harenae-rs/src/falling_sand/mod.rs

207 lines
5.8 KiB
Rust

use bevy::{
app::{Plugin, Startup},
asset::Assets,
ecs::system::{Commands, ResMut},
math::Vec3,
prelude::*,
render::{
render_resource::{Extent3d, TextureDimension, TextureFormat},
texture::Image,
},
sprite::SpriteBundle,
transform::components::Transform,
};
use rand::Rng;
use crate::util::DirtyRect;
pub struct FallingSandPlugin;
impl Plugin for FallingSandPlugin {
fn build(&self, app: &mut bevy::prelude::App) {
app.add_systems(Startup, setup);
app.add_systems(
Update,
(
place_sand_system,
simulate_chunk_system,
update_chunk_texture_system,
)
.chain(),
);
}
}
fn setup(mut commands: Commands, mut images: ResMut<Assets<Image>>) {
let image = Image::new_fill(
Extent3d {
width: 256,
height: 256,
depth_or_array_layers: 1,
},
TextureDimension::D2,
&[25, 24, 26, 255],
TextureFormat::Rgba8UnormSrgb,
);
let image_handle = images.add(image);
commands.spawn(Chunk::new(256, 256)).insert(SpriteBundle {
sprite: Sprite {
flip_y: true,
..default()
},
texture: image_handle,
transform: Transform::from_translation(Vec3::new(256., 0., 0.))
.with_scale(Vec3::new(2., 2., 0.)),
..default()
});
}
#[derive(Component)]
pub struct Chunk {
width: usize,
height: usize,
cells: Vec<Element>,
dirty_rect: DirtyRect,
}
impl Chunk {
pub fn new(width: usize, height: usize) -> Self {
Self {
width,
height,
cells: vec![Element::Air; width * height],
dirty_rect: DirtyRect::default(),
}
}
pub fn set_cell(&mut self, x: usize, y: usize, element: Element) {
if x >= self.width || y >= self.height {
return;
}
self.cells[x + y * self.width] = element;
self.dirty_rect.add_point(x, y);
}
pub fn swap_cells(&mut self, x0: usize, y0: usize, x1: usize, y1: usize) {
if x0 >= self.width || y0 >= self.height || x1 >= self.width || y1 >= self.height {
return;
}
let i0 = x0 + y0 * self.width;
let i1 = x1 + y1 * self.width;
self.cells.swap(i0, i1);
self.dirty_rect.add_point(x0, y0);
self.dirty_rect.add_point(x1, y1);
}
}
pub fn place_sand_system(mut chunk: Query<&mut Chunk>) {
// We know for now there's only one chunk
let chunk = chunk.get_single_mut();
if chunk.is_err() {
return;
}
let mut chunk = chunk.unwrap();
let frac = chunk.width / 2;
let x = (chunk.width - frac) / 2 + rand::thread_rng().gen_range(0..frac);
let y = chunk.height - 1;
chunk.set_cell(x, y, Element::Sand);
}
pub fn simulate_chunk_system(mut chunk: Query<&mut Chunk>) {
// We know for now there's only one chunk
let chunk = chunk.get_single_mut();
if chunk.is_err() {
return;
}
let mut chunk = chunk.unwrap();
// Simulate sand
for y in 0..chunk.height {
for x in 0..chunk.width {
let index = x + y * chunk.width;
let element = chunk.cells.get(index).unwrap();
match element {
Element::Air => {}
Element::Sand => {
if y != 0 {
let b_index = index - chunk.width;
let bottom = chunk.cells.get(b_index).unwrap();
if *bottom == Element::Air {
chunk.swap_cells(x, y, x, y - 1);
continue;
}
if x != 0 {
let bl_index = b_index - 1;
let bottom_left = chunk.cells.get(bl_index).unwrap();
if *bottom_left == Element::Air {
chunk.swap_cells(x, y, x - 1, y - 1);
continue;
}
}
if x != chunk.width - 1 {
let br_index = b_index + 1;
let bottom_right = chunk.cells.get(br_index).unwrap();
if *bottom_right == Element::Air {
chunk.swap_cells(x, y, x + 1, y - 1);
continue;
}
}
}
}
}
}
}
}
pub fn update_chunk_texture_system(
mut images: ResMut<Assets<Image>>,
mut chunk: Query<(&mut Chunk, &Handle<Image>)>,
) {
// We know for now there's only one chunk
let chunk = chunk.get_single_mut();
if chunk.is_err() {
return;
}
let (mut chunk, image_handle) = chunk.unwrap();
if !chunk.dirty_rect.is_dirty() {
return;
}
if let Some(image) = images.get_mut(image_handle) {
for y in chunk.dirty_rect.range_y() {
for x in chunk.dirty_rect.range_x() {
let mut colour = (0, 0, 0);
if let Some(element) = chunk.cells.get(x + y * chunk.width) {
match element {
Element::Air => colour = (25, 24, 26),
Element::Sand => colour = (255, 216, 102),
}
}
let index = (x + y * chunk.width) * 4;
image.data[index] = colour.0;
image.data[index + 1] = colour.1;
image.data[index + 2] = colour.2;
image.data[index + 3] = 255;
}
}
}
chunk.dirty_rect.reset();
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Element {
Air,
Sand,
}