[configuration] entry_symbol = "godot_jolt_main" compatibility_minimum = "4.2" [libraries] windows.release.x86_64 = "windows/godot-jolt_windows-x64.dll" windows.debug.x86_64 = "windows/godot-jolt_windows-x64_editor.dll" windows.release.x86_32 = "windows/godot-jolt_windows-x86.dll" windows.debug.x86_32 = "windows/godot-jolt_windows-x86_editor.dll" linux.release.x86_64 = "linux/godot-jolt_linux-x64.so" linux.debug.x86_64 = "linux/godot-jolt_linux-x64_editor.so" linux.release.x86_32 = "linux/godot-jolt_linux-x86.so" linux.debug.x86_32 = "linux/godot-jolt_linux-x86_editor.so" macos.release = "macos/godot-jolt_macos.framework" macos.debug = "macos/godot-jolt_macos_editor.framework" ios.release = "ios/godot-jolt_ios.framework" ios.debug = "ios/godot-jolt_ios_editor.framework" android.release.arm64 = "android/libgodot-jolt_android-arm64.so" android.debug.arm64 = "android/libgodot-jolt_android-arm64_editor.so" android.release.arm32 = "android/libgodot-jolt_android-arm32.so" android.debug.arm32 = "android/libgodot-jolt_android-arm32_editor.so" android.release.x86_64 = "android/libgodot-jolt_android-x64.so" android.debug.x86_64 = "android/libgodot-jolt_android-x64_editor.so" android.release.x86_32 = "android/libgodot-jolt_android-x86.so" android.debug.x86_32 = "android/libgodot-jolt_android-x86_editor.so"