Add water Element with associated u32 conversion and render colour
No rules or placement logic for the water is added yet.
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@ -209,6 +209,7 @@ pub fn update_chunk_texture_system(
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match element {
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match element {
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Element::Air => colour = (25, 24, 26),
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Element::Air => colour = (25, 24, 26),
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Element::Sand => colour = (255, 216, 102),
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Element::Sand => colour = (255, 216, 102),
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Element::Water => colour = (120, 220, 232),
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_ => {}
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_ => {}
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}
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}
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}
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}
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@ -230,6 +231,7 @@ pub enum Element {
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None,
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None,
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Air,
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Air,
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Sand,
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Sand,
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Water,
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}
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}
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impl From<u32> for Element {
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impl From<u32> for Element {
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@ -237,6 +239,7 @@ impl From<u32> for Element {
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match value {
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match value {
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x if x == Element::Air as u32 => Element::Air,
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x if x == Element::Air as u32 => Element::Air,
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x if x == Element::Sand as u32 => Element::Sand,
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x if x == Element::Sand as u32 => Element::Sand,
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x if x == Element::Water as u32 => Element::Water,
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_ => Element::None,
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_ => Element::None,
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}
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}
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}
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}
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