mod gfx; use winit::{ dpi::PhysicalSize, event::*, event_loop::{ControlFlow, EventLoop}, window::WindowBuilder, }; pub async fn run() { let event_loop = EventLoop::new(); let window = WindowBuilder::new() .with_title("Haranae") .with_inner_size(PhysicalSize::new(1280, 720)) .build(&event_loop) .unwrap(); let mut render_ctx = gfx::Context::new(window, wgpu::Limits::default()).await; let shader = render_ctx .device .create_shader_module(wgpu::include_wgsl!("../res/shaders/main.wgsl")); let render_pipeline_layout = render_ctx .device .create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { label: Some("RP Layout"), bind_group_layouts: &[], push_constant_ranges: &[], }); let render_pipeline = render_ctx .device .create_render_pipeline(&wgpu::RenderPipelineDescriptor { label: Some("Render Pipeline"), layout: Some(&render_pipeline_layout), vertex: wgpu::VertexState { module: &shader, entry_point: "vs_main", buffers: &[], }, fragment: Some(wgpu::FragmentState { module: &shader, entry_point: "fs_main", targets: &[Some(wgpu::ColorTargetState { format: render_ctx.surface_config.format, blend: Some(wgpu::BlendState::REPLACE), write_mask: wgpu::ColorWrites::ALL, })], }), primitive: wgpu::PrimitiveState { topology: wgpu::PrimitiveTopology::TriangleList, strip_index_format: None, front_face: wgpu::FrontFace::Ccw, cull_mode: Some(wgpu::Face::Back), unclipped_depth: false, polygon_mode: wgpu::PolygonMode::Fill, conservative: false, }, depth_stencil: None, multisample: wgpu::MultisampleState { count: 1, mask: !0, alpha_to_coverage_enabled: false, }, multiview: None, }); event_loop.run(move |event, _, control_flow| match event { Event::WindowEvent { ref event, window_id, } if window_id == render_ctx.window.id() => match event { WindowEvent::CloseRequested | WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, virtual_keycode: Some(VirtualKeyCode::Escape), .. }, .. } => *control_flow = ControlFlow::Exit, WindowEvent::Resized(physical_size) => { render_ctx.resize(*physical_size); } WindowEvent::ScaleFactorChanged { new_inner_size, .. } => { render_ctx.resize(**new_inner_size); } _ => {} }, Event::RedrawRequested(window_id) if window_id == render_ctx.window.id() => { let output = match render_ctx.surface.get_current_texture() { Ok(it) => it, Err(err) => return log::error!("{err}"), }; let view = output .texture .create_view(&wgpu::TextureViewDescriptor::default()); let mut encoder = render_ctx .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("Render encoder"), }); let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { label: Some("Render Pass"), color_attachments: &[Some(wgpu::RenderPassColorAttachment { view: &view, resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Clear(wgpu::Color::BLACK), store: true, }, })], depth_stencil_attachment: None, }); render_pass.set_pipeline(&render_pipeline); render_pass.draw(0..3, 0..1); drop(render_pass); render_ctx.queue.submit(std::iter::once(encoder.finish())); output.present(); } Event::MainEventsCleared => { render_ctx.window.request_redraw(); } _ => {} }); } fn main() { env_logger::init(); pollster::block_on(run()); }