Restore 32^3 world chunk size
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@ -76,7 +76,7 @@ impl App {
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gain: 0.5,
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lacunarity: 2.0,
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},
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glam::uvec3(16, 32, 32),
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glam::uvec3(32, 32, 32),
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);
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let mut renderer = voxel::VoxelRenderer::new(&self.render_ctx, &camera_controller);
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