Script" path="res://content/scripts/dampened_camera.gd" id="3_24qwg"]
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[ext_resource type="Script" path="res://addons/godot_state_charts/state_chart.gd" id="4_erffw"]
[ext_resource type="Script" path="res://addons/godot_state_charts/compound_state.gd" id="5_mmqqh"]
[ext_resource type="Script" path="res://addons/godot_state_charts/atomic_state.gd" id="6_8xdrw"]
[ext_resource type="Script" path="res://addons/godot_state_charts/transition.gd" id="7_525mu"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_tpgoe"]
height = 1.8
radius = 0.25
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[node name="Player" type="StaticBody3D" node_paths=PackedStringArray("head", "body", "camera", "collision_shape", "state_chart")]
script = ExtResource("1_i6r2s")
slope_limit = 40.0
step_height = 0.3
snap_to_ground_distance = 0.3
head = NodePath("Body/Head")
body = NodePath("Body")
camera = NodePath("Body/Head/Smoother/Camera3D")
collision_shape = NodePath("MoveCollider")
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state_chart = NodePath("StateChart")
[node name="MoveCollider" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
shape = SubResource("CylinderShape3D_tpgoe")
[node name="Body" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.6, 0)
[node name="Head" type="Node3D" parent="Body"]
[node name="Smoother" type="Node3D" parent="Body/Head" node_paths=PackedStringArray("target")]
script = ExtResource("2_dpu6i")
target = NodePath("..")
[node name="Camera3D" type="Camera3D" parent="Body/Head/Smoother" node_paths=PackedStringArray("target")]
script = ExtResource("3_24qwg")
target = NodePath("..")
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[node name="StateChart" type="Node" parent="."]
script = ExtResource("4_erffw")
[node name="Root" type="Node" parent="StateChart"]
script = ExtResource("5_mmqqh")
initial_state = NodePath("Grounded")
[node name="Grounded" type="Node" parent="StateChart/Root"]
script = ExtResource("5_mmqqh")
initial_state = NodePath("Idle")
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[node name="On Jump" type="Node" parent="StateChart/Root/Grounded"]
script = ExtResource("7_525mu")
to = NodePath("../../Airborne/Jumping")
event = &"Jump"
[node name="On Airborne" type="Node" parent="StateChart/Root/Grounded"]
script = ExtResource("7_525mu")
to = NodePath("../../Airborne/Falling")
event = &"Airborne"
[node name="Idle" type="Node" parent="StateChart/Root/Grounded"]
script = ExtResource("5_mmqqh")
initial_state = NodePath("Standling")
[node name="Crouched" type="Node" parent="StateChart/Root/Grounded/Idle"]
script = ExtResource("6_8xdrw")
[node name="On Crouch" type="Node" parent="StateChart/Root/Grounded/Idle/Crouched"]
script = ExtResource("7_525mu")
to = NodePath("../../Standling")
event = &"Crouch"
[node name="On Move" type="Node" parent="StateChart/Root/Grounded/Idle/Crouched"]
script = ExtResource("7_525mu")
to = NodePath("../../../Moving/Crouch Walking")
event = &"Move"
[node name="Standling" type="Node" parent="StateChart/Root/Grounded/Idle"]
script = ExtResource("6_8xdrw")
[node name="On Crouch" type="Node" parent="StateChart/Root/Grounded/Idle/Standling"]
script = ExtResource("7_525mu")
to = NodePath("../../Crouched")
event = &"Crouch"
[node name="On Move" type="Node" parent="StateChart/Root/Grounded/Idle/Standling"]
script = ExtResource("7_525mu")
to = NodePath("../../../Moving/Running")
event = &"Move"
[node name="Moving" type="Node" parent="StateChart/Root/Grounded"]
script = ExtResource("5_mmqqh")
initial_state = NodePath("Running")
[node name="Crouch Walking" type="Node" parent="StateChart/Root/Grounded/Moving"]
script = ExtResource("6_8xdrw")
[node name="On Idle" type="Node" parent="StateChart/Root/Grounded/Moving/Crouch Walking"]
script = ExtResource("7_525mu")
to = NodePath("../../../Idle/Crouched")
event = &"Idle"
[node name="On Crouch" type="Node" parent="StateChart/Root/Grounded/Moving/Crouch Walking"]
script = ExtResource("7_525mu")
to = NodePath("../../Running")
event = &"Crouch"
[node name="Running" type="Node" parent="StateChart/Root/Grounded/Moving"]
script = ExtResource("6_8xdrw")
[node name="On Idle" type="Node" parent="StateChart/Root/Grounded/Moving/Running"]
script = ExtResource("7_525mu")
to = NodePath("../../../Idle/Standling")
event = &"Idle"
[node name="On Crouch" type="Node" parent="StateChart/Root/Grounded/Moving/Running"]
script = ExtResource("7_525mu")
to = NodePath("../../Crouch Walking")
event = &"Crouch"
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[node name="Airborne" type="Node" parent="StateChart/Root"]
script = ExtResource("5_mmqqh")
initial_state = NodePath("Jumping")
[node name="On Grounded" type="Node" parent="StateChart/Root/Airborne"]
script = ExtResource("7_525mu")
to = NodePath("../../Grounded/Idle/Standling")
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event = &"Grounded"
[node name="Jumping" type="Node" parent="StateChart/Root/Airborne"]
script = ExtResource("6_8xdrw")
[node name="On Airborne" type="Node" parent="StateChart/Root/Airborne/Jumping"]
script = ExtResource("7_525mu")
to = NodePath("../../Falling")
event = &"Airborne"
[node name="Falling" type="Node" parent="StateChart/Root/Airborne"]
script = ExtResource("6_8xdrw")
[connection signal="state_processing" from="StateChart/Root" to="." method="_on_root_state_processing"]
[connection signal="state_processing" from="StateChart/Root/Grounded/Idle" to="." method="_on_idle_state_processing"]
[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Moving/Running" to="." method="_on_running_state_physics_processing"]
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[connection signal="state_physics_processing" from="StateChart/Root/Airborne/Jumping" to="." method="_on_jumping_state_physics_processing"]
[connection signal="state_physics_processing" from="StateChart/Root/Airborne/Falling" to="." method="_on_falling_state_physics_processing"]