Fix voxel sphere offset
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230024ac63
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55b79f0b39
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@ -45,7 +45,7 @@ impl Renderer {
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for z in 0..8 {
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for y in 0..8 {
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for x in 0..8 {
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let pos = glam::vec3(x as f32, y as f32, z as f32) - glam::vec3(4.0, 4.0, 4.0);
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let pos = glam::vec3(x as f32, y as f32, z as f32) - glam::vec3(3.5, 3.5, 3.5);
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if pos.length_squared() <= (u32::pow(4, 2) as f32) {
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data.push(((x + 1) * 32 - 1) as u8);
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data.push(((y + 1) * 32 - 1) as u8);
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