Split brickmap cache to it's own struct

This commit is contained in:
Jarrod Doyle 2024-03-23 14:53:37 +00:00
parent 66f44c5461
commit 8e08506e6c
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
1 changed files with 83 additions and 34 deletions

View File

@ -51,9 +51,7 @@ pub struct BrickmapManager {
state_buffer: wgpu::Buffer, state_buffer: wgpu::Buffer,
brickgrid: Vec<u32>, brickgrid: Vec<u32>,
brickgrid_buffer: wgpu::Buffer, brickgrid_buffer: wgpu::Buffer,
brickmap_cache_map: Vec<Option<BrickmapCacheEntry>>, brickmap_cache: BrickmapCache,
brickmap_cache_idx: usize,
brickmap_buffer: wgpu::Buffer,
shading_table_buffer: wgpu::Buffer, shading_table_buffer: wgpu::Buffer,
shading_table_allocator: ShadingTableAllocator, shading_table_allocator: ShadingTableAllocator,
feedback_buffer: wgpu::Buffer, feedback_buffer: wgpu::Buffer,
@ -84,8 +82,7 @@ impl BrickmapManager {
let brickgrid = let brickgrid =
vec![1u32; (brickgrid_dims.x * brickgrid_dims.y * brickgrid_dims.z) as usize]; vec![1u32; (brickgrid_dims.x * brickgrid_dims.y * brickgrid_dims.z) as usize];
let brickmap_cache = vec![Brickmap::default(); brickmap_cache_size]; let brickmap_cache = BrickmapCache::new(context, brickmap_cache_size);
let brickmap_cache_map = vec![None; brickmap_cache.capacity()];
let shading_table_allocator = ShadingTableAllocator::new(4, shading_table_bucket_size); let shading_table_allocator = ShadingTableAllocator::new(4, shading_table_bucket_size);
let shading_table = vec![0u32; shading_table_allocator.total_elements as usize]; let shading_table = vec![0u32; shading_table_allocator.total_elements as usize];
@ -106,7 +103,6 @@ impl BrickmapManager {
.with_init_buffer_bm("Brick World State", &[state_uniform]) .with_init_buffer_bm("Brick World State", &[state_uniform])
.set_usage(wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST) .set_usage(wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST)
.with_init_buffer_bm("Brickgrid", &brickgrid) .with_init_buffer_bm("Brickgrid", &brickgrid)
.with_init_buffer_bm("Brickmap Cache", &brickmap_cache)
.with_init_buffer_bm("Shading Table", &shading_table) .with_init_buffer_bm("Shading Table", &shading_table)
.with_init_buffer_bm("Brickgrid Unpack", &brickgrid_upload_data) .with_init_buffer_bm("Brickgrid Unpack", &brickgrid_upload_data)
.with_init_buffer_bm("Brickmap Unpack", &brickmap_upload_data) .with_init_buffer_bm("Brickmap Unpack", &brickmap_upload_data)
@ -123,8 +119,7 @@ impl BrickmapManager {
Self { Self {
state_uniform, state_uniform,
brickgrid, brickgrid,
brickmap_cache_map, brickmap_cache,
brickmap_cache_idx: 0,
shading_table_allocator, shading_table_allocator,
unpack_max_count: max_uploaded_brickmaps as usize, unpack_max_count: max_uploaded_brickmaps as usize,
brickgrid_staged, brickgrid_staged,
@ -132,7 +127,6 @@ impl BrickmapManager {
state_buffer: buffers.remove(0), state_buffer: buffers.remove(0),
brickgrid_buffer: buffers.remove(0), brickgrid_buffer: buffers.remove(0),
brickmap_buffer: buffers.remove(0),
shading_table_buffer: buffers.remove(0), shading_table_buffer: buffers.remove(0),
brickgrid_unpack_buffer: buffers.remove(0), brickgrid_unpack_buffer: buffers.remove(0),
brickmap_unpack_buffer: buffers.remove(0), brickmap_unpack_buffer: buffers.remove(0),
@ -150,7 +144,7 @@ impl BrickmapManager {
} }
pub fn get_brickmap_buffer(&self) -> &wgpu::Buffer { pub fn get_brickmap_buffer(&self) -> &wgpu::Buffer {
&self.brickmap_buffer &self.brickmap_cache.buffer
} }
pub fn get_shading_buffer(&self) -> &wgpu::Buffer { pub fn get_shading_buffer(&self) -> &wgpu::Buffer {
@ -198,8 +192,7 @@ impl BrickmapManager {
// TODO: Why do we call this here rather than doing it outside of here? // TODO: Why do we call this here rather than doing it outside of here?
self.upload_unpack_buffers(context); self.upload_unpack_buffers(context);
// TODO: This is inaccurate if we've looped log::info!("Num loaded brickmaps: {}", self.brickmap_cache.num_loaded);
log::info!("Num loaded brickmaps: {}", self.brickmap_cache_idx);
} }
fn handle_request(&mut self, world: &mut WorldManager, data: &[u32]) { fn handle_request(&mut self, world: &mut WorldManager, data: &[u32]) {
@ -224,30 +217,24 @@ impl BrickmapManager {
return; return;
} }
// Update the brickgrid index
self.update_brickgrid_element(
grid_idx,
Self::to_brickgrid_element(self.brickmap_cache_idx as u32, BrickgridFlag::Loaded),
);
// If there's already something in the cache spot we want to write to, we
// need to unload it.
if self.brickmap_cache_map[self.brickmap_cache_idx].is_some() {
let entry = self.brickmap_cache_map[self.brickmap_cache_idx].unwrap();
self.update_brickgrid_element(entry.grid_idx, 1);
}
// Update the shading table // Update the shading table
let shading_idx = self let shading_idx = self
.shading_table_allocator .shading_table_allocator
.try_alloc(albedo_data.len() as u32) .try_alloc(albedo_data.len() as u32)
.unwrap() as usize; .unwrap() as usize;
// We're all good to overwrite the cache map entry now :) if let Some(entry) = self.brickmap_cache.add_entry(grid_idx, shading_idx as u32) {
self.brickmap_cache_map[self.brickmap_cache_idx] = Some(BrickmapCacheEntry { // TODO: Currently this is broken!!
// We removed the entry, then when updating the brickgrid we go and remove the NEW entry!!!
// Need to think about this
self.update_brickgrid_element(entry.grid_idx, 1);
}
// Update the brickgrid index
self.update_brickgrid_element(
grid_idx, grid_idx,
shading_table_offset: shading_idx as u32, Self::to_brickgrid_element(self.brickmap_cache.index as u32, BrickgridFlag::Loaded),
}); );
// Update the brickmap // Update the brickmap
let brickmap = Brickmap { let brickmap = Brickmap {
@ -261,13 +248,12 @@ impl BrickmapManager {
shading_elements[..shading_element_count].copy_from_slice(&albedo_data); shading_elements[..shading_element_count].copy_from_slice(&albedo_data);
let staged_brickmap = BrickmapUnpackElement { let staged_brickmap = BrickmapUnpackElement {
cache_idx: self.brickmap_cache_idx as u32, cache_idx: self.brickmap_cache.index as u32,
brickmap, brickmap,
shading_element_count: shading_element_count as u32, shading_element_count: shading_element_count as u32,
shading_elements, shading_elements,
}; };
self.brickmap_staged.push(staged_brickmap); self.brickmap_staged.push(staged_brickmap);
self.brickmap_cache_idx = (self.brickmap_cache_idx + 1) % self.brickmap_cache_map.len();
} }
fn update_brickgrid_element(&mut self, index: usize, data: u32) { fn update_brickgrid_element(&mut self, index: usize, data: u32) {
@ -276,8 +262,7 @@ impl BrickmapManager {
// is marked as None. // is marked as None.
if (self.brickgrid[index] & 0xF) == 4 { if (self.brickgrid[index] & 0xF) == 4 {
let brickmap_idx = (self.brickgrid[index] >> 8) as usize; let brickmap_idx = (self.brickgrid[index] >> 8) as usize;
let cache_map_entry = self.brickmap_cache_map[brickmap_idx]; match self.brickmap_cache.remove_entry(brickmap_idx) {
match cache_map_entry {
Some(entry) => { Some(entry) => {
match self match self
.shading_table_allocator .shading_table_allocator
@ -286,7 +271,6 @@ impl BrickmapManager {
Ok(_) => (), Ok(_) => (),
Err(e) => log::warn!("{}", e), Err(e) => log::warn!("{}", e),
} }
self.brickmap_cache_map[brickmap_idx] = None;
} }
None => log::warn!("Expected brickmap cache entry, found None!"), None => log::warn!("Expected brickmap cache entry, found None!"),
} }
@ -471,3 +455,68 @@ impl BrickmapManager {
(chunk_pos.as_ivec3(), block_pos.as_uvec3()) (chunk_pos.as_ivec3(), block_pos.as_uvec3())
} }
} }
#[derive(Debug)]
struct BrickmapCache {
buffer: wgpu::Buffer,
cache: Vec<Option<BrickmapCacheEntry>>,
index: usize,
num_loaded: u32,
}
impl BrickmapCache {
fn new(context: &gfx::Context, size: usize) -> Self {
let buffer_data = vec![Brickmap::default(); size];
let buffer = gfx::BulkBufferBuilder::new()
.set_usage(wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST)
.with_init_buffer_bm("Brickmap Cache", &buffer_data)
.build(context)
.remove(0);
Self {
buffer,
cache: vec![None; size],
index: 0,
num_loaded: 0,
}
}
/// Adds a brickmap entry and returns the entry that was overwritten.
fn add_entry(
&mut self,
grid_idx: usize,
shading_table_offset: u32,
) -> Option<BrickmapCacheEntry> {
// We do this first because we want this to be the index of the most recently added entry
// This has the side effect of meaning that on the first loop through the cache the first
// entry is empty, but it's fine.
self.index = (self.index + 1) % self.cache.len();
let existing_entry = self.cache[self.index];
if existing_entry.is_none() {
self.num_loaded += 1;
}
self.cache[self.index] = Some(BrickmapCacheEntry {
grid_idx,
shading_table_offset,
});
existing_entry
}
/// Remove an entry from the cache and return it
fn remove_entry(&mut self, index: usize) -> Option<BrickmapCacheEntry> {
let entry = self.cache[index];
if entry.is_some() {
self.cache[index] = None;
self.num_loaded -= 1;
}
entry
}
fn get_entry(&self, index: usize) -> Option<BrickmapCacheEntry> {
self.cache[index]
}
}