[gd_scene load_steps=8 format=3 uid="uid://csg3odp4eaj7x"] [ext_resource type="Script" path="res://addons/qodot/src/nodes/qodot_map.gd" id="3"] [ext_resource type="Script" path="res://addons/qodot/example_scenes/2-miscallaneous/1-runtime-map-building/orbit_arm.gd" id="5"] [ext_resource type="Resource" uid="uid://c36hv0o6g0udo" path="res://addons/qodot/game_definitions/fgd/qodot_fgd.tres" id="14"] [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_87nb4"] sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) ground_horizon_color = Color(0.64625, 0.65575, 0.67075, 1) [sub_resource type="Sky" id="Sky_umi24"] sky_material = SubResource("ProceduralSkyMaterial_87nb4") [sub_resource type="Environment" id="Environment_wgi4p"] background_mode = 2 sky = SubResource("Sky_umi24") tonemap_mode = 2 glow_enabled = true [sub_resource type="StandardMaterial3D" id="3"] [node name="RuntimeMapBuilding" type="Node3D"] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0) shadow_enabled = true [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_wgi4p") [node name="README" type="Node" parent="."] editor_description = "This scene introduces runtime map building. Qodot usage isn't limited only to the editor - if you ship the requisite platform-specific native libraries with your project, you can invoke map builds at runtime using the `verify_and_build()` function in QodotMap to allow for user map creation. Note that only in-project WAD files are currently supported for runtime builds, as their implementation is tightly coupled to the Godot resource system." [node name="OrbitCameraController" type="Node3D" parent="."] transform = Transform3D(0.85264, -0.245298, 0.461339, 0, 0.882947, 0.469472, -0.522499, -0.40029, 0.752836, 1.73346, -1.42268, -7.17249) script = ExtResource("5") [node name="Camera" type="Camera3D" parent="OrbitCameraController"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 40) current = true far = 500.0 [node name="QodotMap" type="Node3D" parent="."] script = ExtResource("3") map_file = "P:/Personal/Godot/Qodot/qodot-example/addons/qodot/example_scenes/2-miscallaneous/1-runtime-map-building/1-runtime-map-building.map" inverse_scale_factor = 16.0 entity_fgd = ExtResource("14") base_texture_dir = "res://addons/qodot/textures" texture_file_extensions = PackedStringArray("png") worldspawn_layers = [] brush_clip_texture = "special/clip" face_skip_texture = "special/skip" texture_wads = [] material_file_extension = "tres" unshaded = false default_material_albedo_uniform = "" default_material = SubResource("3") uv_unwrap_texel_size = 1.0 print_profiling_data = false use_trenchbroom_group_hierarchy = true tree_attach_batch_size = null set_owner_batch_size = 16 [node name="UI" type="Control" parent="."] layout_mode = 3 anchors_preset = 0 [node name="Panel" type="Panel" parent="UI"] layout_mode = 0 anchor_top = 1.0 anchor_bottom = 1.0 [node name="MarginContainer" type="MarginContainer" parent="UI/Panel"] layout_mode = 0 anchor_right = 1.0 anchor_bottom = 1.0 size_flags_horizontal = 3 size_flags_vertical = 3 [node name="VBoxContainer" type="VBoxContainer" parent="UI/Panel/MarginContainer"] layout_mode = 2 [node name="MapFileHBox" type="HBoxContainer" parent="UI/Panel/MarginContainer/VBoxContainer"] layout_mode = 2 size_flags_horizontal = 3 [node name="TitleLabel" type="Label" parent="UI/Panel/MarginContainer/VBoxContainer/MapFileHBox"] layout_mode = 2 size_flags_vertical = 3 text = "Map File" [node name="FilenameLabel" type="Label" parent="UI/Panel/MarginContainer/VBoxContainer/MapFileHBox"] layout_mode = 2 size_flags_horizontal = 3 size_flags_vertical = 3 clip_text = true [node name="OpenButton" type="Button" parent="UI/Panel/MarginContainer/VBoxContainer/MapFileHBox"] layout_mode = 2 size_flags_vertical = 4 text = "..." [node name="ReloadButton" type="Button" parent="UI/Panel/MarginContainer/VBoxContainer/MapFileHBox"] layout_mode = 2 size_flags_vertical = 4 text = "Reload" [node name="MapFileDialog" type="FileDialog" parent="UI"] mode_overrides_title = false access = 2 filters = PackedStringArray("*.map") [connection signal="pressed" from="UI/Panel/MarginContainer/VBoxContainer/MapFileHBox/OpenButton" to="UI/MapFileDialog" method="popup"] [connection signal="pressed" from="UI/Panel/MarginContainer/VBoxContainer/MapFileHBox/ReloadButton" to="QodotMap" method="verify_and_build"] [connection signal="file_selected" from="UI/MapFileDialog" to="QodotMap" method="set_map_file"] [connection signal="file_selected" from="UI/MapFileDialog" to="UI/Panel/MarginContainer/VBoxContainer/MapFileHBox/FilenameLabel" method="set_text"]