Create a second chunk entity
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b1fd987955
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@ -49,18 +49,23 @@ fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
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TextureFormat::Rgba8UnormSrgb,
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TextureFormat::Rgba8UnormSrgb,
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);
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);
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let image_handle = images.add(image);
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let sprite_bundle1 = SpriteBundle {
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commands.spawn(Chunk::new(256, 256)).insert(SpriteBundle {
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sprite: Sprite {
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sprite: Sprite {
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flip_y: true,
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flip_y: true,
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..default()
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..default()
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},
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},
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texture: image_handle,
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texture: images.add(image.clone()),
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transform: Transform::from_translation(Vec3::new(256., 0., 0.))
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transform: Transform::from_translation(Vec3::new(256., 0., 0.))
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.with_scale(Vec3::new(2., 2., 0.)),
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.with_scale(Vec3::new(2., 2., 0.)),
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..default()
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..default()
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});
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};
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let mut sprite_bundle2 = sprite_bundle1.clone();
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sprite_bundle2.texture = images.add(image.clone());
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sprite_bundle2.transform =
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Transform::from_translation(Vec3::new(-256., 0., 0.)).with_scale(Vec3::new(2., 2., 0.));
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commands.spawn(Chunk::new(256, 256)).insert(sprite_bundle1);
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commands.spawn(Chunk::new(256, 256)).insert(sprite_bundle2);
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}
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}
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#[derive(Component)]
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#[derive(Component)]
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