Export player speeds to inspector and decrease run speed
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4efbfe667e
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@ -10,13 +10,14 @@ radius = 0.25
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[node name="Player" type="StaticBody3D" node_paths=PackedStringArray("head", "body", "camera", "collision_shape")]
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script = ExtResource("1_i6r2s")
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max_speed = 6
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slope_limit = 40.0
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step_height = 0.3
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snap_to_ground_distance = 0.3
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head = NodePath("Body/Head")
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body = NodePath("Body")
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camera = NodePath("Body/Head/Smoother/Camera3D")
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collision_shape = NodePath("MoveCollider")
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slope_limit = 40.0
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step_height = 0.3
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snap_to_ground_distance = 0.3
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[node name="MoveCollider" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
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@ -1,12 +1,9 @@
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extends PhysicsBody3D
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@export var head : Node3D
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@export var body : Node3D
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@export var camera : DampenedCamera3D
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## A reference to the collision shape this physics body is using
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## (It's just a bit easier rather than aquiring the reference via code)
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@export var collision_shape : CollisionShape3D
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@export var jump_speed := 4.5
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@export var max_speed := 8
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@export var slow_speed := 2
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@export var mouse_sensitivity := 0.002 # radians/pixel
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## The character will be blocked from moving up slopes steeper than this angle
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## The character will be not be flagged as 'grounded' when stood on slopes steeper than this angle
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@ -19,6 +16,14 @@ extends PhysicsBody3D
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## This keeps the character on steps, slopes, and helps keep behaviour consistent
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@export var snap_to_ground_distance := 0.2
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@export_group("Connector Nodes")
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@export var head : Node3D
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@export var body : Node3D
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@export var camera : DampenedCamera3D
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## A reference to the collision shape this physics body is using
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## (It's just a bit easier rather than aquiring the reference via code)
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@export var collision_shape : CollisionShape3D
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@export_group("Advanced")
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## Stop movement under this distance, but only if the movement touches at least 2 steep slopes
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@ -55,13 +60,12 @@ extends PhysicsBody3D
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## accurate. 4 is a decent number for low poly terrain!
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@export var max_iteration_count := 4
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var jump_speed := 4.5
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var jump_pressed := false
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var gravity := 9.8
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var max_speed := 8
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var slow_speed := 2
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var mouse_sensitivity := 0.002 # radians/pixel
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var _velocity : Vector3 = Vector3()
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var at_max_speed : bool = true
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