Remove pub from shading table bucket/allocator functions
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3ab9bcb3a1
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@ -313,7 +313,7 @@ struct ShadingBucket {
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}
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impl ShadingBucket {
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pub fn new(global_offset: u32, slot_count: u32, slot_size: u32) -> Self {
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fn new(global_offset: u32, slot_count: u32, slot_size: u32) -> Self {
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let mut free = Vec::with_capacity(slot_count as usize);
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for i in (0..slot_count).rev() {
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free.push(i);
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@ -329,13 +329,13 @@ impl ShadingBucket {
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}
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}
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pub fn contains_address(&self, address: u32) -> bool {
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fn contains_address(&self, address: u32) -> bool {
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let min = self.global_offset;
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let max = min + self.slot_count * self.slot_size;
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return min <= address && address < max;
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}
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pub fn try_alloc(&mut self) -> Option<u32> {
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fn try_alloc(&mut self) -> Option<u32> {
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// Mark the first free index as used
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let bucket_index = self.free.pop()?;
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self.used.push(bucket_index);
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@ -345,7 +345,7 @@ impl ShadingBucket {
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return Some(address);
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}
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pub fn try_dealloc(&mut self, address: u32) -> Result<(), &str> {
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fn try_dealloc(&mut self, address: u32) -> Result<(), &str> {
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if !self.contains_address(address) {
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return Err("Address is not within bucket range.");
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}
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@ -378,7 +378,7 @@ struct ShadingTableAllocator {
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}
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impl ShadingTableAllocator {
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pub fn new(bucket_count: u32, elements_per_bucket: u32) -> Self {
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fn new(bucket_count: u32, elements_per_bucket: u32) -> Self {
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let total_elements = bucket_count * elements_per_bucket;
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let used_elements = 0;
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@ -406,7 +406,7 @@ impl ShadingTableAllocator {
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}
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}
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pub fn try_alloc(&mut self, size: u32) -> Option<u32> {
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fn try_alloc(&mut self, size: u32) -> Option<u32> {
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for i in 0..self.bucket_count as usize {
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let bucket = &mut self.buckets[i];
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if bucket.slot_size < size {
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@ -429,7 +429,7 @@ impl ShadingTableAllocator {
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None
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}
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pub fn try_dealloc(&mut self, address: u32) -> Result<(), &str> {
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fn try_dealloc(&mut self, address: u32) -> Result<(), &str> {
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let bucket_idx = address / self.elements_per_bucket;
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let bucket = &mut self.buckets[bucket_idx as usize];
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self.used_elements -= bucket.slot_size;
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