Replace update method with a block-based cellular automata

This commit is contained in:
Jarrod Doyle 2024-01-31 12:33:23 +00:00
parent 759479cc21
commit 7a9839d402
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
1 changed files with 111 additions and 21 deletions

View File

@ -1,3 +1,5 @@
use std::collections::HashMap;
use bevy::{ use bevy::{
app::{Plugin, Startup}, app::{Plugin, Startup},
asset::Assets, asset::Assets,
@ -60,19 +62,63 @@ fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
#[derive(Component)] #[derive(Component)]
pub struct Chunk { pub struct Chunk {
step: usize,
width: usize, width: usize,
height: usize, height: usize,
cells: Vec<Element>, cells: Vec<Element>,
dirty_rect: DirtyRect, dirty_rect: DirtyRect,
rules: HashMap<u32, u32>,
} }
impl Chunk { impl Chunk {
pub fn new(width: usize, height: usize) -> Self { pub fn new(width: usize, height: usize) -> Self {
// Pre-computed air-sand rules
let rules = HashMap::from([
gen_rule(
(Element::Air, Element::Sand, Element::Air, Element::Air),
(Element::Air, Element::Air, Element::Air, Element::Sand),
),
gen_rule(
(Element::Air, Element::Sand, Element::Air, Element::Sand),
(Element::Air, Element::Air, Element::Sand, Element::Sand),
),
gen_rule(
(Element::Air, Element::Sand, Element::Sand, Element::Air),
(Element::Air, Element::Air, Element::Sand, Element::Sand),
),
gen_rule(
(Element::Sand, Element::Air, Element::Air, Element::Air),
(Element::Air, Element::Air, Element::Sand, Element::Air),
),
gen_rule(
(Element::Sand, Element::Air, Element::Air, Element::Sand),
(Element::Air, Element::Air, Element::Sand, Element::Sand),
),
gen_rule(
(Element::Sand, Element::Air, Element::Sand, Element::Air),
(Element::Air, Element::Air, Element::Sand, Element::Sand),
),
gen_rule(
(Element::Sand, Element::Sand, Element::Air, Element::Air),
(Element::Air, Element::Air, Element::Sand, Element::Sand),
),
gen_rule(
(Element::Sand, Element::Sand, Element::Air, Element::Sand),
(Element::Air, Element::Sand, Element::Sand, Element::Sand),
),
gen_rule(
(Element::Sand, Element::Sand, Element::Sand, Element::Air),
(Element::Sand, Element::Air, Element::Sand, Element::Sand),
),
]);
Self { Self {
step: 0,
width, width,
height, height,
cells: vec![Element::Air; width * height], cells: vec![Element::Air; width * height],
dirty_rect: DirtyRect::default(), dirty_rect: DirtyRect::default(),
rules,
} }
} }
@ -97,12 +143,19 @@ impl Chunk {
self.dirty_rect.add_point(x1, y1); self.dirty_rect.add_point(x1, y1);
} }
pub fn get_cell(&self, x: usize, y: usize) -> Option<&Element> { pub fn get_cell(&self, x: usize, y: usize) -> Option<Element> {
if x >= self.width || y >= self.height { if x >= self.width || y >= self.height {
return None; return None;
} }
Some(&self.cells[x + y * self.width]) Some(self.cells[x + y * self.width])
}
pub fn get_rule_result(&self, input: u32) -> u32 {
match self.rules.get(&input) {
Some(&result) => result,
None => input,
}
} }
} }
@ -130,28 +183,42 @@ pub fn simulate_chunk_system(mut chunk: Query<&mut Chunk>) {
let mut chunk = chunk.unwrap(); let mut chunk = chunk.unwrap();
// Simulate sand // Simulate sand
for y in 0..chunk.height { let offset = if chunk.step == 0 {
for x in 0..chunk.width { (0, 0)
match chunk.get_cell(x, y) { } else if chunk.step == 1 {
Some(&Element::Air) => {} (1, 1)
Some(&Element::Sand) => { } else if chunk.step == 2 {
if y == 0 { (0, 1)
continue; } else {
} (1, 0)
};
chunk.step = (chunk.step + 1) % 4;
let bottom = chunk.get_cell(x, y - 1); for block_y in 0..(chunk.height / 2) {
let bottom_left = chunk.get_cell(x - 1, y - 1); let y = block_y * 2 + offset.1;
let bottom_right = chunk.get_cell(x + 1, y - 1); for block_x in 0..(chunk.width / 2) {
let x = block_x * 2 + offset.0;
if bottom == Some(&Element::Air) { let start_state = to_rule_state((
chunk.swap_cells(x, y, x, y - 1); chunk.get_cell(x, y + 1).unwrap_or(Element::None),
} else if x != 0 && bottom_left == Some(&Element::Air) { chunk.get_cell(x + 1, y + 1).unwrap_or(Element::None),
chunk.swap_cells(x, y, x - 1, y - 1); chunk.get_cell(x, y).unwrap_or(Element::None),
} else if x != chunk.width - 1 && bottom_right == Some(&Element::Air) { chunk.get_cell(x + 1, y).unwrap_or(Element::None),
chunk.swap_cells(x, y, x + 1, y - 1); ));
let end_state = chunk.get_rule_result(start_state);
if start_state != end_state {
if (start_state & 0xFF000000) != (end_state & 0xFF000000) {
chunk.set_cell(x, y + 1, Element::from((start_state >> 24) & 0xFF));
} }
if (start_state & 0x00FF0000) != (end_state & 0x00FF0000) {
chunk.set_cell(x + 1, y + 1, Element::from((start_state >> 16) & 0xFF));
}
if (start_state & 0x0000FF00) != (end_state & 0x0000FF00) {
chunk.set_cell(x, y, Element::from((start_state >> 8) & 0xFF));
}
if (start_state & 0x000000FF) != (end_state & 0x000000FF) {
chunk.set_cell(x + 1, y, Element::from(start_state & 0xFF));
} }
None => {}
} }
} }
} }
@ -180,6 +247,7 @@ pub fn update_chunk_texture_system(
match element { match element {
Element::Air => colour = (25, 24, 26), Element::Air => colour = (25, 24, 26),
Element::Sand => colour = (255, 216, 102), Element::Sand => colour = (255, 216, 102),
_ => {}
} }
} }
@ -197,6 +265,28 @@ pub fn update_chunk_texture_system(
#[derive(Debug, Clone, Copy, PartialEq)] #[derive(Debug, Clone, Copy, PartialEq)]
pub enum Element { pub enum Element {
None,
Air, Air,
Sand, Sand,
} }
impl From<u32> for Element {
fn from(value: u32) -> Self {
match value {
x if x == Element::Air as u32 => Element::Air,
x if x == Element::Sand as u32 => Element::Sand,
_ => Element::None,
}
}
}
fn gen_rule(
input: (Element, Element, Element, Element),
output: (Element, Element, Element, Element),
) -> (u32, u32) {
(to_rule_state(input), to_rule_state(output))
}
fn to_rule_state(input: (Element, Element, Element, Element)) -> u32 {
((input.0 as u32) << 24) + ((input.1 as u32) << 16) + ((input.2 as u32) << 8) + input.3 as u32
}