diff --git a/content/blog/weeknotes/2024-14/index.md b/content/blog/weeknotes/2024-14/index.md index 3b26070..cc21ef9 100644 --- a/content/blog/weeknotes/2024-14/index.md +++ b/content/blog/weeknotes/2024-14/index.md @@ -13,4 +13,4 @@ I'm still on my re-read of the Wheel of Time. I finished Towers of Midnight on t I've been playing an increasing amount of Minecraft recently. I've been trying to find something "new" to become my go to game. For the last 9 (!!) years that's been League of Legends, but that's going to come to an end soon. I love the game, though for my sanity I mostly play ARAM mode and often have chat disabled. If I could I'd continue playing. Unfortunately the game is implemented a kernel level anti-cheat called Vanguard, the same one used in Riot's other big game Valorant. Vanguard is Windows only, and all attempts to bypass using it on other platforms have failed in the past (wine, vms, etc.). I'm Linux only, and as much as I like League I'm not going to install Windows just to play it. So I've been playing Minecraft instead. There's a modpack I like that brings the game to a sort of extended midgame and removes or rebalances a lot of more endgame parts to give a nicer progression. The packs called [Musketeer](https://www.curseforge.com/minecraft/modpacks/musketeer), I'd recommend giving it a try, or at least reading it's description if you're familiar with the game. -{{< figure src="minecraft.png#center" caption="My current hardcore world. The paths to the right lead to my mine in the mountain. I made that stream by hand :)" height="512px">}} \ No newline at end of file +{{< figure src="minecraft.png#center" caption="My current hardcore world. The paths to the right lead to my mine in the mountain. I made that stream by hand :)">}} \ No newline at end of file diff --git a/content/blog/weeknotes/2024-15/index.md b/content/blog/weeknotes/2024-15/index.md index 54fc8a0..535fafb 100644 --- a/content/blog/weeknotes/2024-15/index.md +++ b/content/blog/weeknotes/2024-15/index.md @@ -15,4 +15,4 @@ Cycling season is finally starting to pick up. There's been a couple days withou I started experimenting with a new desktop GUI toolkit in the evenings called [Slint](https://slint.dev/). It's made by some ex-Qt developers and it's pretty nice. The licensing is kind of messy, but I'm not planning on doing anything commercial with it so I can use it under GPLv3. The core of it is a Domain Specific Language similar to QML, and there are APIs for Rust, C++, NodeJS, and Python. I've been on a Rust kick recently so I'm of course using Rust. I haven't done a whole lot of interaction with my GUI from the Rust side yet, but I've been building out a mockup GUI for a 3d level editor style tool to replace [Dromed](https://thief.fandom.com/wiki/DromEd). I'm not actually planning to make a functional tool, it woul take way too much time. It's just that I have a good amount of experience using the editor and it's fun to imagine a more modern interface for it. Learning a new piece of tech is always easier if you have something to make it for, even if that thing isn't real. -{{< figure src="slint-gui.png#center" caption="A prototype GUI for my fictional Dromed replacement. I'm still working on the styling and functionality." height="512px">}} \ No newline at end of file +{{< figure src="slint-gui.png#center" caption="A prototype GUI for my fictional Dromed replacement. I'm still working on the styling and functionality.">}} \ No newline at end of file