Make renderer update more useful
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@ -109,8 +109,7 @@ impl<'window> App<'window> {
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// !Hack: As far as I know I can't propagate errors out of here. So for now just ignore them
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let _ = renderer.render(&self.render_ctx);
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let _ = renderer.update(&dt, &self.render_ctx);
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renderer.update_brickmap(&self.render_ctx, &mut world);
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let _ = renderer.update(&dt, &self.render_ctx, &mut world);
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// Simple framerate tracking
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self.render_ctx.window.set_title(&format!(
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@ -185,11 +185,6 @@ impl BrickmapRenderer {
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unpack_bind_group,
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})
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}
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pub fn update_brickmap(&mut self, context: &gfx::Context, world: &mut WorldManager) {
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self.brickmap_manager
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.process_feedback_buffer(context, world);
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}
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}
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impl VoxelRenderer for BrickmapRenderer {
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@ -249,7 +244,14 @@ impl VoxelRenderer for BrickmapRenderer {
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Ok(())
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}
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fn update(&mut self, _dt: &Duration, _context: &gfx::Context) -> Result<()> {
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fn update(
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&mut self,
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_dt: &Duration,
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context: &gfx::Context,
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world: &mut WorldManager,
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) -> Result<()> {
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self.brickmap_manager
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.process_feedback_buffer(context, world);
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Ok(())
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}
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}
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@ -2,9 +2,10 @@ use std::time::Duration;
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use anyhow::Result;
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use super::world::WorldManager;
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use crate::gfx::Context;
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pub trait VoxelRenderer {
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fn update(&mut self, dt: &Duration, context: &Context) -> Result<()>;
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fn update(&mut self, dt: &Duration, context: &Context, world: &mut WorldManager) -> Result<()>;
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fn render(&self, context: &Context) -> Result<()>;
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}
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