Remove old shader

This commit is contained in:
Jarrod Doyle 2024-01-26 16:52:05 +00:00
parent 7b29ec8beb
commit 8969420824
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
1 changed files with 0 additions and 19 deletions

View File

@ -1,19 +0,0 @@
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
};
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
let x = f32(1 - i32(in_vertex_index)) * 0.5;
let y = f32(i32(in_vertex_index & 1u) * 2 - 1) * 0.5;
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
return out;
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return vec4<f32>(0.3, 0.2, 0.1, 1.0);
}