Remove old shader
This commit is contained in:
parent
7b29ec8beb
commit
8969420824
|
@ -1,19 +0,0 @@
|
||||||
struct VertexOutput {
|
|
||||||
@builtin(position) clip_position: vec4<f32>,
|
|
||||||
};
|
|
||||||
|
|
||||||
@vertex
|
|
||||||
fn vs_main(
|
|
||||||
@builtin(vertex_index) in_vertex_index: u32,
|
|
||||||
) -> VertexOutput {
|
|
||||||
var out: VertexOutput;
|
|
||||||
let x = f32(1 - i32(in_vertex_index)) * 0.5;
|
|
||||||
let y = f32(i32(in_vertex_index & 1u) * 2 - 1) * 0.5;
|
|
||||||
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
|
|
||||||
return out;
|
|
||||||
}
|
|
||||||
|
|
||||||
@fragment
|
|
||||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
|
||||||
return vec4<f32>(0.3, 0.2, 0.1, 1.0);
|
|
||||||
}
|
|
Loading…
Reference in New Issue