godot-parkour/addons/godot_state_charts/any_of_guard.gd

16 lines
470 B
GDScript

@tool
@icon("any_of_guard.svg")
## A composite guard, that is satisfied if any of the guards are satisfied.
class_name AnyOfGuard
extends Guard
## The guards of which at least one must be satisfied. If empty, this guard is not satisfied.
@export var guards: Array[Guard] = []
func is_satisfied(context_transition:Transition, context_state:State) -> bool:
for guard in guards:
if guard.is_satisfied(context_transition, context_state):
return true
return false