Use vscode for script editing
The `format_on_save` plugin isn't needed anymore.
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "GDScript: Launch Project",
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"type": "godot",
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"request": "launch",
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"project": "${workspaceFolder}",
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"debug_collisions": false,
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"debug_paths": false,
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"debug_navigation": false,
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"additional_options": ""
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}
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]
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}
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MIT License
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Copyright (c) 2023 Ryan Haskell-Glatz
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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@tool
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class_name FormatOnSave extends EditorPlugin
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const SUCCESS: int = 0
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const AUTO_RELOAD_SETTING: String = "text_editor/behavior/files/auto_reload_scripts_on_external_change"
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var original_auto_reload_setting: bool
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# LIFECYCLE EVENTS
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func _enter_tree():
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activate_auto_reload_setting()
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resource_saved.connect(on_resource_saved)
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func _exit_tree():
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resource_saved.disconnect(on_resource_saved)
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restore_original_auto_reload_setting()
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# CALLED WHEN A SCRIPT IS SAVED
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func on_resource_saved(resource: Resource):
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if resource is Script:
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var script: Script = resource
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var current_script = get_editor_interface().get_script_editor().get_current_script()
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var text_edit: CodeEdit = (
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get_editor_interface().get_script_editor().get_current_editor().get_base_editor()
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)
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# Prevents other unsaved scripts from overwriting the active one
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if current_script == script:
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var filepath: String = ProjectSettings.globalize_path(resource.resource_path)
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# Run gdformat
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var exit_code = OS.execute("gdformat", [filepath])
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# Replace source_code with formatted source_code
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if exit_code == SUCCESS:
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var formatted_source = FileAccess.get_file_as_string(resource.resource_path)
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FormatOnSave.reload_script(text_edit, formatted_source)
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# Workaround until this PR is merged:
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# https://github.com/godotengine/godot/pull/83267
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# Thanks, @KANAjetzt 💖
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static func reload_script(text_edit: TextEdit, source_code: String) -> void:
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var column := text_edit.get_caret_column()
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var row := text_edit.get_caret_line()
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var scroll_position_h := text_edit.get_h_scroll_bar().value
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var scroll_position_v := text_edit.get_v_scroll_bar().value
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text_edit.text = source_code
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text_edit.set_caret_column(column)
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text_edit.set_caret_line(row)
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text_edit.scroll_horizontal = scroll_position_h
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text_edit.scroll_vertical = scroll_position_v
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text_edit.tag_saved_version()
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# For this workaround to work, we need to disable the "Reload/Resave" pop-up
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func activate_auto_reload_setting():
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var settings := get_editor_interface().get_editor_settings()
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original_auto_reload_setting = settings.get(AUTO_RELOAD_SETTING)
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settings.set(AUTO_RELOAD_SETTING, true)
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# If the plugin is disabled, let's attempt to restore the original editor setting
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func restore_original_auto_reload_setting():
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var settings := get_editor_interface().get_editor_settings()
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settings.set(AUTO_RELOAD_SETTING, original_auto_reload_setting)
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@ -1,6 +0,0 @@
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[plugin]
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name="Format on Save"
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description="Runs `gdformat` on save to automatically format your GD script as you code."
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author="Ryan Haskell-Glatz"
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version="1.2.0"
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script="format_on_save.gd"
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@ -29,7 +29,7 @@ project/assembly_name="Character Controller"
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[editor_plugins]
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[editor_plugins]
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enabled=PackedStringArray("res://addons/format_on_save/plugin.cfg", "res://addons/godot_state_charts/plugin.cfg", "res://addons/qodot/plugin.cfg")
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enabled=PackedStringArray("res://addons/godot_state_charts/plugin.cfg", "res://addons/qodot/plugin.cfg")
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[input]
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[input]
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