Jarrod Doyle
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0c1ded340a
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Close #1: Basic running deceleration
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2024-02-26 14:54:03 +00:00 |
Jarrod Doyle
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085118ddfa
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Track state entry speed
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2024-02-26 14:53:25 +00:00 |
Jarrod Doyle
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78bca9eafb
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Reorganise player controller to make better use of regions
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2024-02-25 20:46:36 +00:00 |
Jarrod Doyle
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eda51bcb50
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Move the rest of event sending into root state
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2024-02-25 16:59:20 +00:00 |
Jarrod Doyle
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bcff3d172e
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Moved some event handling to the root state
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2024-02-25 16:53:35 +00:00 |
Jarrod Doyle
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9c9a3ecc26
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Allow jumping from idle
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2024-02-25 15:27:59 +00:00 |
Jarrod Doyle
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2b01dfaeaa
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Add state debugger UI to playground. Start working on additional states. Implement run acceleration
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2024-02-25 15:22:37 +00:00 |
Jarrod Doyle
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050a897cad
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Reorganise player controller exports and add some new ones in preparation for new move mechanics
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2024-02-25 12:21:25 +00:00 |
Jarrod Doyle
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4d95b7d9d1
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Clean up player input handling
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2024-02-23 21:32:34 +00:00 |
Jarrod Doyle
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e3f652e6b1
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Handle capture mode toggle in _input
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2024-02-23 21:27:16 +00:00 |
Jarrod Doyle
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4d8a0fec10
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Begin integrating state chart
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2024-02-23 21:18:44 +00:00 |
Jarrod Doyle
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4133671b8f
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Refactor player controller
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2024-02-23 15:53:02 +00:00 |
Jarrod Doyle
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644df0bd80
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Format existing scripts
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2024-02-23 12:09:40 +00:00 |
Jarrod Doyle
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3295e03343
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Export player speeds to inspector and decrease run speed
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2024-02-23 11:35:50 +00:00 |
Jarrod Doyle
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4efbfe667e
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Add basic jump
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2024-02-23 11:21:40 +00:00 |
Jarrod Doyle
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fbcd13d790
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Add test scene and basic character controller from Fvyern
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2024-02-22 19:52:10 +00:00 |