diff --git a/src/voxel/brickmap.rs b/src/voxel/brickmap.rs index c10b7a3..9c5ecf4 100644 --- a/src/voxel/brickmap.rs +++ b/src/voxel/brickmap.rs @@ -34,7 +34,6 @@ pub struct BrickmapManager { } // TODO: -// - Proper shader table bucket management // - GPU side unpack buffer rather than uploading each changed brickmap part // - Cyclic brickmap cache with unloading // - Brickworld system @@ -262,7 +261,6 @@ impl BrickmapManager { .shading_table_allocator .try_alloc(albedo_data.len() as u32) .unwrap() as usize; - // let shading_idx = self.brickmap_cache_idx * 512; self.shading_table.splice( shading_idx..(shading_idx + albedo_data.len()), albedo_data.clone(),