13 lines
248 B
Plaintext
13 lines
248 B
Plaintext
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://vixaih7yaqwa"]
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[sub_resource type="Shader" id="1"]
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code = "shader_type spatial;
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void fragment() {
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ALBEDO = TANGENT;
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}"
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[resource]
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render_priority = 0
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shader = SubResource("1")
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