godot-parkour/addons/godot_state_charts/all_of_guard.gd

16 lines
448 B
GDScript

@tool
@icon("all_of_guard.svg")
## A composite guard that is satisfied when all of its guards are satisfied.
class_name AllOfGuard
extends Guard
## The guards that need to be satisified. When empty, returns true.
@export var guards:Array[Guard] = []
func is_satisfied(context_transition:Transition, context_state:State) -> bool:
for guard in guards:
if not guard.is_satisfied(context_transition, context_state):
return false
return true