Extract chunk block generation out to it's own function
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@ -22,17 +22,26 @@ impl Chunk {
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self.blocks.len(),
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self.blocks.len(),
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(chunk_dims.x * chunk_dims.y * chunk_dims.z) as usize
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(chunk_dims.x * chunk_dims.y * chunk_dims.z) as usize
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);
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);
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let block = &self.blocks[block_idx];
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if !block.is_empty() {
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block.to_owned()
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} else {
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self.gen_block(pos, block_idx, noise_dims);
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self.blocks[block_idx].to_owned()
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}
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}
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fn gen_block(&mut self, block_pos: glam::UVec3, block_idx: usize, noise_dims: glam::UVec3) {
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let block = &mut self.blocks[block_idx];
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let block = &mut self.blocks[block_idx];
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if block.is_empty() {
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// Extract relevant noise values from the chunk
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// Extract relevant noise values from the chunk
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let mut noise_vals = Vec::new();
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let mut noise_vals = Vec::new();
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let mut block_sign = 0.0;
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let mut block_sign = 0.0;
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for z in 0..2 {
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for z in 0..2 {
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for y in 0..2 {
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for y in 0..2 {
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for x in 0..2 {
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for x in 0..2 {
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let noise_pos = glam::uvec3(x, y, z) + pos;
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let noise_pos = glam::uvec3(x, y, z) + block_pos;
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let noise_idx = math::to_1d_index(noise_pos, noise_dims);
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let noise_idx = math::to_1d_index(noise_pos, noise_dims);
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let val = self.noise[noise_idx];
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let val = self.noise[noise_idx];
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noise_vals.push(val);
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noise_vals.push(val);
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@ -70,9 +79,6 @@ impl Chunk {
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}
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}
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}
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}
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}
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}
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block.to_owned()
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}
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}
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}
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy)]
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