Add WGPU Texture wrapper
This commit is contained in:
parent
a9e0547f5a
commit
b391d04a91
|
@ -1,5 +1,6 @@
|
|||
mod app;
|
||||
mod renderer;
|
||||
mod texture;
|
||||
|
||||
fn main() {
|
||||
env_logger::init();
|
||||
|
|
|
@ -0,0 +1,149 @@
|
|||
use crate::renderer::RenderContext;
|
||||
|
||||
// TODO: Support mip-mapping and multi-sampling
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct TextureAttributes {
|
||||
pub size: wgpu::Extent3d,
|
||||
pub dimension: wgpu::TextureDimension,
|
||||
pub format: wgpu::TextureFormat,
|
||||
pub usage: wgpu::TextureUsages,
|
||||
pub address_mode_u: wgpu::AddressMode,
|
||||
pub address_mode_v: wgpu::AddressMode,
|
||||
pub address_mode_w: wgpu::AddressMode,
|
||||
pub mag_filter: wgpu::FilterMode,
|
||||
pub min_filter: wgpu::FilterMode,
|
||||
pub mipmap_filter: wgpu::FilterMode,
|
||||
}
|
||||
|
||||
impl Default for TextureAttributes {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
size: Default::default(),
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Rgba32Float,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
address_mode_u: wgpu::AddressMode::default(),
|
||||
address_mode_v: wgpu::AddressMode::default(),
|
||||
address_mode_w: wgpu::AddressMode::default(),
|
||||
mag_filter: wgpu::FilterMode::default(),
|
||||
min_filter: wgpu::FilterMode::default(),
|
||||
mipmap_filter: wgpu::FilterMode::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) struct TextureBuilder {
|
||||
pub attributes: TextureAttributes,
|
||||
}
|
||||
|
||||
impl TextureBuilder {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
attributes: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn with_size(mut self, width: u32, height: u32, depth: u32) -> Self {
|
||||
self.attributes.size = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth_or_array_layers: depth,
|
||||
};
|
||||
self
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn with_dimension(mut self, dimension: wgpu::TextureDimension) -> Self {
|
||||
self.attributes.dimension = dimension;
|
||||
self
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn with_format(mut self, format: wgpu::TextureFormat) -> Self {
|
||||
self.attributes.format = format;
|
||||
self
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn with_address_mode(mut self, address_mode: wgpu::AddressMode) -> Self {
|
||||
self.attributes.address_mode_u = address_mode;
|
||||
self.attributes.address_mode_v = address_mode;
|
||||
self.attributes.address_mode_w = address_mode;
|
||||
self
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn with_filter_mode(mut self, filter_mode: wgpu::FilterMode) -> Self {
|
||||
self.attributes.mag_filter = filter_mode;
|
||||
self.attributes.min_filter = filter_mode;
|
||||
self.attributes.mipmap_filter = filter_mode;
|
||||
self
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn build(self, context: &RenderContext) -> Texture {
|
||||
Texture::new(context, self.attributes)
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) struct Texture {
|
||||
attributes: TextureAttributes,
|
||||
texture: wgpu::Texture,
|
||||
view: wgpu::TextureView,
|
||||
sampler: wgpu::Sampler,
|
||||
}
|
||||
|
||||
impl Texture {
|
||||
pub fn new(context: &RenderContext, attributes: TextureAttributes) -> Self {
|
||||
let texture = context.device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: None,
|
||||
size: attributes.size,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: attributes.dimension,
|
||||
format: attributes.format,
|
||||
usage: attributes.usage,
|
||||
view_formats: &[],
|
||||
});
|
||||
|
||||
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let sampler = context.device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
address_mode_u: attributes.address_mode_u,
|
||||
address_mode_v: attributes.address_mode_v,
|
||||
address_mode_w: attributes.address_mode_w,
|
||||
mag_filter: attributes.mag_filter,
|
||||
min_filter: attributes.min_filter,
|
||||
mipmap_filter: attributes.mipmap_filter,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
Self {
|
||||
attributes,
|
||||
texture,
|
||||
view,
|
||||
sampler,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(mut self, context: &RenderContext, data: &[u8]) {
|
||||
let copy_texture = wgpu::ImageCopyTexture {
|
||||
texture: &self.texture,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
};
|
||||
|
||||
let size = self.attributes.size;
|
||||
let image_layout = wgpu::ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: std::num::NonZeroU32::new(4 * size.width),
|
||||
rows_per_image: std::num::NonZeroU32::new(size.height),
|
||||
};
|
||||
|
||||
context
|
||||
.queue
|
||||
.write_texture(copy_texture, data, image_layout, size);
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue