class_name QodotRotateEntity extends CharacterBody3D @export var properties: Dictionary : get: return properties # TODOConverter40 Non existent get function set(new_properties): if(properties != new_properties): properties = new_properties update_properties() var rotate_axis := Vector3.UP var rotate_speed := 360.0 func update_properties(): if 'axis' in properties: rotate_axis = properties['axis'] if 'speed' in properties: rotate_speed = properties['speed'] func _ready() -> void: update_properties() func _process(delta: float) -> void: rotate(rotate_axis, deg_to_rad(rotate_speed * delta))