namespace GodotStateCharts
{
using Godot;
///
/// A transition between two states. This class only exists to make the
/// signal names available in C#. It is not intended to be instantiated
/// or otherwise used.
///
public class Transition {
public class SignalName : Godot.Node.SignalName
{
///
/// Called when the transition is taken.
///
public static readonly StringName Taken = "taken";
}
}
}