Chunks now know their dimensions and block dimensions can be defined

This commit is contained in:
Jarrod Doyle 2024-04-06 11:44:50 +01:00
parent 0c39a2591b
commit a4a609fb29
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
4 changed files with 67 additions and 45 deletions

View File

@ -79,7 +79,10 @@ impl<'window> App<'window> {
gain: 0.5,
lacunarity: 2.0,
},
glam::uvec3(32, 32, 32),
voxel::world::ChunkSettings {
dimensions: glam::uvec3(32, 32, 32),
block_dimensions: glam::uvec3(8, 8, 8),
},
);
let mut renderer = BrickmapRenderer::new(&self.render_ctx, &camera_controller)?;

View File

@ -1,38 +1,75 @@
use crate::math;
use super::Voxel;
use super::{GenerationSettings, Voxel};
#[derive(Debug, Clone, Copy)]
pub struct ChunkSettings {
pub dimensions: glam::UVec3,
pub block_dimensions: glam::UVec3,
}
#[derive(Debug)]
pub struct Chunk {
pos: glam::IVec3,
settings: ChunkSettings,
noise: Vec<f32>,
blocks: Vec<Vec<Voxel>>,
}
impl Chunk {
pub fn new(pos: glam::IVec3, noise: Vec<f32>, blocks: Vec<Vec<Voxel>>) -> Self {
Self { pos, noise, blocks }
pub fn new(
generation_settings: &GenerationSettings,
chunk_settings: ChunkSettings,
pos: glam::IVec3,
) -> Self {
let dims = chunk_settings.dimensions;
// We use dimensions of `chunk_dims + 1` because the corners on the last chunk
// block of each axis step outside of our 0..N bounds, sharing a value with the
// neighbouring chunk
let noise = simdnoise::NoiseBuilder::fbm_3d_offset(
pos.x as f32 * dims.x as f32,
dims.x as usize + 1,
pos.y as f32 * dims.y as f32,
dims.y as usize + 1,
pos.z as f32 * dims.z as f32,
dims.z as usize + 1,
)
.with_seed(generation_settings.seed)
.with_freq(generation_settings.frequency)
.with_octaves(generation_settings.octaves)
.with_gain(generation_settings.gain)
.with_lacunarity(generation_settings.lacunarity)
.generate()
.0;
let num_blocks = dims.x * dims.y * dims.z;
let blocks = vec![vec![]; num_blocks as usize];
Self {
settings: chunk_settings,
noise,
blocks,
}
}
pub fn get_block(&mut self, block_pos: glam::UVec3, chunk_dims: glam::UVec3) -> Vec<Voxel> {
assert_eq!(
self.blocks.len(),
(chunk_dims.x * chunk_dims.y * chunk_dims.z) as usize
);
pub fn get_block(&mut self, pos: glam::UVec3) -> Vec<Voxel> {
let dims = self.settings.dimensions;
assert!(pos.x < dims.x && pos.y < dims.y && pos.z < dims.z);
let block_idx = math::to_1d_index(block_pos, chunk_dims);
let block_idx = math::to_1d_index(pos, dims);
let mut block = &self.blocks[block_idx];
if block.is_empty() {
self.gen_block(block_pos, block_idx, chunk_dims);
self.gen_block(pos, block_idx);
block = &self.blocks[block_idx]
}
block.to_owned()
}
pub fn gen_block(&mut self, block_pos: glam::UVec3, block_idx: usize, chunk_dims: glam::UVec3) {
// TODO: Use block size
pub fn gen_block(&mut self, block_pos: glam::UVec3, block_idx: usize) {
let block = &mut self.blocks[block_idx];
let noise_dims = chunk_dims + glam::uvec3(1, 1, 1);
let noise_dims = self.settings.dimensions + glam::uvec3(1, 1, 1);
// Extract relevant noise values from the chunk
let mut noise_vals = Vec::new();

View File

@ -1,25 +1,25 @@
use std::collections::HashMap;
use super::{Chunk, GenerationSettings, Voxel};
use super::{chunk::ChunkSettings, Chunk, GenerationSettings, Voxel};
pub struct WorldManager {
settings: GenerationSettings,
chunk_dims: glam::UVec3,
generation_settings: GenerationSettings,
chunk_settings: ChunkSettings,
chunks: HashMap<glam::IVec3, Chunk>,
}
impl WorldManager {
pub fn new(settings: GenerationSettings, chunk_dims: glam::UVec3) -> Self {
pub fn new(generation_settings: GenerationSettings, chunk_settings: ChunkSettings) -> Self {
let chunks = HashMap::new();
Self {
settings,
chunk_dims,
generation_settings,
chunk_settings,
chunks,
}
}
pub fn get_chunk_dims(&self) -> glam::UVec3 {
self.chunk_dims
self.chunk_settings.dimensions
}
pub fn get_block(&mut self, chunk_pos: glam::IVec3, local_pos: glam::UVec3) -> Vec<Voxel> {
@ -31,31 +31,10 @@ impl WorldManager {
}
let chunk = self.chunks.get_mut(&chunk_pos).unwrap();
chunk.get_block(local_pos, self.chunk_dims)
chunk.get_block(local_pos)
}
fn gen_chunk(&mut self, pos: glam::IVec3) -> Chunk {
// We use dimensions of `chunk_dims + 1` because the corners on the last chunk
// block of each axis step outside of our 0..N bounds, sharing a value with the
// neighbouring chunk
let noise = simdnoise::NoiseBuilder::fbm_3d_offset(
pos.x as f32 * self.chunk_dims.x as f32,
self.chunk_dims.x as usize + 1,
pos.y as f32 * self.chunk_dims.y as f32,
self.chunk_dims.y as usize + 1,
pos.z as f32 * self.chunk_dims.z as f32,
self.chunk_dims.z as usize + 1,
)
.with_seed(self.settings.seed)
.with_freq(self.settings.frequency)
.with_octaves(self.settings.octaves)
.with_gain(self.settings.gain)
.with_lacunarity(self.settings.lacunarity)
.generate()
.0;
let num_blocks = self.chunk_dims.x * self.chunk_dims.y * self.chunk_dims.z;
let blocks = vec![vec![]; num_blocks as usize];
Chunk::new(pos, noise, blocks)
Chunk::new(&self.generation_settings, self.chunk_settings, pos)
}
}

View File

@ -1,7 +1,10 @@
mod chunk;
mod manager;
pub use {chunk::Chunk, manager::*};
pub use {
chunk::{Chunk, ChunkSettings},
manager::*,
};
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum Voxel {