Implement Default for CameraUniform
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				|  | @ -4,7 +4,6 @@ use winit::event::{ElementState, KeyboardInput, VirtualKeyCode, WindowEvent}; | |||
| 
 | ||||
| use crate::render::Context; | ||||
| 
 | ||||
| // TODO: Implement Default rather than using new()
 | ||||
| #[repr(C)] | ||||
| #[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)] | ||||
| pub struct CameraUniform { | ||||
|  | @ -14,6 +13,12 @@ pub struct CameraUniform { | |||
|     _pad: f32, | ||||
| } | ||||
| 
 | ||||
| impl Default for CameraUniform { | ||||
|     fn default() -> Self { | ||||
|         Self::new() | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| impl CameraUniform { | ||||
|     pub fn new() -> Self { | ||||
|         Self { | ||||
|  |  | |||
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