Add WGPU Texture wrapper

This commit is contained in:
Jarrod Doyle 2023-04-07 21:11:37 +01:00
parent a9e0547f5a
commit b391d04a91
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
2 changed files with 150 additions and 0 deletions

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mod app; mod app;
mod renderer; mod renderer;
mod texture;
fn main() { fn main() {
env_logger::init(); env_logger::init();

149
src/texture.rs Normal file
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use crate::renderer::RenderContext;
// TODO: Support mip-mapping and multi-sampling
#[derive(Debug, Clone)]
pub struct TextureAttributes {
pub size: wgpu::Extent3d,
pub dimension: wgpu::TextureDimension,
pub format: wgpu::TextureFormat,
pub usage: wgpu::TextureUsages,
pub address_mode_u: wgpu::AddressMode,
pub address_mode_v: wgpu::AddressMode,
pub address_mode_w: wgpu::AddressMode,
pub mag_filter: wgpu::FilterMode,
pub min_filter: wgpu::FilterMode,
pub mipmap_filter: wgpu::FilterMode,
}
impl Default for TextureAttributes {
fn default() -> Self {
Self {
size: Default::default(),
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba32Float,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
address_mode_u: wgpu::AddressMode::default(),
address_mode_v: wgpu::AddressMode::default(),
address_mode_w: wgpu::AddressMode::default(),
mag_filter: wgpu::FilterMode::default(),
min_filter: wgpu::FilterMode::default(),
mipmap_filter: wgpu::FilterMode::default(),
}
}
}
pub(crate) struct TextureBuilder {
pub attributes: TextureAttributes,
}
impl TextureBuilder {
pub fn new() -> Self {
Self {
attributes: Default::default(),
}
}
#[inline]
pub fn with_size(mut self, width: u32, height: u32, depth: u32) -> Self {
self.attributes.size = wgpu::Extent3d {
width,
height,
depth_or_array_layers: depth,
};
self
}
#[inline]
pub fn with_dimension(mut self, dimension: wgpu::TextureDimension) -> Self {
self.attributes.dimension = dimension;
self
}
#[inline]
pub fn with_format(mut self, format: wgpu::TextureFormat) -> Self {
self.attributes.format = format;
self
}
#[inline]
pub fn with_address_mode(mut self, address_mode: wgpu::AddressMode) -> Self {
self.attributes.address_mode_u = address_mode;
self.attributes.address_mode_v = address_mode;
self.attributes.address_mode_w = address_mode;
self
}
#[inline]
pub fn with_filter_mode(mut self, filter_mode: wgpu::FilterMode) -> Self {
self.attributes.mag_filter = filter_mode;
self.attributes.min_filter = filter_mode;
self.attributes.mipmap_filter = filter_mode;
self
}
#[inline]
pub fn build(self, context: &RenderContext) -> Texture {
Texture::new(context, self.attributes)
}
}
pub(crate) struct Texture {
attributes: TextureAttributes,
texture: wgpu::Texture,
view: wgpu::TextureView,
sampler: wgpu::Sampler,
}
impl Texture {
pub fn new(context: &RenderContext, attributes: TextureAttributes) -> Self {
let texture = context.device.create_texture(&wgpu::TextureDescriptor {
label: None,
size: attributes.size,
mip_level_count: 1,
sample_count: 1,
dimension: attributes.dimension,
format: attributes.format,
usage: attributes.usage,
view_formats: &[],
});
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let sampler = context.device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: attributes.address_mode_u,
address_mode_v: attributes.address_mode_v,
address_mode_w: attributes.address_mode_w,
mag_filter: attributes.mag_filter,
min_filter: attributes.min_filter,
mipmap_filter: attributes.mipmap_filter,
..Default::default()
});
Self {
attributes,
texture,
view,
sampler,
}
}
pub fn update(mut self, context: &RenderContext, data: &[u8]) {
let copy_texture = wgpu::ImageCopyTexture {
texture: &self.texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
};
let size = self.attributes.size;
let image_layout = wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: std::num::NonZeroU32::new(4 * size.width),
rows_per_image: std::num::NonZeroU32::new(size.height),
};
context
.queue
.write_texture(copy_texture, data, image_layout, size);
}
}