Track state entry speed
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@ -141,6 +141,7 @@ event = &"Airborne"
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[node name="Falling" type="Node" parent="StateChart/Root/Airborne"]
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script = ExtResource("6_8xdrw")
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[connection signal="child_state_entered" from="StateChart/Root" to="." method="_on_root_child_state_entered"]
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[connection signal="state_processing" from="StateChart/Root" to="." method="_on_root_state_processing"]
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[connection signal="state_processing" from="StateChart/Root/Grounded/Idle" to="." method="_on_idle_state_processing"]
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[connection signal="state_physics_processing" from="StateChart/Root/Grounded/Moving/Running" to="." method="_on_running_state_physics_processing"]
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@ -72,6 +72,8 @@ enum MovementType { VERTICAL, LATERAL }
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#endregion
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var target_speed := 0.0
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var state_enter_speed := 0.0
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var gravity := 9.8
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var _velocity: Vector3 = Vector3()
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var grounded_prev := false
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@ -493,4 +495,8 @@ func _on_jumping_state_physics_processing(delta: float) -> void:
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var target_velocity := Vector3(target_velocity_h.x, target_velocity_v, target_velocity_h.y)
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move(target_velocity, delta)
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func _on_root_child_state_entered() -> void:
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state_enter_speed = target_speed
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#endregion
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