## A guard that checks if a certain state is active. class_name StateIsActiveGuard extends Guard ## The state to be checked. When null this guard will return false. @export_node_path("State") var state: NodePath func is_satisfied(context_transition:Transition, context_state:State) -> bool: ## resolve the state, relative to the transition var actual_state = context_transition.get_node_or_null(state) if actual_state == null: push_warning("State ", state , " referenced in StateIsActiveGuard below ", context_state.get_path(), " could not be resolved. Verify that the node path is correct.") return false return actual_state.active