Add block trilinear interpolation function

This commit is contained in:
Jarrod Doyle 2023-05-12 11:02:28 +01:00
parent dc205d24ef
commit f3be07cbc4
Signed by: Jayrude
GPG Key ID: 38B57B16E7C0ADF7
1 changed files with 44 additions and 0 deletions

View File

@ -33,6 +33,50 @@ pub fn tri_lerp(p: &[f32], w: &[f32]) -> f32 {
c0 + (c1 - c0) * w[2]
}
/// Computes a unifom grid of trilinear interpolations
#[inline]
pub fn tri_lerp_block(p: &[f32], dims: &[u32], vals: &mut [f32]) {
assert_eq!(p.len(), 8);
assert_eq!(dims.len(), 3);
// assert vals length matches dims
// Precalculate coefficients
let a0 = p[0];
let a1 = -p[0] + p[1];
let a2 = -p[0] + p[2];
let a3 = -p[0] + p[4];
let a4 = p[0] - p[2] - p[1] + p[3];
let a5 = p[0] - p[4] - p[1] + p[5];
let a6 = p[0] - p[4] - p[2] + p[6];
let a7 = -p[0] + p[4] + p[2] - p[6] + p[1] - p[5] - p[3] + p[7];
// Calculate each value
let dx_max = (dims[0] - 1) as f32;
let dy_max = (dims[1] - 1) as f32;
let dz_max = (dims[2] - 1) as f32;
let mut i = 0;
for z in 0..dims[0] {
for y in 0..dims[1] {
for x in 0..dims[2] {
let dx = x as f32 / dx_max;
let dy = y as f32 / dy_max;
let dz = z as f32 / dz_max;
let val = a0
+ a1 * dx
+ a2 * dy
+ a3 * dz
+ a4 * dx * dy
+ a5 * dx * dz
+ a6 * dy * dz
+ a7 * dx * dy * dz;
vals[i] = val;
i += 1;
}
}
}
}
/// Maps a 3d index to a 1d index
pub fn to_1d_index(p: glam::UVec3, dim: glam::UVec3) -> usize {
(p.x + p.y * dim.x + p.z * dim.x * dim.y) as usize