Use buffer builder in brickmap
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017883e205
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d2de478096
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@ -2,7 +2,10 @@ use std::collections::HashSet;
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use wgpu::util::DeviceExt;
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use crate::{gfx, math};
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use crate::{
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gfx::{self},
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math,
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};
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#[repr(C)]
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#[derive(Debug, Default, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
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@ -78,89 +81,68 @@ impl BrickmapManager {
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brickgrid_dims: [brickgrid_dims.x, brickgrid_dims.y, brickgrid_dims.z],
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..Default::default()
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};
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let state_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Brick World State"),
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contents: bytemuck::cast_slice(&[state_uniform]),
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usage: wgpu::BufferUsages::UNIFORM,
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});
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let brickgrid =
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vec![1u32; (brickgrid_dims.x * brickgrid_dims.y * brickgrid_dims.z) as usize];
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let brickgrid_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Brickgrid"),
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contents: bytemuck::cast_slice(&brickgrid),
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usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
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});
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let brickmap_cache = vec![Brickmap::default(); brickmap_cache_size];
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let brickmap_cache_map = vec![None; brickmap_cache.capacity()];
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let brickmap_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Brickmap Cache"),
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contents: bytemuck::cast_slice(&brickmap_cache),
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usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
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});
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let shading_table_allocator = ShadingTableAllocator::new(4, shading_table_bucket_size);
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let shading_table = vec![0u32; shading_table_allocator.total_elements as usize];
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let shading_table_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Shading Table"),
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contents: bytemuck::cast_slice(&shading_table),
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usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
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});
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let mut feedback_data = vec![0u32; 4 + 4 * max_requested_brickmaps as usize];
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feedback_data[0] = max_requested_brickmaps;
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let contents = bytemuck::cast_slice(&feedback_data);
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let feedback_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Feedback"),
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contents,
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usage: wgpu::BufferUsages::STORAGE
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| wgpu::BufferUsages::COPY_DST
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| wgpu::BufferUsages::COPY_SRC,
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});
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let feedback_data_u8 = bytemuck::cast_slice(&feedback_data);
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let feedback_result_buffer = device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("Feedback Read"),
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size: contents.len() as u64,
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size: feedback_data_u8.len() as u64,
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usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
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mapped_at_creation: false,
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});
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let mut feedback_data = vec![0u32; 4 + 4 * max_uploaded_brickmaps as usize];
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feedback_data[0] = max_uploaded_brickmaps;
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let mut brickgrid_upload_data = vec![0u32; 4 + 4 * max_uploaded_brickmaps as usize];
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brickgrid_upload_data[0] = max_uploaded_brickmaps;
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let brickgrid_staged = HashSet::new();
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let brickgrid_unpack_buffer =
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device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Brickgrid Unpack"),
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contents: bytemuck::cast_slice(&feedback_data),
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usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
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});
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let mut arr = vec![0u32; 4 + 532 * max_uploaded_brickmaps as usize];
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arr[0] = max_uploaded_brickmaps;
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let mut brickmap_upload_data = vec![0u32; 4 + 532 * max_uploaded_brickmaps as usize];
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brickmap_upload_data[0] = max_uploaded_brickmaps;
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let brickmap_staged = Vec::new();
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let brickmap_unpack_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Brickmap Unpack"),
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contents: bytemuck::cast_slice(&arr),
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usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
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});
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let mut buffers = gfx::BulkBufferBuilder::new()
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.with_bytemuck_buffer("Brick World State", &[state_uniform])
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.with_usage(wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST)
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.with_bytemuck_buffer("Brickgrid", &brickgrid)
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.with_bytemuck_buffer("Brickmap Cache", &brickmap_cache)
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.with_bytemuck_buffer("Shading Table", &shading_table)
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.with_bytemuck_buffer("Brickgrid Unpack", &brickgrid_upload_data)
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.with_bytemuck_buffer("Brickmap Unpack", &brickmap_upload_data)
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.with_usage(
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wgpu::BufferUsages::STORAGE
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| wgpu::BufferUsages::COPY_DST
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| wgpu::BufferUsages::COPY_SRC,
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)
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.with_buffer("Feedback", feedback_data_u8)
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.build(context);
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Self {
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state_uniform,
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state_buffer,
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brickgrid,
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brickgrid_buffer,
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brickmap_cache_map,
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brickmap_cache_idx: 0,
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brickmap_buffer,
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shading_table_buffer,
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shading_table_allocator,
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feedback_buffer,
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feedback_result_buffer,
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unpack_max_count: max_uploaded_brickmaps as usize,
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brickgrid_staged,
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brickgrid_unpack_buffer,
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brickmap_staged,
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brickmap_unpack_buffer,
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state_buffer: buffers.remove(0),
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brickgrid_buffer: buffers.remove(0),
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brickmap_buffer: buffers.remove(0),
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shading_table_buffer: buffers.remove(0),
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brickgrid_unpack_buffer: buffers.remove(0),
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brickmap_unpack_buffer: buffers.remove(0),
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feedback_buffer: buffers.remove(0),
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}
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}
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