godot-parkour/addons/qodot/textures/shaders/tangent-test.tres

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2024-02-22 19:56:13 +00:00
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://vixaih7yaqwa"]
[sub_resource type="Shader" id="1"]
code = "shader_type spatial;
void fragment() {
ALBEDO = TANGENT;
}"
[resource]
render_priority = 0
shader = SubResource("1")